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Opening December 6th at 19:00 (GMT +3)! Open Beta Test from November 30th! https://l2soe.com/ 🌟 Introducing L2 Saga of Eternia: A Revolution in Lineage 2 High Five! 🌟 Dear Lineage 2 enthusiasts, Prepare to witness the future of private servers! L2 Saga of Eternia is not just another High Five project—it’s a game-changing experience designed to compete with the giants of the Lineage 2 private server scene. Built for the community, by the community, we’re here to raise the bar in quality, innovation, and longevity. What Sets Us Apart? 💎 No Wipes, Ever Say goodbye to the fear of losing your progress. Our server is built to last and will never close. Stability and consistency are our promises to you. ⚔️ Weekly New Content Our dedicated development team ensures fresh challenges, events, and updates every week. From custom quests to exclusive features, there will always be something exciting to explore. 💰 No Pay-to-Win Skill and strategy matter most here. Enjoy a balanced gameplay environment where your achievements come from effort, not your wallet. 🌍 A Massive Community With 2000+ players expected, join a vibrant and active community of like-minded adventurers ready to conquer the world of Aden. 🏆 Fair and Competitive Gameplay Our systems are designed to promote healthy competition while avoiding abusive mechanics and exploits. 🔧 Professional Development From advanced bug fixes to carefully curated content, we pride ourselves on smooth performance, no lag, and unparalleled server quality. Key Features Chronicle: High Five with unique interface Rate: Dynamic x10 rates Class Balance: Carefully fine-tuned for a fair experience PvP Focused: PvP Ranking & aura display effect for 3 Top PvPers every week Custom Events: Seasonal and permanent events to keep you engaged Additional Features: Custom Endgame Content: Introduce unique dungeons, raids, or zones unavailable in other servers. Player-Driven Economy: Implement a strong market system and avoid overinflated drops or rewards. Epic Siege Battles: Announce special large-scale sieges and PvP events. Incentives for Streamers and Clans: Attract influencers and big clans to boost server publicity. Roadmap Transparency: Share a public roadmap of planned updates to build trust and excitemen Here you can read all the features: https://l2soe.com/features Video preview: Join the Revolution! This is your chance to be part of something legendary. L2 Saga of Eternia is not just a server; it’s a movement to redefine what Lineage 2 can be. Whether you’re a seasoned veteran or a newcomer to the world of Aden, we invite you to experience Lineage 2 at its finest. Official Launch Date: December 6th 2024 Website: https://l2soe.com/ Facebook: https://www.facebook.com/l2soe Discord: https://discord.com/invite/l2eternia Let’s build the ultimate Lineage 2 experience together. See you in-game! 🎮
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That's like a tutorial on how to run l2 on MacOS Xd but good job for the investigation.
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small update: dc robe set sold wts adena 1kk = 1.5$
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By UTCHIHAmkt · Posted
DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hood-services https://campsite.bio/utchihaamkt -
By ScreamForMe · Posted
Why adena in this sever so expensive 🙂
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Topics
Question
bozZo
Guys i need your help!!!
When im try to chagne the l2.ini from 127.0.0.1 to my no-ip i can't log in the server :/
That's mean i can't open my server on-line :(
Here is my server.prop.. :
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = darknebula.no-ip.biz
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = 192.168.1.5
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 2
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = False
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 1000
# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 146
MinProtocolRevision = 1
# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 146
MaxProtocolRevision = 999
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
[glow=red,2,300]And here is my loginserver[/glow]
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = darknebula.no-ip.biz
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = darknebula.no-ip.biz
# ---------------------------------------------------------------------------
# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers
# local IP if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# RouterHostname =
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15
# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600
# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False
# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: False
ForceGGAuth = False
# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True
# Default: 15
FastConnectionLimit = 15
# Default: 700
NormalConnectionTime = 700
# Default: 350
FastConnectionTime = 350
# Default: 50
MaxConnectionPerIP = 50
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 10
MaximumDbConnections = 10
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True
# Default: True
AutoCreateAccounts = True
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False
# Default: False
Assert = False
# Default: False
Developer = False
Please could any1 help me:(
im in the last part!!!
p.s if my l2.ini is 127.0.0.1 i can log in, when im change it i can't
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