Jump to content

Recommended Posts

Posted

sta rossika grafetai nemesys -.-

 

Οι Ρώσοι δε χρησιμοποιούν λατινικούς χαρακτήρες...

Posted

xXxToLiSxXxIGR17 pistevw oti einai to kalitero name pou uparxei !!! :D fisika kanw plaka alla kati 10xrona vazoun kati tetoia name :P ..

 

- LastWish

- TicaL (min to klepsete sas G@##$A)

- AkaShot (archer)

- DeviL (an kai to vazoun polloi ..)

- Lament (Gunaika)

- KenShin

Posted

Emena atoma apo rosia se server m exoun pei pws etsi to 3eroun :/ kai fenaite pio wraio etsi ...

 

Θέμα γούστου είναι...

Posted

xXxToLiSxXxIGR17 pistevw oti einai to kalitero name pou uparxei !!! :D fisika kanw plaka alla kati 10xrona vazoun kati tetoia name :P ..

 

Ελα πες την αληθεια. Το εχεις χρησιμοποιησει πολλες φορες!

Posted

Ελα πες την αληθεια. Το εχεις χρησιμοποιησει πολλες φορες!

 

Εμένα πάντως γνωστό μου φαίνεται.

Posted

Ελα πες την αληθεια. Το εχεις χρησιμοποιησει πολλες φορες!

To xeirotero name pou exw valei einai Tolakis kai itan sto Thegame otan proto eixa arxisei lineage kai eimoun 13-14 ..

Kai pes oti to evaza auto to name xXxToLiSxXxIGR17 esena ti se noiazei re file ? Esy dn mporeis na valeis kati kalutero apo IiIxXxEimaiEllinasKaiMouG@###3TinManaxXxIiIGr33kFTW16 ti milas ?

 

Εμένα πάντως γνωστό μου φαίνεται.

Epidei esy kai den 3erw pios filos/aderfos i oti skata einai xrisimopioite paromia onomata se fenete gnostw ..

 

 

 

P.S  Kai to name mou sto forum einai Tolaras17 gt kapoios eixe valei to name pou vazw sunxa se forum i kai se games ...

 

Posted

Epidei esy kai den 3erw pios filos/aderfos i oti skata einai xrisimopioite paromia onomata se fenete gnostw ..

 

Αυτό υποτίθεται πως ήταν απόπειρα να φανείς αστείος;

Posted

Αυτό υποτίθεται πως ήταν απόπειρα να φανείς αστείος;

Nai , pou to katalaves ? Esy prepei na eisai ...................................... poli e3upnos !! :D
Posted

Nai , pou to katalaves ? Esy prepei na eisai ...................................... poli e3upnos !! :D

 

Μου το λένε πολλές.

Posted

RaGe

 

JusTPisSeD

 

JusTSluT

 

JusTCuTe

UlqUioRRa

Aυτο το τικ που εχεις, και πατας με το δακτυλο σου το Swift ανα δυο γραμματα, ειναι σοβαρο πρεπει να το κοιταξεις.  :-\

Posted

Aυτο το τικ που εχεις, και πατας με το δακτυλο σου το Swift ανα δυο γραμματα, ειναι σοβαρο πρεπει να το κοιταξεις.  :-\

Δεν είναι τικ, είναι καρκίνος.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/AUpZJAHC for bigger .uc class (557p). You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues.   Later I can attached compiled .u to try. Price is 400EUR. Payment methods USDTC (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..