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[Help]Missing property for key(s) - Error

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Hello MXCs,

 

I have a small problem with my L2J Compiled Pack, Everytime I'm running the LoginServer it shows me these error messages:

Missing property for key - PacketHandlerDebug

Missing property for key - RequestServerID

Missing property for key - AcceptAlternativeID

Missing property for key - DatapackRoot

Missing property for key - IOSelectorThreadCount

 

What are they? do they effect the server negatively? How can I fix them?

Don't worry, it's ok. There's no negative effect on the server.

  • Author

So, you mean that most of the people have them and they won't effect the server in the future?

Everybody does, even I get it. It's fine ;)

  • Author

Okay, thank you! I'll keep this open in case anyone knows how to get rid of them, I'm kind of Perfectionist [GR](Τελειομανης)[/GR] :D

  • 1 year later...

add this in your config file in misc section

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = True

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

DatapackRoot = "gameserver location"

 

# Packet handler debug output

# Default: False

PacketHandlerDebug = False

add this in your config file in misc section

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = True

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

DatapackRoot = "gameserver location"

 

# Packet handler debug output

# Default: False

PacketHandlerDebug = False

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