Jump to content

Recommended Posts

Posted

Ένας ακόμα Ασιάτης έχασε τη ζωή του μετά από μαραθώνιο gaming.

 

Όπως αναφέρει η ιστοσελίδα Beijing News, ένας τριαντάχρονος από την πόλη Guangzhou έχασε τη ζωή του το περασμένο Σάββατο αφού πρώτα έχασε τις αισθήσεις του μετά από 72 ώρες συνεχόμενου παιχνιδιού μέσα σε ένα Internet Cafe της περιοχής του. Το δημοσίευμα της κινεζικής ιστοσελίδας αναφέρει ότι οι νοσοκόμοι προσπάθησαν να επαναφέρουν στη ζωή τον άτυχο νέο, ωστόσο, δεν τα κατάφεραν, ενώ εκατό περίπου από τους πελάτες του καταστήματος, βλέποντας τι είχε συμβεί, εγκατέλειψαν το χώρο τρομαγμένοι.

 

Το δημοσίευμα δεν αναφέρει ποιο παιχνίδι έπαιζε ο άτυχος Κινέζος, όμως το ιστορικό της χώρας έχει δείξει ότι ο εθισμός του εκεί gaming πληθυσμού (και όχι μόνο- η Κορέα κρατά τα πρωτεία σε αυτή τη δυσάρεστη κατάσταση) στα MMOs έχει ξεπεράσει τα όρια του θεμιτού. Αξίζει να αναφερθεί ότι στην Κίνα έχουν ήδη δημιουργηθεί ειδικές κλινικές, οι οποίες βοηθούν τους νέους να "απεξαρτηθούν" από τη μανία των Internet Cafe και των δικτυακών παιχνιδιών.

 

Τι εχετε να πειτε?...

 

Πηγη:www.gameover.gr

Posted

nomizw oti exei tsanaginei afto to post .. alla afta exoun ta lineage wow kai tetia .. poli apla breite kati na kanete ektos apo ta pedxidia giati mas blepo na blepoume " ta radikia anapoda"

Posted

72 Ores ???

 

Ore kamena plasmata :P :P

 

Oxi egw dn paw pisw... Palia to ekleina to 10wro tin mera.. alla oxi kai etc eipame ekana kai kanena dialima...

 

Alla twra pou mpike o semptembrios :P dn exei malakies :)

(Diavasma .!. )

 

Akou na deis re o kinezos 72 ores.. Kai pws antexe toso o toumpanos... ???

 

Egw pezw  10-12  wres kai eimai etoimos gia psofo  :P

 

Ante ante  theos xoreston...  :-\

Posted

emena to rekor einai 24 wres to maximum k meta koimomoun 10 wres!!!kanena paixnidi dn einai ikano pleon na me kanei na kaw opws palia!isws epeidh dn bgainoun toso wraia games opws palia... sth 8rulikh konsola tou PSX...ekei htan h fash

Posted

1.000.000.000 kinezoi uparxoun -1 = 999.999.999 kinezoi akomh!dn nomizw omws na htan apo to gaming toso polu!to poly poly na pa8aine uperkopwsh k na epefte katw k na xserenotan ston upno!ektos ama htan tpt epiliptikos,kardiakos h me duspnoia k epa8e tpt apo ton xwro!!!

Posted

re to p@p@r@ ... eleoc re ! egw to kalokairi kathome standar 12wro tin imera kai ipotithete oti einai ipervoli!... edaksei meta apo 15-18 wro den exei aksia eisai psofios! :P .. 72 wres lei? :/ ma pos einai dinaton? egw outa ta misa den mporw na minw aipnos ! ... tha eperne tpt xapakia o tipos.. lol :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..