Jump to content

Recommended Posts

Posted

Egw oute kserw pote pernw oute poso tha parw.

 

3i likeiou eimai teleios pelatis sto sxoleio, k molis teleiosw exw idi 3 diaforetikes doulies na dialeksw pou me exoun zitisei giati exw idi diploma pliroforikis kai logistikis.

Posted

Egw oute kserw pote pernw oute poso tha parw.

 

3i likeiou eimai teleios pelatis sto sxoleio, k molis teleiosw exw idi 3 diaforetikes doulies na dialeksw pou me exoun zitisei giati exw idi diploma pliroforikis kai logistikis.

esi eisai idiofiua :P ... otan ennoeis pelatis dld?? exw 66 apousies :/ les na peraso?? :P
Posted

Egw oute kserw pote pernw oute poso tha parw.

 

3i likeiou eimai teleios pelatis sto sxoleio, k molis teleiosw exw idi 3 diaforetikes doulies na dialeksw pou me exoun zitisei giati exw idi diploma pliroforikis kai logistikis.

Apo pou re moutro?
Posted

exw 89 :>

 

pelatis enow pws pigenw me 1 vivlio stin tsanta kai koimamai sto mathima

 

:)

esi 8a pas brosta :)

 

 

 

Egw pali pernw ta biblia alla de ta bgazw ;o

Posted

XAxaa akouste t egine shmera egw paw 2a lukeiou texnologikh kateu8insi fusikh exoume mia vlammeni e kai eipame na tis kanoume mia plk kai ftiaxame mia poutsa xartinh tis tin balame stin karekla alla dn tin eide i vlammeni kai meta xexasame na tin paroume :d kai hr8e mia ka8hghtria kai efere tin dieu8intria kai lei to 5meles panw pame kai lei tis tsantes sas 2 meres apobolh alla telika milhsame kai an dn paei autos aurio 8a fame i texnologikh 2hmerh :D

Posted

emeis exoume akoma girw stis ~16 meres gia na paroume logw katalipsis xD

perimeno kana 16 :D

 

edit krash twra diavasa to post sou XD

kai emeis eixame petaksei mia saita sthn ili8ia p mas kanei ma8hmatika....to problima einai oti tis eixame valei oinopneuma kai fwtia ::)

ntaksei mono poinologio efage olh h taksh XD

Posted

pernw aurio. 2a lykeiou*

e 8a xw kopei se 2-3 standar. mono katey8insis me noiazoun.

fisiki / texn. epikoinonion / ma8imatika.

aa kai sxedio p exw 20 m to pe o ka8igitis xD

 

*NOTE: 8a prepe na pigenw 3i .. alla tote. p mialo xD

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..