It is very annoying usually in server with farming zones and mobs which they won't die easily when the player is about to kill it someone else comes up makes the last hit and takes the reward. Can somehow make a way to give the reward to the player which has the player on him which means if I keep hitting a mob it faces me and hits me if somebody else comes and starts hitting if his damage is more that mine he will take the mob toward him and the mob will start hitting him instead of me, what I want to do that the reward from the mob should take the person who has the mob on him which means that the reward should go to the player who has the mob on him and hits him.
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Looking to hire a skilled L2J developer or team to build a custom private server for solo play with advanced server-side AI bots. This is NOT for public launch — just a self-hosted project where I can simulate a full L2 experience alone or with a few friends.
🔹 What I Need
A private L2J server ( High Five preferred, newer versions can work as well) with bots that:
Farm 24/7 on their own (solo or in bot parties)
Can be invited into party and follow basic orders (attack, follow, res, heal, etc.)
Are able to join Olympiad, fight with proper logic (per class), and rank up
Can coordinate for Raid Bosses (check spawn, move, assist, heal, DPS, etc.)
Act like real players: town routines, rebuffing, restocking, even chatting if possible
Have different roles: tanks, healers, nukers, archers, etc.
Can interact through simple in-game commands or NPC interface
🔹 Your Job
Set up the server and geodata
Integrate a scalable bot system (written in Java or scriptable)
Write clean, modular AI behavior (farming, PvP, party play, raid logic, etc.)
Allow me to control/assign bots easily (in-game or config)
Bonus: basic UI or GM panel for bot config
🔹 Payment
Serious budget for serious work
PayPal, crypto, or preferred method
Project-based or hourly, negotiable
Milestone-based OK
🔹 Contact
Send me:
Your experience with L2J or similar projects
Any bot/AI systems you've built before
Estimated timeframe
Pricing expectations
Yeah, it’s wild how much gambling has changed. When I was growing up, even scratch-off tickets felt like a big thing, but now with so many casino apps and betting sites, it’s just everywhere. I know a few people who got caught up in online slots during lockdown and really struggled to stop, just because it was always on their phone.
I stick to in-game stuff like skin trading for games like CS2 or Dota, which to me feels less risky, especially if you know the value of the items. If you’re curious how these trades work or want to see some guides, just visit website—there’s a lot of info about trading without real gambling involved.
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It is very annoying usually in server with farming zones and mobs which they won't die easily when the player is about to kill it someone else comes up makes the last hit and takes the reward. Can somehow make a way to give the reward to the player which has the player on him which means if I keep hitting a mob it faces me and hits me if somebody else comes and starts hitting if his damage is more that mine he will take the mob toward him and the mob will start hitting him instead of me, what I want to do that the reward from the mob should take the person who has the mob on him which means that the reward should go to the player who has the mob on him and hits him.
confusing...
thanks in advance...
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