Jump to content

Recommended Posts

Posted

Hello,

In that post I' try to explain you how to multiply your characters in the same account.

 

1.Create a new account and launch your L2.exe

2.Go to characters create section and fill in your name and choose race,gender etc etc.

3.When you change the race, for example from Human to Dark Elf or Orc you notice a "lagg" don't you?Until the "lagg"  pass you have around 2-3 seconds to chose gender,hair etc. and to click "Create Character" two times very fast :P

4.After that at your log in screen you can see 2 players exactly the same(name,race,gender etc.)

-I wish I could be more obvious.

And here is a picture: shot00000wr2.png

Regards

 

 

 

 

 

Posted

if it works when u deleted your pj xD

imagine u have 1 elemetal summoner level 55 and u deleted it and later u canceled but u have a "lag" and u have 1 deleting and one non!

it would be fantastic!

Posted

Wait a second.

You just a make a new char lvl 1 with the same name, you dont have the items,lvl of your frist char right?

i think - yes, but what for??

u can use it only for fun or for something else? ;p

Posted

Wait a second.

You just a make a new char lvl 1 with the same name, you dont have the items,lvl of your frist char right?

 

I strongly believe that bug/exploit can be useful when for example some newbies want create a dwarf or another class and make different quest that they wanted to, but they liked their names :P. It's not something pretty useful but still remains an exploit :P

Posted

I wonder if you level 1 character, the other one gets leveled also ? I mean it's 2 characters with the same entry in database ? Or simply 2 different characters with same name/gender/race/hairstyle etc ?

 

 

 

EDITED:NO QUOTES BANNED FOR 2 DAYS

Guest
This topic is now closed to further replies.



  • Posts

    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/cjyXcJvT for bigger .uc class (557p). p.s pastebin messed up encoding, but KR symbols are preserved - you won't see "?" symbols, rather you will see proper original korean text. I will give you guide as well, how not to mess it up with your editor VS Code/Notepad++ or what you use it to make them preserve it. You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux - it has small GUI but supports CLI. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues that their decompiler is not capable so solve. On request I can restore ±100% const mapping.   Later I can attach compiled .u to try. Price is 400EUR. Payment methods USDT (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it. AAC crypt removals and so on, BuildZone, everything that 'unlocks' client, however, I don't plan to make them on sale as mentioned, everyone can do them.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..