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Private Server Rules (Post your server)

 

 

1. You choose your server prefix chronicle like the photo bellow:

 

TGZI83J.png

 

2. Your topic include the type of your server : [L2OFF] or [L2J]
   

   For example:
   [L2J]L2Servername
   or
   [L2OFF]L2Servername

 

3. Correct title (only server name)

    

    Correct Title:

    [L2J] L2 NabWorld

    Wrong title:

    [L2DC] L2 Noobworld Grand opening 20/04/2090 Join now!

 

4.  No additional info on title:

 

  1. Server Site Link - l2lulz.ucoz.com
  2. Grand opening day -  L2 Lulz Grand Opening 1/1/3018
  3. Custom items - L2 Lulz No custom | L2 Lulz custom items
  4. Everything else related to general server information.

 

5.  Required Server Informations:

  1. Add your server rates like - XP: x1 | SP: x1 | drop: x1 |  enchant safe: +3 | Max: +20 etc..
  2. Add  your website link

 

WARNING: Topics without proper information, wrong tags or off topic natures will be Junked.

 

Additional Rules

 

1. Homemade servers:

  • Servers that are hosted on your pc with low connections, are not allowed, and will be junked without any notice.

 

2. Server events:

  • Server events regarding false accusations such as "Post a good review regardless the server status" or "post a review and I will reward you with a currency" will not be tolerated. If found, your topic will be junked in the first place.

 

3. Flames and spams On Private Server Section are not allowed.

  • If you flame on this section you will get a temporary ban that will go from 2 days to 2 weeks.
  • If your thread get flamed, just report the flamers to a moderator and we will take actions.

 

4. Ddos Threat

  • Threatening a server with ddos attacks are not allowed. If a user doesnt follow that rule report him with the proper proofs.

 

5. Advertising other servers:

  • Advertising other servers in a competitive server topic is not allowed.

 

6. You are allowed to BUMP (Bring up your topic/post) your topic only 24 hours after your last post.

  • You have just to press the following button: gpDLtjE.png
  • VIPs & Donators can bump 3 topics per day. 
  • Members can bump 1 topic per day.

Note: All BUMP posts (any posts like "bump", "up", videos, etc.) are not allowed anymore and they will be DELETED (To avoid post hunting through this kind of topics). 

We will warn you & remove your bump replies except if they're referring on updates of your server.
If you continue bumping you might get punished by locking/junking your thread.

 

7. Outrage and insulting in topics is not allowed.

  • Please notice that this section is only for server reviews, you are allowed to express your opinion, positive or negative , but without using outrage and insults.
  • Please respect other people work. 

 

8. Only one Topic per server name allowed:

  • If you have more than one server under the same name,you should use only one topic, for example: (L2 MxC High Rate | Mid Rate |Low Rate Server), all other . Also multiple topics for same server are not allowed.

 

9. New rule - Bumping your topic:

  • If you want to bump your topic , you can reply with "bump" or any other information every 24 hours. If you reply less than 24 hours ,your post will be merged.

 

 

How to sticky/Pin your topic

- Prices for sticky/Pin:

  • 5€  for 7 Days
  • 10€ for 15 Days
  • 20€ for 1 Month. (coloured is double price)
  • 35€ for 2 Months.  (coloured is double price)
  • 50€ for 3 Months.  (coloured is double price) Plus you get free VIP Membership (Lifetime)

 

- Payment types accepted:

  • Via Paypal on mail: admin@maxcheaters.com
  • Via paysafecard - By contacting with administrator (Maxtor)

 

NOTICE: The owners can request for clean or lock their topic. (By contacting L2Moderator or Global Moderator)

 

 

 

Server Info Example:

 

Server Rates
etc_exp_point_i00.png EXP/SP: x250
etc_adena_i00.png Adena: x20
XuzP3l7.png Drop: x20
skill0348.png Spoil: x20
etc_wind_rune_i00.png Seal Stones: x5
etc_fang_red_i00.png Fangs of Stakato: x5
etc_exp_point_i00.png Raid Boss EXP/SP: x75
XuzP3l7.png Raid Boss Drop: x1
XuzP3l7.png 
Epic Boss Drop: x1
etc_reaper_i00.png Manor: x5
sfnPVJj.jpg Safe Enchant: +3
aeOOM0X.jpg Max Enchant: +3
etc_scroll_of_enchant_weapon_i05.png Normal Scroll Chance: 50%
etc_blessed_scrl_of_ench_wp_s_i05.png Blessed Scroll Chance: 65%

Game Features

G_japan_dual_0.jpg Max clans in ally (2)
etc_eyeball_i00.png 3rd Class Cost (700 Halisha's Mark from Shrine of Loyalty)
action113.png NPC Buffer with 3h buff duration
weapon_hazard_bow_i00.png GM Shop until B-Grade

etc_reagent_blue_i00.png Mana Potions  (1000 Power Delay 10 Seconds)
skill1230.png Auto-learn skills 
hDxySY5.gif Premium Auto Farm Assistant (1 Window Max checking hwid)
skill1164.png Buff Slots (22+4 extra with Divine Inspiration)
XuzP3l7.png Autopickup
elf.png Auction House in NPC at all towns


 

Website:    L2MxC.com
Forum:       L2MxC.com/forum
Facebook: Facebook.com/L2MxC 

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    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
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