zlati Posted January 25, 2010 Posted January 25, 2010 Hello i need some help . When i teleport i got fatal error(disconnected) : 2010.1.25 04:40:52 OS : Windows XP x64 5.2 (Build: 3790) CPU : GenuineIntel Intel® Core2 Quad CPU Q9300 @ 2.50GHz @ 2507 MHz 4094MB RAM Video : NVIDIA GeForce 9800 GT (9621) PosCode : LS1(83) -119761:44449:366 4/1 [554] General protection fault! History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector375) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector375) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop What it's wrong ? Im using l2jfree latest revision. PS.: i think it's because instead of normal NPC(buffer,GMShop,teleporter) i modified with RaidBoss(Ice fairy sira ,etc) NPC . Can you help me please ? :'(
0 ConArtist™ Posted January 25, 2010 Posted January 25, 2010 well try to change the template Id of the Gk if you get again error try onother Gk but yes the msot times for error at TP is from changed ID templates at the Npc's.
0 FrouFrou~ Posted January 25, 2010 Posted January 25, 2010 yes try to change the id of npc i got this error too...
0 zlati Posted January 25, 2010 Author Posted January 25, 2010 Thank you for help , i will change it and i will come back to tell if i still get critical
0 zlati Posted January 25, 2010 Author Posted January 25, 2010 all works okay now . Thank you Topic Locked
Question
zlati
Hello i need some help .
When i teleport i got fatal error(disconnected) :
2010.1.25 04:40:52
OS : Windows XP x64 5.2 (Build: 3790)
CPU : GenuineIntel Intel® Core2 Quad CPU Q9300 @ 2.50GHz @ 2507 MHz 4094MB RAM
Video : NVIDIA GeForce 9800 GT (9621)
PosCode : LS1(83) -119761:44449:366 4/1 [554]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector375) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector375) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
What it's wrong ?
Im using l2jfree latest revision.
PS.: i think it's because instead of normal NPC(buffer,GMShop,teleporter) i modified with RaidBoss(Ice fairy sira ,etc) NPC .
Can you help me please ? :'(
5 answers to this question
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