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Tattoo status


Gxz

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It will .

 

But let me explain you .

 

<add val='150' order='0x10' stat='pAtk'/>

 

In add val you must put how much this item will increase the stat.

 

For example now , this item will increase patk by 150.

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It will .

 

But let me explain you .

 

<add val='150' order='0x10' stat='pAtk'/>

 

In add val you must put how much this item will increase the stat.

 

For example now , this item will increase patk by 150.

whats the code to increase percent? i am talking about <add val

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Count how much is a <number> in percent and edit it.

yes but what if the number is for example 1000 p attack then 15% is 150 i will do smt like this

<add val='150' order='0x10' stat='pAtk'/>

but if someone have smt like 2000 p att i will increase the same and not 15% :(

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yes but what if the number is for example 1000 p attack then 15% is 150 i will do smt like this

<add val='150' order='0x10' stat='pAtk'/>

but if someone have smt like 2000 p att i will increase the same and not 15% :(

 

So you need to combine the stats of a player with the xml infos?

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what you think that tattoo's custom status is all about?

 

You didn't understand what the custom tatoos is about.

 

For example if you put an increase of 150 in a stat it will increase +150 of the stat in the player.

 

It will be the same for all players.

 

It doesn't depend on what players stats are. It will increase 150 in all of them.

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You didn't understand what the custom tatoos is about.

 

For example if you put an increase of 150 in a stat it will increase +150 of the stat in the player.

 

It will be the same for all players.

 

It doesn't depend on what players stats are. It will increase 150 in all of them.

i think you didnt understand what i am talking about i want the status to increase percent of the total p att or anything else... not just to add a specific amount to them

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<item id='485' name="Tattoo of Power">
  <for>
    <mul val='1.15' order='0x10' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='486' name="Tattoo of Fire">
  <for>
    <mul val='1.15' order='0x10' stat='cAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='487' name="Tattoo of Resolve">
  <for>
    <mul val='1.15' order='0x10' stat='runSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='488' name="Tattoo of Flame">
  <for>
    <mul val='1.15' order='0x10' stat='mAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='489' name="Tattoo of Bravery">
  <for>
    <mul val='1.15' order='0x10' stat='rCrit'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='490' name="Tattoo of Blood">
  <for>
    <mul val='1.15' order='0x10' stat='bleedVuln'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='491' name="Tattoo of Absolute">
  <for>
    <mul val='1.15' order='0x10' stat='maxHp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='492' name="Tattoo of Soul">
  <for>
    <mul val='1.15' order='0x10' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='493' name="Tattoo of Avadon">
  <for>
    <mul val='1.15' order='0x10' stat='mAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='494' name="Tattoo of Doom">
  <for>
    <mul val='1.15' order='0x10' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='495' name="Tattoo of Pledge">
  <for>
    <add val='124' order='0x10' stat='pDef'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='496' name="Tattoo of Divine">
  <for>
    <mul val='1.15' order='0x10' stat='rootVuln'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>

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<item id='485' name="Tattoo of Power">
  <for>
    <mul val='1.15' order='0x10' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='486' name="Tattoo of Fire">
  <for>
    <mul val='1.15' order='0x10' stat='cAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='487' name="Tattoo of Resolve">
  <for>
    <mul val='1.15' order='0x10' stat='runSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='488' name="Tattoo of Flame">
  <for>
    <mul val='1.15' order='0x10' stat='mAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='489' name="Tattoo of Bravery">
  <for>
    <mul val='1.15' order='0x10' stat='rCrit'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='490' name="Tattoo of Blood">
  <for>
    <mul val='1.15' order='0x10' stat='bleedVuln'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='491' name="Tattoo of Absolute">
  <for>
    <mul val='1.15' order='0x10' stat='maxHp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='492' name="Tattoo of Soul">
  <for>
    <mul val='1.15' order='0x10' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='493' name="Tattoo of Avadon">
  <for>
    <mul val='1.15' order='0x10' stat='mAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='494' name="Tattoo of Doom">
  <for>
    <mul val='1.15' order='0x10' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='495' name="Tattoo of Pledge">
  <for>
    <add val='124' order='0x10' stat='pDef'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='496' name="Tattoo of Divine">
  <for>
    <mul val='1.15' order='0x10' stat='rootVuln'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>

that's what i was talking about the " <mul val='1.15' " thing, thx a lot SkyLanceя, appreciated ;)

request for lock

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