Jump to content

[help] problem open UnrealE utx in epilogue client


Devolick

Recommended Posts

Sorry, but your decrypted file L2Font-e.utx doesn't work with Epilogue. I encrypted and the same. I think is a good protection. Any idea?

 

try make your own L2Font-e.utx... is simple just with Umodel export all textures of L2Font-e.utx and make one utx and done see what happen and tell me ok hope help you..

 

[share]Unreal Model Viewer [All Chronicles]

 

 

Link to comment
Share on other sites

Sorry, but your decrypted file L2Font-e.utx doesn't work with Epilogue. I encrypted and the same. I think is a good protection. Any idea?

 

try make your own L2Font-e.utx... is simple just with Umodel export all textures of L2Font-e.utx and make one utx and done see what happen and tell me ok hope help you..

 

[share]Unreal Model Viewer [All Chronicles]

 

 

Link to comment
Share on other sites

If I try export with Umodel I have this:

 

*** ERROR: Package "C:\Documents and Settings\Administrator\My Documents\Downloa

ds\Archive\L2Font-e.utx": wrong name index 7110

FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UMaterial::

Serialize <- UTexture::Serialize <- LoadObject:L2Font-e.Font.SmallFont-e, pos=86

9 <- UObject::EndLoad <- UnPackage::CreateExport:C:\Documents and Settings\Admin

istrator\My Documents\Downloads\Archive\L2Font-e.utx:1 <- LoadWholePackage <- Ma

in

Link to comment
Share on other sites

If I try export with Umodel I have this:

 

*** ERROR: Package "C:\Documents and Settings\Administrator\My Documents\Downloa

ds\Archive\L2Font-e.utx": wrong name index 7110

FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UMaterial::

Serialize <- UTexture::Serialize <- LoadObject:L2Font-e.Font.SmallFont-e, pos=86

9 <- UObject::EndLoad <- UnPackage::CreateExport:C:\Documents and Settings\Admin

istrator\My Documents\Downloads\Archive\L2Font-e.utx:1 <- LoadWholePackage <- Ma

in

well so no support new client Epilogue think maybe soon we get a new tool for do it
Link to comment
Share on other sites

Gracia Epilogue decrypted L2Font-e: http://rapidshare.com/files/349351053/L2font-e.rar

by LauQ

 

I should post new link of update Umodel soon, you probably use an old version of the current link from some old topic ^^

Link to comment
Share on other sites

Gracia Epilogue decrypted L2Font-e: http://rapidshare.com/files/349351053/L2font-e.rar

by LauQ

 

I should post new link of update Umodel soon, you probably use an old version of the current link from some old topic ^^

yeah is the true but i can't edit my post is cause is old version have in my post
Link to comment
Share on other sites

LauQ. This "new" l2font suppose work with Epilogue or not?

 

Nope.

 

I exported all files and I try to make new file and we will see.

 

Ok. I made this new file and encrypted by method 121.

 

Insufficient Memory.(8)

Please check the Virtual Memory Option and avilable hard drive space.

You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

LauQ

How come your file working with your Epilogue and with my not. Maybe you didn't tell me everything?

Link to comment
Share on other sites

My file is a DECRYPTED utx, so you can just open it with UnrealRuntime editor.

 

As I said: you probably used an old version of Umodel, which made you unable to take all the textures.

 

If you want to run the game with an edited .utx, you need a patched system too.

 

And if you get error 'File is Corrupted: .../l2font-e.utx", then you forgot to encrypt 121 it

Link to comment
Share on other sites

I did everything like you said. I export all files form UnrealRuntie Editor in dds format, next I import all in new file with package. I encrypt with 121 and I got this error:

 

Insufficient Memory.( 8 )

Please check the Virtual Memory Option and avilable hard drive space.

You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

Encrypt with different methods like 111 or 212 is error 'File is Corrupted: .../l2font-e.utx"

 

OK. So problem is with pathed system. I use patched system - CT24_PatchedSystem_byLauQ. All files from system folder works, I can edit etc. I can put my own utx files with pictures for example for my teleports:

 

telep.jpg

 

... and everything works. I encrypt using:

 

DStuff's common stuff

l2encdec v2.9.3 (7z) (sha1: a454bdb072df7158593ca27577ca943a10d9a064)   (22:47, 20-09-09)

 

with method 121.

 

Only l2font-e.utx doesn't work. What to do...

Link to comment
Share on other sites

I know, but l2font-e.utx is problem. If U have custom l2font-e.utx which is working with epilog, please give me link.

 

Who has decrypted orginal l2font-e.utx? Which I can edit in Unreal Editor...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...