Koyuki Posted February 25, 2010 Posted February 25, 2010 With option one, you can be an extremely strong cardinal for group playing, what means, it will be very hard to drop down ur party members , since balance life with valakas necklace and WIT setup will get a very short reuse time, same applies for major group healling skills and body of avatar...downside you cant attack, only on Inquisitor, but the augment works well for that too...that means a very short reuse delay on ur holy attacks as Inquisitor... i forgot to mention that mass ressurection has a very short reuse with that augment, and single ress has absolutely no reuse...makes difference in celestial shield too since you always need it when its not ready yet lol Option two adds the strongest nuke augment of the game, since it has no attribute (AURA FLARE IS DEARRANGEMENT), so its imune to elemental resistance buffs and atributte stones...you can attack at 900 range with 108 power and you gonna deal very high damage..much highter than any other nuker in the game..downside is you gonna be only an ordinary Cardinal, since it wont affect much ur gameplay if u want to play as a healler...but without doubt its better for 1x1 pvps and if you like attack role Comments plxxxx...if youre Cardinal and know the class Quote
geo13 Posted February 25, 2010 Posted February 25, 2010 low or high rate ? Xd p,s i voted for Aura Flare 108 power/900 range Quote
SirRoyal Posted February 25, 2010 Posted February 25, 2010 Aura Flare..Who Gives A Damn About His Party?Almost No One Quote
Koyuki Posted February 25, 2010 Author Posted February 25, 2010 ofc High rates, choosing augment is not an option in low rates...also i would prefer mana recharge for Cardinal in low rates over any other augment Aura Flare..Who Gives A Damn About His Party?Almost No One I do...play as Cardinal is excessive fun... not only your clan respects you for doing a good job in heals, but enemies also respect you for being a hell good healler... also being a competent healler puts you in the top party of any clan playing with the top players, and youre invited by any of the big pvps/sieges... its very fun when a whole party attacks you and youre healling yourself so well and using balance life + group heal so good that they cant kill you, and see the reactions wondering how that was possible... Survive like that playing Cardinal is one of the best sensations i ever had in L2..comparable to kill thousands of people with Elemental Summoner with Life Leech augment draining HP for 2.309 c.speed without reuse delay cuz Seraphim gift, plus having a cubic to remove any debuffs and twice HP than any other mage cuz of the transfer pain...LOL and in clan fights, all attentions go towards the healler also winning or losing is based on how the Cardinal is healling and how long it survives Quote
bubulinas Posted February 25, 2010 Posted February 25, 2010 Aura Flare..Who Gives A Damn About His Party?Almost No One i am agree with him...who ?? no1:)) Quote
z3r0dll Posted February 25, 2010 Posted February 25, 2010 Decrease reuse delay .For Necro is good.Thats my opinion. Quote
baffer01 Posted February 25, 2010 Posted February 25, 2010 Aura Flare 108 power/900 range for win Quote
spakcz123 Posted February 25, 2010 Posted February 25, 2010 Aura Flare..Who Gives A Damn About His Party?Almost No One i am agree with him...who ?? no1:)) Are you 2 nuts? You really thing tha L2 is "oneman show"? some1 should tell u about real L2 not only in HR servers :-P I play on LR so i would say dec.delay... but i can be wrong Quote
HACKS LOVER Posted February 25, 2010 Posted February 25, 2010 I guess an attackin skill, a nuke maybe? Quote
Ionutz Posted February 25, 2010 Posted February 25, 2010 i think hydro blast power 110\900 range is better...but i voted for Aura Flare 108 power/900 range Quote
GrisoM Posted February 25, 2010 Posted February 25, 2010 Aura flare, i remember 1 goddard siege where my hole clan got murder by one cardinal with that agu /pwned200% Quote
Koyuki Posted February 26, 2010 Author Posted February 26, 2010 Aura flare, i remember 1 goddard siege where my hole clan got murder by one cardinal with that agu /pwned200% its strong because its not affected by any elemental resist buffs..so when you hit with aura flare its like youre attacking ppl unbuffed, just with mdef but still doesnt put you on par with archer criticals...you may win 1x1 but wont survive a gang of archers... and thats the main reason im tempted to go for Decrease reuse delay...as long as i dont die easy, i will be able to heal for a very long time i think hydro blast power 110\900 range is better...but i voted for Aura Flare 108 power/900 range probably a random comment...do you have any idea about what you say? lol Hydro Blast is simply the worst nuke attack because its water...ppl buff against water due to huge ammount of SPS in the game.. Quote
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