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Some server settings


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Grade penalty is working but i need increse penalty rules like for example now

it decrese 10%patk and 10% atk spd / cst spd

i need increse that

 

also i need turn off lava damage for players dont get any damage when stand in lava

 

baylor and frintezza are not in table Grandboss if i add them manualy with custom time spawn they should work corectly ??

1 answer to this question

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Posted

L2PcInstance.java

public void refreshExpertisePenalty()
{
	int newPenalty = 0;

	for (L2ItemInstance item : getInventory().getItems())
	{
		if (item != null && item.isEquipped())
		{
			int crystaltype = item.getItem().getCrystalType();

			if (crystaltype > newPenalty)
				newPenalty = crystaltype;
		}
	}

	newPenalty = newPenalty - getExpertiseIndex();

	if (newPenalty <= 0 || Config.ALLOW_GRADE_PENALTY)
		newPenalty = 0;

-		if (getExpertisePenalty() != newPenalty)
-		{
-			_expertisePenalty = newPenalty;
-			
-			if (newPenalty > 0)
-				super.addSkill(SkillTable.getInstance().getInfo(4267, 1)); // level used to be newPenalty
-			else
-				super.removeSkill(getKnownSkill(4267));
-			sendPacket(new EtcStatusUpdate(this));
-		}
+		if (getExpertisePenalty() != newPenalty)
+		{
+			_expertisePenalty = newPenalty;
+			
+			if (newPenalty == 1) //L2Item.CRYSTAL_C
+				super.addSkill(SkillTable.getInstance().getInfo(9900, 1));
+			else
+				super.removeSkill(getKnownSkill(9900));
+			if (newPenalty == 2) //L2Item.CRYSTAL_B
+				super.addSkill(SkillTable.getInstance().getInfo(9901, 1));
+			else
+				super.removeSkill(getKnownSkill(9901));
+			if (newPenalty == 3) //L2Item.CRYSTAL_A
+				super.addSkill(SkillTable.getInstance().getInfo(9902, 1));
+			else
+				super.removeSkill(getKnownSkill(9902));
+			if (newPenalty == 4) //L2Item.CRYSTAL_S
+				super.addSkill(SkillTable.getInstance().getInfo(9903, 1));
+			else
+				super.removeSkill(getKnownSkill(9903));
+				
+			sendPacket(new EtcStatusUpdate(this));
+		}
+	}

 

 

data\stats\skills\9900-9999.xml

<skill id="9900" levels="1" name="C Grade Penalty">
 <set name="power" val="0.0"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <for>
<add order="0x40" stat="pAtk" val="200"/>
<add order="0x40" stat="pDef" val="200"/>
 </for>
</skill>
<skill id="9901" levels="1" name="B Grade Penalty">
 <set name="power" val="0.0"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <for>
<add order="0x40" stat="pAtk" val="300"/>
<add order="0x40" stat="pDef" val="300"/>
 </for>
</skill>
<skill id="9902" levels="1" name="A Grade Penalty">
 <set name="power" val="0.0"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <for>
<add order="0x40" stat="pAtk" val="300"/>
<add order="0x40" stat="pDef" val="300"/>
 </for>
</skill>
<skill id="9903" levels="1" name="S Grade Penalty">
 <set name="power" val="0.0"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <for>
<add order="0x40" stat="pAtk" val="500"/>
<add order="0x40" stat="pDef" val="500"/>
 </for>
</skill>

 

Maybe it work :D

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