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Geia sas paidia eimai kainourgios sxetika exw anixi ena c6 server pira l2jteon pack kai to ekana compile ola kala egw benw kanonika dixni light k m 0 ping alla otan pane na boune filoi mou ts vazi to log in patane agree alla meta ts dixni light alla me 9999 ping k dn boroune na boune... exw allaxi to min k t max protocol exw kani k no ip exw anixi kai ta ports tou router dn xerw t ftei .... opios bori na me voithisi tha t ektimousa poli thx.. gia to xrono sas

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Posted

δοκίμασε στο ExternalHostname στο server.properties να βάλεις την ip σου και στο Internal *

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Posted

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = l2dimension.no-ip.info

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 192.168. ..

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = 192.168. ..

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) 

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs 

LoginHostname = *

 

 

 

 

afta einai ta configs tou login server

  • 0
Posted

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = l2dimension.no-ip.info

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 192.168. ..

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = 192.168. ..

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) 

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs 

LoginHostname = *

 

 

 

 

afta einai ta configs tou login server

dokimase internal asteraki (*)
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Posted

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = l2dimension.no-ip.info

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 192.168. ..

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

 

min-max protocol t exw idi 1-999 afta einai tou server.prop

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Posted

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 127.0.0.1

 

Kanto etc...

  • 0
Posted

Login Server

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = l2dimension.no-ip.info

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = *

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = *

 

Game Server

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 127.0.0.1

 

Kanto etc...

 

 

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Posted

thx dejavu dikia m vlakia m t ports itane o server litourgi kanonika bikane kati filoi m xD wra na peraso gm shop buffer gk k t sxetika elpizo n vrw paromia topic na parw kamia idea xD

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