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Posted

Hizzz (again) :P

Before some days one friend ask me to make for his server a mod that's when they reach the ex '5' pvp will gain hero status!

At the start it was with skills but it was unfair for other players so i put a code to check if the hero is by the olympiad or by the pvp!

If The hero was from olympiad he will have the skills if not he will not!

And Today i am glad to say after many tests on our test server is working perfectly!

 

Here's the code:


Index: C:/Users/Home/Desktop/eclipse/workspace/L2JTeon-CORE/java/config/zozoqcustoms.properties
===================================================================
--- C:/Users/Home/Desktop/eclipse/workspace/L2JTeon-CORE/java/config/zozoqcustoms.properties	(revision 0)
+++ C:/Users/Home/Desktop/eclipse/workspace/L2JTeon-CORE/java/config/zozoqcustoms.properties	(revision 0)
@@ -0,0 +1,61 @@
+# -------------------------------
+# Custom Mods for L2Legend Server
+# -------------------------------
+
+# Hero at kills!
+# Added Hero Check for Olympiad Heroes!
+AllowPvpHero = False
+#Give hero skills at pvp hero?
+GivePvpHeroSkills = False
+#Remove Olympiad hero status on death? This is not for ever!
+RemoveOlympiadHero = False
\ No newline at end of file

Index: C:/Users/Home/Desktop/eclipse/workspace/L2JTeon-CORE/java/net/sf/l2j/Config.java
===================================================================
--- C:/Users/Home/Desktop/eclipse/workspace/L2JTeon-CORE/java/net/sf/l2j/Config.java	(revision 666)
+++ C:/Users/Home/Desktop/eclipse/workspace/L2JTeon-CORE/java/net/sf/l2j/Config.java	(working copy)
@@ -73,6 +73,7 @@
	public static final String OLYMPIAD_FILE = "./config/custom/Olympiad.properties";
	public static final String AUGMENT_CONFIG_FILE = "./config/custom/Augment.properties";
	public static final String DEV_CONFIG_FILE = "./config/custom/Dev.properties";
+	public static final String ZOZOQ_FILE = "./config/zozoqcustoms.properties";

	/** Server and Datapack version */
	public static String SERVER_VERSION;
@@ -1449,6 +1450,27 @@
	public static boolean DATABASE_AUTO_CHECK;
	public static boolean DATABASE_AUTO_OPTIMIZE;
	public static boolean DATABASE_AUTO_REPAIR;
+	
+	
+	/**
+	 * TODO: Adding more Features to server!!!
+	 */
+	public static boolean ALLOW_PVP_HERO;
+      public static boolean GIVE_PVP_HERO_SKILLS;
+      public static boolean REMOVE_OLYMPIAD_HERO;

	/**
	 * This class initializes all global variables for configuration.<br>
@@ -1853,6 +1875,35 @@
				e.printStackTrace();
				throw new Error("Failed to Load " + GM_ACCESS_FILE + " File.");
			}
+			// TODO: Adding more Features
+			try
+			{
+				Properties legend = new Properties();
+				InputStream is = new FileInputStream(new File(ZOZOQ_FILE));
+				legend.load(is);
+				is.close();
+				ALLOW_PVP_HERO = Boolean.parseBoolean(legend.getProperty("AllowPvpHero", "False"));
+                              GIVE_PVP_HERO_SKILLS = Boolean.parseBoolean(legend.getProperty("GivePvpHeroSkills", "False"));
+                              REMOVE_OLYMPIAD_HERO = Boolean.parseBoolean(legend.getProperty("RemoveOlympiadHero", "False"));
+			}
+			catch (Exception e)
+			{
+				e.printStackTrace();
+				throw new Error("Failed to Load " + ZOZOQ_FILE + " File.");
+			}
			// id factory
			try
			{

Index: C:/Users/Home/Desktop/eclipse/workspace/L2JTeon-CORE/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Users/Home/Desktop/eclipse/workspace/L2JTeon-CORE/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 666)
+++ C:/Users/Home/Desktop/eclipse/workspace/L2JTeon-CORE/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -14,6 +14,7 @@
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
@@ -110,6 +111,7 @@
import net.sf.l2j.gameserver.model.L2Skill.SkillTargetType;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.appearance.PcAppearance;
import net.sf.l2j.gameserver.model.actor.knownlist.PcKnownList;
import net.sf.l2j.gameserver.model.actor.stat.PcStat;
import net.sf.l2j.gameserver.model.actor.status.PcStatus;
@@ -121,6 +123,7 @@
import net.sf.l2j.gameserver.model.base.SubClass;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.Duel;
+import net.sf.l2j.gameserver.model.entity.Hero;
import net.sf.l2j.gameserver.model.entity.L2Event;
import net.sf.l2j.gameserver.model.entity.Siege;
import net.sf.l2j.gameserver.model.entity.L2JTeonEvents.CTF;
@@ -489,6 +492,12 @@
	private TradeList _buyList;
	/** true if the L2PcInstance is newbie */
	private boolean _newbie;
+	/**Pvp Hero System*/
+	private int pvpHeroSystem = 0;
	private boolean _noble = false;
    private boolean _fakeHero = false;
	private boolean _hero = false;

@@ -4466,6 +4550,51 @@
				}
			}
		}
+	
+			if (Config.ALLOW_PVP_HERO)
+			{
+                              if (Config.REMOVE_OLYMPIAD_HERO)
+                              {
+				       pvpHeroSystem = 0;
+				        if (isHero() && Hero.getInstance().getHeroes() != null && Hero.getInstance().getHeroes().containsKey(getObjectId()))
+				        {
+					       return false;
+				         }
+				         else if (isHero())
+				         {
+					      setHero(false);
+					      Announcements.getInstance().announceToAll(getName()+" lost hero status");
+				         }
+			         }
+                               else
+                               {
+				         if (isHero())
+				         {
+					      setHero(false);
+					      Announcements.getInstance().announceToAll(getName()+" lost hero status");
+				         }
+
		setPvpFlag(0); // Clear the pvp flag
		// Unsummon Cubics
		if (_cubics.size() > 0)
@@ -4770,10 +4899,67 @@
		// Add to attacker and increase its PK counter
		setPvpKills(getPvpKills() + 1);
		updatePvPColor(getPvpKills());
+		
+			if (Config.ALLOW_PVP_HERO)
+			{
+				pvpHeroSystem++;
+				switch(pvpHeroSystem) {
+				case 5:
+                                      if (!isHero())
+					{
+					setHero(true);
+					Announcements.getInstance().announceToAll(getName()+" gain hero status for killing row!");
+					}
+					break;
+					default:
+						;
+				}
+			}
+
		// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
		sendPacket(new UserInfo(this));
	}

+
	/**
	 * Get info on pk's from PK table
	 */
@@ -9146,7 +9332,7 @@

	public void setHero(boolean hero)
	{
-			if (hero && _baseClass == _activeClass)
-			{
-				for (L2Skill s : HeroSkillTable.GetHeroSkills())
-					addSkill(s, false); //Dont Save Hero skills to database
-			}
-			else
-			{
-				for (L2Skill s : HeroSkillTable.GetHeroSkills())
-					super.removeSkill(s); //Just Remove skills from nonHero characters
-			}
+		if (!Config.GIVE_PVP_HERO_SKILLS)
+		{
+		if (Hero.getInstance().getHeroes() != null && Hero.getInstance().getHeroes().containsKey(getObjectId()) && hero && _baseClass == _activeClass)
+		{
+			for (L2Skill s : HeroSkillTable.GetHeroSkills())
+				addSkill(s, false); //Dont Save Hero skills to database
+		}
+		else
+		{
+			for (L2Skill s : HeroSkillTable.GetHeroSkills())
+				super.removeSkill(s); //Just Remove skills from nonHero characters
+		}
+		}
+		else
+		{
+			if (hero && _baseClass == _activeClass)
+			{
+				for (L2Skill s : HeroSkillTable.GetHeroSkills())
+					addSkill(s, false); //Dont Save Hero skills to database
+			}
+			else
+			{
+				for (L2Skill s : HeroSkillTable.GetHeroSkills())
+					super.removeSkill(s); //Just Remove skills from nonHero characters
+			}
+                  }
	_hero = hero;

	sendSkillList();


Enjoy!

Credits: Me


I am never but never don't leach other ppl work! So please do not say i stole it!

Oh and is not arleady shares as the other codes is different from mine!

If you want use it if not good!

Friendly ZozOQ

 

Posted

I am working on this! Soon with more configs such remove hero if is from olympiad on death (if they want) and give pvp hero skills!!

EDIT:

Updated!! 2 More Configs!

Posted

No is not only hero glow! You have all the rights of a hero such hero voice! and you can choose if this kind of hero can have hero skills!

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