bozZo Posted March 7, 2010 Posted March 7, 2010 paidia ta exw kanei ola sosta kai kollaw sto confirm kserei kaneis ti paizei na einai lathos ? mallon prepei na einai ta ports...exw paei sto portforward ta exw kanei ola etc opws leei alla kai pali @@ :/ (Exw modem rooter) Quote
0 Commodus Posted March 7, 2010 Posted March 7, 2010 Alakse to min kai to max protocol revision se 1 kai 999. Quote
0 Commodus Posted March 7, 2010 Posted March 7, 2010 to ekana tipota :/ Sto l2.ini sou ip h einai auth : 127.0.0.1 (?) Quote
0 bozZo Posted March 7, 2010 Author Posted March 7, 2010 opa afto dn to tsekara... pou to vriskw to l2ini? Edit* Edw einai to server.propertys # --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = 85.72.194.102 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = 192.168.1.1 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = 85.72.194.102 # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb (default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = False # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 1000 # Minimum and maximum protocol revision that server allow to connect. # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision. # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146 MinProtocolRevision = 1 # Minimum and maximum protocol revision that server allow to connect. # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision. # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146 MaxProtocolRevision = 999 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 Quote
0 Commodus Posted March 7, 2010 Posted March 7, 2010 opa afto dn to tsekara... pou to vriskw to l2ini? -.-' Me fileedit to anigeis.Brisketai mesa sto system. Quote
0 bozZo Posted March 7, 2010 Author Posted March 7, 2010 -.-' Me fileedit to anigeis.Brisketai mesa sto system. Den exw kati tetio mesa sto system :( an thes dose mou to msn sou na mou to stileis apo ekei ama einai, (Ama thes vevea ^^ ) Quote
0 Theonegandalf Posted March 7, 2010 Posted March 7, 2010 Ψάξε καλήτερα. Δεν υπάρχει client που να μην εχει. Συνήθως ειναι δίπλα στο l2.exe και το εικονιδιο του μοιάζει με σημειοματάριο. Άνοιξε το και βαλε για ιπ "127.0.0.1" και μετά θα μπόρεις να μπεις κανονικά. Quote
0 ~Linaras~ Posted March 7, 2010 Posted March 7, 2010 opa afto dn to tsekara... pou to vriskw to l2ini? Edit* Edw einai to server.propertys # --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = 85.72.194.102 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = 192.168.1.1 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = 85.72.194.102 # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb (default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = False # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 1000 # Minimum and maximum protocol revision that server allow to connect. # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision. # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146 MinProtocolRevision = 1 # Minimum and maximum protocol revision that server allow to connect. # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision. # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146 MaxProtocolRevision = 999 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 sto external dokimase na balis mia no-ip. episis elenxe ama i internal sou alakse gt auti p evales apto ipconfigalazi.k egw exw to idio problima k anigo kathe merikes meres ports k alazw k to ptch m Quote
0 bozZo Posted March 7, 2010 Author Posted March 7, 2010 Ψάξε καλήτερα. Δεν υπάρχει client που να μην εχει. Συνήθως ειναι δίπλα στο l2.exe και το εικονιδιο του μοιάζει με σημειοματάριο. Άνοιξε το και βαλε για ιπ "127.0.0.1" και μετά θα μπόρεις να μπεις κανονικά. Re nai file alla egw thelw na ton anevasw online oxi na paizw monos mou :/ Quote
0 Theonegandalf Posted March 7, 2010 Posted March 7, 2010 Re nai file alla egw thelw na ton anevasw online oxi na paizw monos mou :/ Ορίστε http://www.maxcheaters.com/forum/index.php?topic=120508.0 Quote
0 bozZo Posted March 7, 2010 Author Posted March 7, 2010 dn voithaei :/ Re egw otan anigw to l2.ini kai vazw to no-ip address meta sto log in dn ginete tipota :S apla pataw tin ID kai to Pass pataw log in kai apla menei ekei dn ginete tipota Quote
0 bozZo Posted March 8, 2010 Author Posted March 8, 2010 re mipos xriazete na allaksw tipota apo ta hosts ? ennow c:\windows\system32\drivers\etc ? Kapios help :(( ama valw sto l2.ini 127.0.0.1 benei kanonika, molis valw to no-ip stamataei sto log in kai dn kanei tipota P.S Sry gia to double post dn to eida ^^ Quote
Question
bozZo
paidia ta exw kanei ola sosta kai kollaw sto confirm kserei kaneis ti paizei na einai lathos ?
mallon prepei na einai ta ports...exw paei sto portforward ta exw kanei ola etc opws leei alla kai pali @@ :/
(Exw modem rooter)
12 answers to this question
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