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Blessed enchant rate Interlude


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Index: /Server/GameServer/java/config/other.properties
===================================================================
--- /Server/GameServer/java/config/other.properties (revision 2)
+++ /Server/GameServer/java/config/other.properties (revision 10)
@@ -45,8 +45,20 @@
EnchantChanceArmor = 52
EnchantChanceJewelry = 54
+
+# Chance a Crystal Enchant Scroll will succeed after safe enchant.
+EnchantChanceWeaponCrystal = 100
+EnchantChanceArmorCrystal = 100
+EnchantChanceJewelryCrystal = 100
+
+# Chance a Blessed Enchant Scroll will succeed after safe enchant.
+EnchantChanceWeaponBlessed = 85
+EnchantChanceArmorBlessed = 85
+EnchantChanceJewelryBlessed = 85
+
# Enchant limit [default = 0 (unlimited)]
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
EnchantMaxJewelry = 0
+
# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8'
# regardless of enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
Index: /Server/GameServer/java/net/sf/l2j/Config.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/Config.java (revision 8)
+++ /Server/GameServer/java/net/sf/l2j/Config.java (revision 10)
@@ -948,4 +948,12 @@
     public static int ENCHANT_MAX_ARMOR;
     public static int ENCHANT_MAX_JEWELRY;
+    
+    public static int ENCHANT_CHANCE_WEAPON_CRYSTAL;
+	public static int ENCHANT_CHANCE_ARMOR_CRYSTAL;
+	public static int ENCHANT_CHANCE_JEWELRY_CRYSTAL;
+	public static int ENCHANT_CHANCE_WEAPON_BLESSED;
+	public static int ENCHANT_CHANCE_ARMOR_BLESSED;
+	public static int ENCHANT_CHANCE_JEWELRY_BLESSED;
+    
     /** maximum level of safe enchantment for normal items*/
     public static int ENCHANT_SAFE_MAX;
@@ -1490,4 +1498,10 @@
                 ENCHANT_MAX_ARMOR = Integer.parseInt(otherSettings.getProperty("EnchantMaxArmor", "255"));
                 ENCHANT_MAX_JEWELRY = Integer.parseInt(otherSettings.getProperty("EnchantMaxJewelry", "255"));
+                ENCHANT_CHANCE_WEAPON_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponCrystal", "100")); 
+                ENCHANT_CHANCE_ARMOR_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorCrystal", "100")); 
+                ENCHANT_CHANCE_JEWELRY_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryCrystal", "100")); 
+	            ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "85")); 
+	            ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "85")); 
+	            ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "85"));
                 /*limit of safe enchant normal */
                 ENCHANT_SAFE_MAX = Integer.parseInt(otherSettings.getProperty("EnchantSafeMax", "3"));
Index: /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 2)
+++ /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 10)
@@ -41,6 +41,9 @@
     protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
     private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
-    private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
-
+	private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 };
+	private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
+	private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 };
+
+    
     private int _objectId;

@@ -57,4 +60,12 @@
         if (activeChar == null || _objectId == 0) return;

+        		if (activeChar.isProcessingTransaction())
+        			{
+        				activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
+        				activeChar.setActiveEnchantItem(null);
+        				return;
+        			}
+
+        
         L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
         L2ItemInstance scroll = activeChar.getActiveEnchantItem();
@@ -179,27 +190,93 @@
         }

-        // SystemMessage sm = new SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
-        // activeChar.sendPacket(sm);
-
-        SystemMessage sm;
-
-        int chance = 0;
-        int maxEnchantLevel = 0;
-
-        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
-        {
-	        chance = Config.ENCHANT_CHANCE_WEAPON;
-	        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
-        {
-	        chance = Config.ENCHANT_CHANCE_ARMOR;
-	        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
-        {
-        	chance = Config.ENCHANT_CHANCE_JEWELRY;
-        	maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
-        }
+		// SystemMessage sm = new
+		// SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
+		// activeChar.sendPacket(sm);
+		SystemMessage sm;
+		int chance = 0;
+		int maxEnchantLevel = 0;
+		if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL;
+					;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;
+					break;
+				}
+			}
+		}

         if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX

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Posted

Index: /Server/GameServer/java/config/other.properties
===================================================================
--- /Server/GameServer/java/config/other.properties (revision 2)
+++ /Server/GameServer/java/config/other.properties (revision 10)
@@ -45,8 +45,20 @@
EnchantChanceArmor = 52
EnchantChanceJewelry = 54
+
+# Chance a Crystal Enchant Scroll will succeed after safe enchant.
+EnchantChanceWeaponCrystal = 100
+EnchantChanceArmorCrystal = 100
+EnchantChanceJewelryCrystal = 100
+
+# Chance a Blessed Enchant Scroll will succeed after safe enchant.
+EnchantChanceWeaponBlessed = 85
+EnchantChanceArmorBlessed = 85
+EnchantChanceJewelryBlessed = 85
+
# Enchant limit [default = 0 (unlimited)]
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
EnchantMaxJewelry = 0
+
# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8'
# regardless of enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
Index: /Server/GameServer/java/net/sf/l2j/Config.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/Config.java (revision 8)
+++ /Server/GameServer/java/net/sf/l2j/Config.java (revision 10)
@@ -948,4 +948,12 @@
     public static int ENCHANT_MAX_ARMOR;
     public static int ENCHANT_MAX_JEWELRY;
+    
+    public static int ENCHANT_CHANCE_WEAPON_CRYSTAL;
+	public static int ENCHANT_CHANCE_ARMOR_CRYSTAL;
+	public static int ENCHANT_CHANCE_JEWELRY_CRYSTAL;
+	public static int ENCHANT_CHANCE_WEAPON_BLESSED;
+	public static int ENCHANT_CHANCE_ARMOR_BLESSED;
+	public static int ENCHANT_CHANCE_JEWELRY_BLESSED;
+    
     /** maximum level of safe enchantment for normal items*/
     public static int ENCHANT_SAFE_MAX;
@@ -1490,4 +1498,10 @@
                 ENCHANT_MAX_ARMOR = Integer.parseInt(otherSettings.getProperty("EnchantMaxArmor", "255"));
                 ENCHANT_MAX_JEWELRY = Integer.parseInt(otherSettings.getProperty("EnchantMaxJewelry", "255"));
+                ENCHANT_CHANCE_WEAPON_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponCrystal", "100")); 
+                ENCHANT_CHANCE_ARMOR_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorCrystal", "100")); 
+                ENCHANT_CHANCE_JEWELRY_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryCrystal", "100")); 
+	            ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "85")); 
+	            ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "85")); 
+	            ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "85"));
                 /*limit of safe enchant normal */
                 ENCHANT_SAFE_MAX = Integer.parseInt(otherSettings.getProperty("EnchantSafeMax", "3"));
Index: /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 2)
+++ /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 10)
@@ -41,6 +41,9 @@
     protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
     private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
-    private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
-
+	private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 };
+	private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
+	private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 };
+
+    
     private int _objectId;

@@ -57,4 +60,12 @@
         if (activeChar == null || _objectId == 0) return;

+        		if (activeChar.isProcessingTransaction())
+        			{
+        				activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
+        				activeChar.setActiveEnchantItem(null);
+        				return;
+        			}
+
+        
         L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
         L2ItemInstance scroll = activeChar.getActiveEnchantItem();
@@ -179,27 +190,93 @@
         }

-        // SystemMessage sm = new SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
-        // activeChar.sendPacket(sm);
-
-        SystemMessage sm;
-
-        int chance = 0;
-        int maxEnchantLevel = 0;
-
-        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
-        {
-	        chance = Config.ENCHANT_CHANCE_WEAPON;
-	        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
-        {
-	        chance = Config.ENCHANT_CHANCE_ARMOR;
-	        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
-        {
-        	chance = Config.ENCHANT_CHANCE_JEWELRY;
-        	maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
-        }
+		// SystemMessage sm = new
+		// SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
+		// activeChar.sendPacket(sm);
+		SystemMessage sm;
+		int chance = 0;
+		int maxEnchantLevel = 0;
+		if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL;
+					;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;
+					break;
+				}
+			}
+		}

         if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX

thx dude, works perfect

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