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  • 2 weeks later...
Posted

does it work on your computers?

 

Everyone have problem with test email?

 

Don't do 2 posts in row, Double post is not allowed here.

Posted

Ftiaxnei ena arxeio to opoio to stelneis sto "thima" kai tou klevei tous kwdikous sto l2 kai stous stelnei me email.

Auto einai to diskolo. Pws 8a to steileis ston allon? Tha htan polu kalutera an mporouse na kanei attack ston server h an evazes usernames(eidika se lowrates dick na valeis 8a uparxei account) na sou evgaze accounts.

 

 

program doesnt work lol... tested at VMware

Jealous kid :) hehe
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    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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