Statique Posted March 6, 2010 Posted March 6, 2010 Hello MXCs, I have a small problem with my L2J Compiled Pack, Everytime I'm running the LoginServer it shows me these error messages: Missing property for key - PacketHandlerDebug Missing property for key - RequestServerID Missing property for key - AcceptAlternativeID Missing property for key - DatapackRoot Missing property for key - IOSelectorThreadCount What are they? do they effect the server negatively? How can I fix them? Quote
0 Sindelia Posted March 6, 2010 Posted March 6, 2010 Don't worry, it's ok. There's no negative effect on the server. Quote
0 Statique Posted March 6, 2010 Author Posted March 6, 2010 So, you mean that most of the people have them and they won't effect the server in the future? Quote
0 Sindelia Posted March 6, 2010 Posted March 6, 2010 Everybody does, even I get it. It's fine ;) Quote
0 Statique Posted March 6, 2010 Author Posted March 6, 2010 Okay, thank you! I'll keep this open in case anyone knows how to get rid of them, I'm kind of Perfectionist [GR](Τελειομανης)[/GR] :D Quote
0 djtrex Posted April 7, 2011 Posted April 7, 2011 add this in your config file in misc section # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. DatapackRoot = "gameserver location" # Packet handler debug output # Default: False PacketHandlerDebug = False Quote
0 djtrex Posted April 7, 2011 Posted April 7, 2011 add this in your config file in misc section # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. DatapackRoot = "gameserver location" # Packet handler debug output # Default: False PacketHandlerDebug = False Quote
Question
Statique
Hello MXCs,
I have a small problem with my L2J Compiled Pack, Everytime I'm running the LoginServer it shows me these error messages:
What are they? do they effect the server negatively? How can I fix them?
6 answers to this question
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