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[Help] Buffer for Items...


Question

Posted

Well I would like to know as a buffer (phyton), buffe me but I get the item, which required bone but I did not serve.

"st.takeItems" -> Take the item.

As I do so I would not take him out?

Thanks beforehand.

Thus provide but does not walk

My CODE:

 

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "8505_Buffer"

 

NPC=[85050]

GoldBar_ID  = 3470

QuestId    = 8505

QuestName  = "Buffer"

QuestDesc  = "custom"

InitialHtml = "1.htm"

 

print "importing custom: 8505: Buffer"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event[/color

count=st.getQuestItemsCount(GoldBar_ID)

if count < 0  or st.getPlayer().getLevel() < 1 :

htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>"

else:

st.needItem(GoldBar_ID,1)

st.getPlayer().setTarget(st.getPlayer())

 

if event == "2":

st.needItem(GoldBar_ID,1)

st.getPlayer().stopAllEffects()

 

 

This: "st.needItem" don't work.. the yellow, LOOK!

please help me.

9 answers to this question

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Posted

 

i need: I do not want the item is consumed, but with only 1 item,1 Gold bar, you can whenever you want..

 

I can't understand anything from your words.Try to explain it better.

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