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[Help]Soul Taker's Anchor Doesnt Work :S


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Posted

Hey Guys I Use l2j epilogue and anchor doesnt work :S on buffs table it shows that player has anchor but he can move normaly :/ any ideas ? plz

i guess it skills effects. data/stats/skills

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Posted

Probably this skill is NOTDONE for example

 

<set name="skillType" val="NOTDONE" /> 

 

So, you should check this skill XML, as CoŏŁΐŠ already said. If this skill is notdone you should check other pack sources and you can sync it, but dont forget to check it, because it also can require additional core support.

 

/edit - lol this skill is quite old, so it should work properly, but you still have to check it :P

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Posted

i use L2J Epilogue too and it works 100%. Compile again M8.

 

<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
	<table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table>
	<table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
	<table name="#ench1Power"> 40 40 40 40 40 41 41 41 41 41 41 42 42 42 42 42 42 43 43 43 43 43 43 44 44 44 44 44 44 45 </table>
	<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>
	<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
	<table name="#mpInitialConsume"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
	<set name="hitTime" val="6000" />
	<set name="isDebuff" val="true" />
	<set name="isMagic" val="true" />
	<set name="lvlDepend" val="1" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="power" val="40" /> <!-- Base Land Rate -->
	<set name="reuseDelay" val="23000" />
	<set name="skillType" val="PARALYZE" />
	<set name="target" val="TARGET_ONE" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant1 name="power" val="#ench1Power" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<enchant2 name="mpConsume" val="#ench2mpConsume" />
	<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
	<for>
		<effect name="ChanceSkillTrigger" time="15" val="0" triggeredId="6091" triggeredLevel="1" chanceType="ON_EXIT">
			<mul order="0x30" stat="pAtkSpd" val="0.5" />
			<mul order="0x30" stat="runSpd" val="0.5" />
			<mul order="0x30" stat="mAtkSpd" val="0.5" />
		</effect>
	</for>
</skill>

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