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[HELP]Missing armor.dtd and weapon.dtd Where to get? [IL]


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Posted

HI. i have problem i don't have armor.dtd and weapon.dtd files can someone upload them please .. or someone have already some link or something like that .. its just really important .. Please Someone ..

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Posted

what you mean ? please better explain . i am not sure you dont have armorgrp.dat and weapongrp.dat in system? if you dont have it download clean system for IL and you have all file .dat

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Posted

what to explain :P .. yes i dont have armor.dtd not armor.dat thouse files ar missing im my gameserver/data/stats/armor  not in my system folder ..:P

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Posted

what to explain :P .. yes i dont have armor.dtd not armor.dat thouse files ar missing im my gameserver/data/stats/armor  not in my system folder ..:P

 

There are missing files in the armors you download?

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Posted

ok i will explain correctly  :P i downloaded server files from l2server.com then i wanted to add the dynasty armors in my server . but when i run my gameserver there showing an error something wrong with data/stats/armor/example.xml and in that .xml file are 1 line <!DOCTYPE list SYSTEM "armors.dtd">

And that FILE armors.dtd i don't have that why i'm asking for your help because  i need that file without that file my armors will not work .. and i don't know where to get that file i tried to search but nothing .. ;((

 

 

 

 

and yes that i have missing file in my armor folder calling armors.dtd

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Posted

Okay , well , because we don't really know what .dtd files are and because your request is client side , post it in Request Client Mods Help.

 

I don't know what these files are .. In all armors there are specific files such as systextures , system files etc etc.

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Posted

it's not client side its gamserver file ....

 

 

Here are example of skills.DTD

<?xml version="1.0" encoding="UTF-8"?>
<!--
L2J XML skills DTD

This defines a simple and consistent way of creating a namespace
of skills objects, managed by L2J

Each "item" element in this document defines a skill.

XML documents that conform to this DTD should declare the following doctype:

<!DOCTYPE list SYSTEM "skills.dtd">
-->

<!--
The document root. A document can contain item definitions only.
-->
<!ELEMENT list (skill)*>


<!--
The document item. 
add, sub, div and mul can modify a stat
set set some values
cond specified a condition of use
enchant1 define enchantement of skill 
enchant2 define enchantement of skill	
-->
<!ELEMENT skill (for|add|sub|div|mul|set|table|cond|enchant1|enchant2)*>

<!--
The document for. A item can contain "add,mull,sub and div" element
-->
<!ELEMENT for (effect|add|sub|div|mul|cond|using)*>


<!--
this operations could specified a condition (using a specific weapon)
-->
<!ELEMENT add (using|and|player)*>
<!ELEMENT div (using|and)*>
<!ELEMENT sub (using|and)*>
<!ELEMENT mul (using|and)*>
<!ELEMENT cond (using|player|game)*>

<!ELEMENT and (using|not|player)*>
<!ELEMENT not (using|player)*>


<!ELEMENT set EMPTY>
<!ELEMENT player EMPTY>
<!ELEMENT target EMPTY>
<!ELEMENT game EMPTY>

<!--
table store values
-->
<!ELEMENT table (#PCDATA)>

<!ELEMENT effect (mul|add|div|sub|set|target|using)*>
<!ELEMENT using EMPTY>
<!ELEMENT enchant1 EMPTY>
<!ELEMENT enchant2 EMPTY>

<!--
id and name are mandatory for an item
-->
<!ATTLIST skill id CDATA #REQUIRED>
<!ATTLIST skill levels CDATA #REQUIRED>
<!ATTLIST skill name CDATA #REQUIRED>
<!ATTLIST skill enchantLevels1 CDATA #IMPLIED>
<!ATTLIST skill enchantLevels2 CDATA #IMPLIED>

<!ATTLIST table name CDATA #REQUIRED>
<!--
all operations must specified val order and stat 
Setters could set a bunch of value with specific name.
-->
<!ATTLIST set name (
weaponsAllowed|mpInitialConsume|save|magicLvl|target|hitTime|
mpConsume|power|buffDuration|conditionValue|condition|critical|negatePower|
negateStats|isPotion|
displayId|
isSuicideAttack|stat|bleedEffectPower|abnormal_type|
num_charges|charge_skill_id|itemConsumeId|itemConsumeCount|skillRadius|
expPenalty|npcId|isCubic|lvlDepend|ignoreShld|effectType|effectPower|
absorbPart|absorbAbs|element|hpConsume|
itemConsumeCountOT|itemConsumeTime|itemConsumeIdOT|
offensive|iKill|iRate|canLearn|
need_item_id|need_item_count|create_item_id|create_item_count|random_count|
skill_landing_percent|
minPledgeClass|skill_class|
overHit|reuseDelay|skillTime|skillType|operateType|
castRange|effectRange|isMagic

)
#IMPLIED>
<!ATTLIST set val CDATA #REQUIRED>
<!ATTLIST set order CDATA #IMPLIED>
<!ATTLIST set stat CDATA #IMPLIED>

<!ATTLIST add val CDATA #REQUIRED>
<!ATTLIST add order CDATA #REQUIRED>
<!ATTLIST add stat CDATA #REQUIRED>

<!ATTLIST div val CDATA #REQUIRED>
<!ATTLIST div order CDATA #IMPLIED>
<!ATTLIST div stat CDATA #REQUIRED>

<!ATTLIST sub val CDATA #REQUIRED>
<!ATTLIST sub order CDATA #IMPLIED>
<!ATTLIST sub stat CDATA #REQUIRED>


<!ATTLIST effect count CDATA #IMPLIED>
<!ATTLIST effect name CDATA #IMPLIED>
<!ATTLIST effect val CDATA #IMPLIED>
<!ATTLIST effect time CDATA #IMPLIED>
<!ATTLIST effect stackOrder CDATA #IMPLIED>
<!ATTLIST effect stackType CDATA #IMPLIED>
<!ATTLIST effect abnormal CDATA #IMPLIED>

<!ATTLIST mul val CDATA #REQUIRED>
<!ATTLIST mul order CDATA #IMPLIED>
<!ATTLIST mul stat (
stunRes|earthRes|sleepRes|fireRes|rootRes|windRes|waterRes|bowWpnRes|
maxMp|maxLoad|maxCp|maxHp|
regMp|regHp|regCp|
gainHp|reflectDam|
atkReuse|mReuse|
pAtkRange|
breath|
rExp|rEvas|rShld|rCrit|MpConsumeRate|mpConsumeRate|mCritRate|
mAtk|mAtkSpd|runSpd|mDef|pAtk|cAtk|pDef|sDef|accCombat|
pAtk-dragons|pAtk-plants|pAtkSpd|pAtk-animals|pAtk-insects|pAtk-undead|pAtk-monsters|
pDef-valakas|pAtk-valakas
) 
#REQUIRED>

<!--
the use of an item could be specified for a kind of item or a dependency with another item
-->
<!ATTLIST using kind CDATA #IMPLIED>
<!ATTLIST using skill CDATA #IMPLIED>

<!ATTLIST target kind CDATA #IMPLIED>

<!--
msg gives the error message if condition (using) is not valid
-->
<!ATTLIST cond msg CDATA #IMPLIED>

<!ATTLIST enchant1 name CDATA #REQUIRED>
<!ATTLIST enchant1 val CDATA #REQUIRED>
<!ATTLIST enchant2 name CDATA #REQUIRED>
<!ATTLIST enchant2 val CDATA #REQUIRED>

<!ATTLIST game time CDATA #IMPLIED>
<!ATTLIST game chance CDATA #IMPLIED>

<!ATTLIST player hp CDATA #IMPLIED>
<!ATTLIST player resting (true|false) #IMPLIED>
<!ATTLIST player running (true|false) #IMPLIED>
<!ATTLIST player state CDATA #IMPLIED>
<!ATTLIST player flying (true|false) #IMPLIED>
<!ATTLIST player seed_various CDATA #IMPLIED>
<!ATTLIST player seed_fire CDATA #IMPLIED>
<!ATTLIST player seed_water CDATA #IMPLIED>
<!ATTLIST player seed_wind CDATA #IMPLIED>

 

Ho Moved it ? its not client request it's not client file it's not client problem .... its Armors.DTD not .dat Omg..

  • 0
Posted

Try these files dude and tell me the results ;)

http://www.4shared.com/file/215867576/3aac19c2/dtd_files.html

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