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Posted

People requested ESL2 walker in the L2Gold thread and since ESL2 has an overly invasive client protection I felt like I had to share IG too.

 

Same philosophy as the other thread, I'm posting no pack but I tell how to do it.

 

OOG

Exact same procedure as for L2Gold (same script too). Refer to this http://www.maxcheaters.com/forum/index.php?topic=9584.0

 

The only thing different is IP, port and token.

IP 65.99.248.213

Port 2932

token 5e37282332262a35255e38402328243d29344031

 

Follow the same steps as for L2Gold using this info instead in walker and PPC.

 

IG

Things you will need

IG walker

A walker verify server (Sauron's WP obviously does it but if you're not running OOG you might want something taking less memory ~ l2asrv.exe)

Hex editor. UltraEdit works wonders

You need a "clean" system folder (ie the default C4 one), which you patch with dstuff's patcher(not covered in this thread)

 

Once you have a patched system folder, open engine.dll with your hex editor.

UltraEdit has a Goto line button in its main toolbar. We have 2 things to fix in engine, the port and the token.

 

at 0x0F4356, you should see 3A 08. That's hex for 2106(default port). We want 2932. Replace this 3A 08 for 74 0B. The port is done.

 

the token we want to edit starts at 0x62531c. You should see _;5]94-31==-%xT!^[ in the text view. Edit this whole thing so it does 5e 37 28 23 32 26 2a 35 25 5e 38 40 23 28 24 3d 29 34 40 31 in hex. That will do ^7(2&*5%^8@#($=)4@1 in text view. If you do a mistake you won't be able to connect.. but you can correct it, obviously. UltraEdit always does a backup anyway, called filename.bak

 

Last step is to edit l2.ini with dstuff's encdec to have the right IP, 65.99.248.213 (not covered here)

 

There you go, working, clean ESL2 system folder without the client-side protection bullshit.

 

Again, at the time of writing this, both walkers work. If it doesn't work you did something wrong.

 

 

Posted

Hmmm still not working for me:

 

Patched with:

GMlist Party-buff PacketProcess Token

 

09:25:01 www.nudl.net

09:25:01 òðóëÿëÿ

09:25:02 Link LoginServer Succeed.

09:25:32 ->Login LoginServer Timeout.

10:22:44 www.nudl.net

10:22:44 Link LoginServer Succeed.

10:23:14 ->Login LoginServer Timeout.

 

Posted

Good job again.

But put some post requirements on this to prevent fixes.

You do this by pressing modify and on advanced options you select posts and put the number you want there.

Posted

I don't possibly see what could be fixed with the information in this thread as there's nothing new at all. I think admins at ESL2 know what their token is.

 

whatever I just blocked my post but I still think that's against the whole point of sharing.

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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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