Jump to content
  • 0

Ping 9999


Question

Posted

Paidia exw Ping 9999 enw o server einai Light help me plz mhpws gnorizete ti einai???

 

 

 

na kai to Confing  etc to exo

 

 

MinProtocolRevision = 1

 

 

MaxProtocolRevision = 999

14 answers to this question

Recommended Posts

  • 0
Posted

File m etc to exw tsifos tpt  les na exei sxesei me IP alla den nomizw!?

 

Kai oi ip's mporei na exoun problima . Eite sta configs sou eiste sto l2.ini

  • 0
Posted
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname =0.0.0.0

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = l2falcon.no-ip.org

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Default: *
GameserverHostname = *

# Default: 7777
GameserverPort = 7777

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password = 

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 2

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = true

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 83
MinProtocolRevision = 1

# Default: 87
MaxProtocolRevision = 999

# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

  • 0
Posted

Etimo.

 


# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = l2falcon.no-ip.org

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = 127.0.0.1

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Default: *
GameserverHostname = *

# Default: 7777
GameserverPort = 7777

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password = 

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = true

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 83
MinProtocolRevision = 1

# Default: 87
MaxProtocolRevision = 999

# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

 

Eixes kai ena problima sto ServerID.

 

PS : Kane paste kai ta properties tou loginserver sou.

  • 0
Posted

Ta ebala file tora perimeno kanw restar ton server

 

Perimene . Kane paste kai to loginserver.properties . Na sta ftiaxo kai na sta stilw.

 

Den tha boreseis na beis . Tha exeis problima stis ip's sou sto loginserver.properties

  • 0
Posted

Entaxei einai file mia xara mpainei o server mallon ta eixa balei anapoda thnx..

 

Okay . Gia otidipote allo xriasteis , mporeis na mou kaneis ena pm i na ftiaxeis ena new topic.

 

Request gia lock.

Guest
This topic is now closed to further replies.


  • Posts

    • For the first time in thousands of posts I've read on this forum, I’ve actually found a message that is enriching on both a personal and professional level. I’ll take your advice to heart: I’m going to start creating more and stop overthinking things that get me nowhere. I totally agree about the toxic community; it's a shame. Time to keep working. Thanks a lot for your input.   Exactly, that’s why the Scryde method and their merge system work so well. People don't lose their progress and can still keep rushing new servers. Obviously, gameplay has mutated into something much faster-paced, but obviously, this happens in real life too, everyone is more accelerated and on edge. Thanks to social media and mental conditioning. But, well, it’s something we have to accept. Don't even get me started on gambling and online casinos; that’s a whole other topic regarding all the P2W servers.   Really, amen bro.
    • Hello, the server lifespan isn't something that only affects Argentina; just look at the South American and European communities. Those distant days you mentioned, when we were younger, which I completely agree with, are long gone. Today, the community plays RUSH for 30 or 60 days and seeks the adrenaline rush of starting over. As for free or paid packs, there are many options, but in all of them, you'll have to create your own unique style.  
    • Introducing: NimeraCP V2! What's New: Realtime Tickets (Receive + Send messages without refreshing page, instant delivery to player) Powered by WebSockets Realtime Rankings/Stats (Receive instant updates without refreshing page) Powered by WebSockets - PvP/Boss Rankings/Clan Rankings etc... oAuth Login + Register (VK, Discord, Google) Two Factor Authentication (Authenticator App) Passkey coming soon! Theme Editor New Arcade Game: Rock Paper Scissors Let players gamble wagering their topped up wallet balance! Discord Webhooks: Receive messages to discord via Bot or Webhook for certain events New Player registration New Payment received New Ticket Opened and more Complete UI Overhaul NimeracCP V2 is now fully multilangual supporting the following languages: English Ελληνικά Português / Brasileiro Español Русский Українська 한국어 Onboarding: Easy installation wizard via /onboarding on first use of the panel for easy installation. Feature Flags: You have full control over the UI. Disable/Enable pages + features via Admin CP CloudFlare R2 Bucket integration: The panel comes with Bucket storage integration for all kinds of assets uploaded to the panel.   A new website shop at https://nimeracp.com/ is also coming soon, including full installation docs.  You can join the discord for further updates/questions: https://discord.nimeracp.com/
    • thanks for choosing me ! 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock