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[Help]With ip


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Posted

Guys i need your help!!!

 

When im try to chagne the l2.ini from 127.0.0.1 to my no-ip i can't log in the server :/

That's mean i can't open my server on-line :(

 

Here is my server.prop.. :

# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: *

ExternalHostname = darknebula.no-ip.biz

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: *

InternalHostname = 192.168.1.5

 

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

# Default: *

GameserverHostname = *

# Default: 7777

GameserverPort = 7777

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

# Database URL

# URL = jdbc:mysql://localhost/l2jdb (default)

# URL = jdbc:hsqldb:hsql://localhost/l2jdb

# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)

Login = root

# Database connection password

Password =

 

# Default: 100

MaximumDbConnections = 100

 

# Default: 0

MaximumDbIdleTime = 0

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 2

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = False

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

#DatapackRoot = C:/Work/tmp/DataPack

 

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers = 1000

 

# Minimum and maximum protocol revision that server allow to connect.

# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 146

MinProtocolRevision = 1

 

# Minimum and maximum protocol revision that server allow to connect.

# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 146

MaxProtocolRevision = 999

 

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

 

# Character name template.

# Examples:

# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters,

# and any letter (case insensitive) or number, like OmfgWTF1

# CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (allows any symbol)

CnameTemplate = .*

 

# This setting restricts names players can give to their pets.

# See CnameTemplate for details

PetNameTemplate = .*

 

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7

 

[glow=red,2,300]And here is my loginserver[/glow]

 

# ---------------------------------------------------------------------------

# Login Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

ExternalHostname = darknebula.no-ip.biz

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = darknebula.no-ip.biz

 

# ---------------------------------------------------------------------------

# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers

# local IP if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

# RouterHostname =

 

# Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = *

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = *

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

 

 

# ---------------------------------------------------------------------------

# Security

# ---------------------------------------------------------------------------

# Default: True

LogLoginController = True

 

# How many times you can provide an invalid account/pass before the IP gets banned.

# Default: 10

LoginTryBeforeBan = 10

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.

# Default: 600 (10 minutes)

LoginBlockAfterBan = 600

 

# If set to True any GameServer can register on your login's free slots

# Default: False

AcceptNewGameServer = False

 

# Enforce GameGuard authorization from client?

# If True, login server will kick client if the client bypassed GameGuard authentication.

# Default: False

ForceGGAuth = False

 

# Flood Protection. All values are in MILISECONDS.

# Default: True

EnableFloodProtection = True

 

# Default: 15

FastConnectionLimit = 15

 

# Default: 700

NormalConnectionTime = 700

 

# Default: 350

FastConnectionTime = 350

 

# Default: 50

MaxConnectionPerIP = 50

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

# Database URL

# URL = jdbc:mysql://localhost/l2jdb (default)

# URL = jdbc:hsqldb:hsql://localhost/l2jdb

# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)

Login = root

# Database connection password

Password =

 

# Default: 10

MaximumDbConnections = 10

 

# Default: 0

MaximumDbIdleTime = 0

 

 

# ---------------------------------------------------------------------------

# Misc.

# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.

# Default: True

ShowLicence = True

 

# Default: True

AutoCreateAccounts = True

 

 

# ---------------------------------------------------------------------------

# Developer Settings

# ---------------------------------------------------------------------------

# Default: False

Debug = False

 

# Default: False

Assert = False

 

# Default: False

Developer = False

 

Please could any1 help me:(

im in the last part!!!

 

p.s if my l2.ini is 127.0.0.1 i can log in, when im change it i can't

 

10 answers to this question

Recommended Posts

  • 0
Posted

I think you should change this :

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = Your No-ip here

lol you are wrong

 

Well your configs are alright just change this

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = darknebula.no-ip.biz   <--- Must Be 192.168.1.5 or 127.0.0.1

 

And remember that if you want to log in your server from the pc that server is running you must put your local ip 127.0.0.1 in your client's l2.ini , but ONLY yours...

 

Hope i helped you

  • 0
Posted

InternalHostname = 192.168.1.5

 

I thing that you miss that IP :D

test and reply

InternaHostName is something like lan. On my server it is 127.0.0.1 and i dont have any problem

 

 

Edit: my mistake soz

  • 0
Posted

Yes i have problem when im try to start the "Startgameserver"

InternaHostName is something like lan. On my server it is 127.0.0.1 and i dont have any problem

 

 

Edit: my mistake soz

lol you are wrong

 

Well your configs are alright just change this

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = darknebula.no-ip.biz  <--- Must Be 192.168.1.5 or 127.0.0.1

 

And remember that if you want to log in your server from the pc that server is running you must put your local ip 127.0.0.1 in your client's l2.ini , but ONLY yours...

 

Hope i helped you

pes to sta ellinika gt se exasa kapou.. ^^

  • 0
Posted

[GR]An 8es na mpeis ston server sou apo to idio pc pou o server trexei prepei na baleis sto l2.ini tou client sou tin Topiki ip sou dld to 127.0.0.1 ,tora an exeis asyrmato modem k mpaineis apo kana laptop ston server sou pou brisketai se allo pc alla sto idio diktyo tote 8a baleis tin Ip tou diktiou sou p.x. 192.168.1.65[/GR]

  • 0
Posted

[gr]Oxi benw mono apo to stathero me earthnet (apo rooter)

 

Alla re gamw to :( Exw kanei tosa polla tou pousti na min ton aniksw gia ta kwlohost :( [gr]

 

[eng]

 

Should i put in "GameServerHostName" anything?

Guest
This topic is now closed to further replies.


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