# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
Used to have the same issue managing all my masked files from different edits. What really helped me stay organized was this list: https://www.blueberry-ai.com/blog/12-best-digital-asset-management-software-for-photographers. Found a couple of tools there that make sorting, tagging, and finding assets way easier, especially when working on multiple projects or sharing with clients. Took a massive load off my workflow and saved me a lot of time digging through folders.
IBServer for L2OFF GF-H5-GD-Classic
I’m excited to share IBServer, a fully standalone authentication and billing server designed for Lineage II Official (L2OFF) Generations
Supporting Gracia Final (GF), High Five (H5), Glory Days (GD), and Classic Year(2018-2020).
Key features:
🔌 Real IB Communication: Integrates directly with the L2OFF client protocol for in‑band packet handling.
⚙️ Zero Client/Server Modification: No changes required to L2Server.exe, no extenders, no hooks — plug and play.
🛠️ ODBC SQL Server Support: Built‑in DBManager C++ class for handling premium points, purchases, and account data via stored procedures.
📦 Complete Packet API: Full implementation of RequestCheckVersion, GetPremiumItems, GetGamePoint, AddGamePoint, BuyItem, DeleteItem, etc.
🚀 Ready to Deploy: Simple config.txt for port and connection string, runs as a native Windows service or console app.
Price: $150 USD (one‑time payment, no licensing restrictions — use on as many PCs as you want)
How to purchase & support: Please reply here or send me a private message on MaxCheaters. I’ll provide a compiled binary along with installation instructions.
Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is Festival Sweep Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme
Changeset 410 (3371)
Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization
Makers
Fix ghost corpses.
Introduce task manager for MultiSpawn spawn schedule.
Introduce task managers for Npc respawn and despawn tasks.
Add missing random treasurebox maker.
NpcAi / Desires
AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc.
Merge all reduceWeight from NpcAI operations.
Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add.
Rework DesireQueue#addOrUpdate to avoid to generate a List.
Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool.
Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList.
Cursed Weapon rework
Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3.
Use L2OFF formulas/data for item drop rate, staging process.
CW end duration now decreases when killing other Players.
Bugfixes
Revert schedule part from ThreadPool.
Fix Pet inventory IU. Ty Denzel for the report.
Fix Pet item timestamp reuse delay. Ty artemis for the fix.
Disable automatic beastshots when his owner dies. Ty Root for the report.
Player cannot craft while casting a skill, nor trade. Ty Root for the report.
Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report.
Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report.
Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report.
Player should stop movement when opening store.
Fix Q351 occurences of itemId 4310 by 4407 one + slight fix.
Fix Q365 missing memoState + poison skillId. Ty Root for the report.
Fix Q417 Torai despawn over cond 11.
Fix Q216 4 missing npcIds. Ty Karudin for the report.
Fix the invalid comment of DeleteCharAfterDays Config.
Fix NPC drop penalty level calculation. Ty Bandnentans for the report.
Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report.
PartyMatch fixes
Don't show Party members or CW holder as available waiting members.
You can't show overall List or join a PartyMatch room as CW holder.
CW owner, upon acquisition, leave PartyMatch system.
PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch.
Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ.
You can't join or be invited in a PartyMatch room if already partying/CW holding.
Fix ShowLicence config when set to false. Ty artemis for the fix.
Fix maximum number of macros. Ty artemis for the fix.
Fix invalid IU update over //enchant. Ty artemis for the fix.
Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix.
Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report.
Fix loading handlers under debug. Ty Keku for the fix.
Fix character_macroses table structure (commands = 12x32 chars minimum).
Admincommands
Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn.
Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it.
Implementation of //show manor.
Implementation of //set quest <id> [cond]. Related items must be hand-given.
Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy).
Movement - Ty LaRoja, Bandnentans
Fix Boats IOOBE.
Adapt getHeight logic from L2OFF.
Introduce back WASD movement, handle boat board/unboard.
Fix WATER/FLY movement logic.
Avoid to pathfind diagonal cells with detected obstacle.
Organization
Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted.
Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.
Remove few useless Location#clone uses.
Implementation of ItemContainer#forEachItem.
Clean many unused FrequentSkill. The whole enum is questionable.
Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter).
WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter).
Rework Pagination#generatePages to handle page number > 1000.
Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
Question
necros666
paidia exw problima me ton server m!!!
Mporw na mpw egw alla dn mporei na mpeis kaneis allos!!!
Ta login/server properties ta exw etsi:
Login:
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = lineagetrance.no-ip.biz
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = lineagetrance.no-ip.biz
# ---------------------------------------------------------------------------
# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers
# local IP if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# RouterHostname = 192.168.1.10
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15
# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600
# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False
# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: True
ForceGGAuth = True
# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True
# Default: 15
FastConnectionLimit = 15
# Default: 700
NormalConnectionTime = 700
# Default: 350
FastConnectionTime = 350
# Default: 50
MaxConnectionPerIP = 50
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 10
MaximumDbConnections = 10
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True
# Default: True
AutoCreateAccounts = True
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False
# Default: False
Assert = False
# Default: False
Developer = False
Gameserver:
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = lineagetrance.no-ip.biz
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = 127.0.0.1
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 83
MinProtocolRevision = 1
# Default: 87
MaxProtocolRevision = 999
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
Ti allo prepei na kanw twra???
I need your help plzzz!!!
tnx gia ton xrono sas!!!
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