Jump to content

[Share]Easier Life For Aion Ninja Users


Recommended Posts

Posted

As you all know, ninja needs you to run the game at 1024x768 windowed full with low graphics settings so that it can read the pixels proper. It also changes some other options.... When I play manually, i have all graphics settings maxed out and way diff controls... i got tired of changing the options every time i want to play or want to bot... so i made 2 system.cfg files.. one good, one for ninja.. and then swapped them in and out.... then i got tired of that too... so i wrote a program in c++ that does it for me.

 

 

 

What you need to do:

 

1. Go in game and set your options how you like them.

 

2. Exit game and copy ...\NCSoft\Aion\system.cfg to any folder and call it "Good".

 

3. Go back in game and set all the ninja options. (easiest way is probly just using the autosetup feature of ninja) and then exit game.

 

4. Copy the same file again to a folder called "Ninja"

 

 

 

5. add the paths of each of those files to the top section of the following code:

 


//libraries

#include <iostream>

#include <string>

#include <conio.h>

#include <windows.h>

#include <fstream>

//namespaces

using namespace std;

//prototypes

void swap(string, string); //copys the files

void flush(void); //flush kb buffer



int main(void)

{

//vars

string strGood="REPLACE THIS TEXT WITH THE FILEPATH TO YOUR GOOD FILE"; //be sure to use a double \\ for the slashes or c++ will hate you

string strNinja="REPLACE THIS TEXT WITH THE FILEPATH TO YOUR NINJA FILE"; //be sure to use a double \\ for the slashes or c++ will hate you

char chrUserInput=0; //holds user input

bool bDone=false; //exit flag



do

{

cout << "Chose a mode:\n1)Ninja\n2)Good\n'q' to quit\n>"; //prompt for user input

flush(); //flush kb buffer

chrUserInput=getch(); //store input in a var

if (chrUserInput!='1' && chrUserInput!='2')

{

tolower(chrUserInput); //converts user input to lower case

}



switch (chrUserInput)

{

case '1':

swap("ninja",strNinja); //swap in ninja cfg

break;

case '2':

swap("good",strGood); //swap in good cfg

break;

case 'q':

bDone++; //raise exit flag

break;

default:

cout << "\n\nINVALID SELECTION!"; //advise user they're a moron

} 

} while(!bDone);

return 0;

}

void swap(string strNinjaGood, string strSourcePath)

{

//vars

bool bBadInput=false;

char chrUserInput='\0';

system("cls"); //clear screen

do

{

bBadInput=false; //reset bad input flag

cout << "Are you using a 64bit OS(y\\n)\n> "; //prompt user for 64/32 bit

flush(); //flush kb buffer

chrUserInput=getch(); //store user input in var

tolower(chrUserInput); //converts user input to lower case

if (chrUserInput!='n' && chrUserInput!='y')

{

bBadInput++; //raises bad input flag

cout << "\n\nINVALID INPUT!\n\n"; //flog user

}

} while (bBadInput==true);

if (chrUserInput=='y') //64 bit path

{

ifstream f1(strSourcePath.c_str(), fstream::binary);

ofstream f2("C:\\Program Files (x86)\\NCSoft\\Aion\\system.cfg", fstream::trunc|fstream::binary);

f2 << f1.rdbuf();

}

else //32 bit path

{

ifstream f1(strSourcePath.c_str(), fstream::binary);

ofstream f2("C:\\Program Files\\NCSoft\\Aion\\system.cfg", fstream::trunc|fstream::binary);

f2 << f1.rdbuf();

}

system("cls"); //clear screen

cout << "Success!\n\n"; //give user a cookie

} 

void flush(void)

{

::FlushConsoleInputBuffer(::GetStdHandle(STD_INPUT_HANDLE));

}

 

 

 

5. Compile and Enjoy! Now it's a one click jobby

 

 

 

6. If you want a compiled version, pm me and I'll email it. I just didn't want to post an exe on the site :P

 

 

 

edit: i have better formatting then that, this forum killed all my indentation... and double spaced it for some reason... :P

 

Posted

hmm so end this is?

ok i have question, my friend have woden PC end when his try to start the aion got error like  your PC is to bad for this game :) 

 

this help him?

  • 3 weeks later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I was there my name Mike99 Dark elf Dagger Skinikothegreek we’re together playing everyday I rember orc Lupu . Mysliwa female human  DestinyNide  Ailon OnlyMe Clan so much nostalgia … I wish to see again that server I will be back for sure!!
    • I connected everything without any problems. Does anyone know why I'm not getting experience for killing mobs? Has anyone encountered this? I'm setting the rates to x300, but it still doesn't give experience or level for killing mobs.
    • I'm using Myext64 HF and recently tried to replicate the "br_xmas09_event" Raising Rudolph Event. Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t  server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1   The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed.     After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee. set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class ai_br_vital_manager : default_npc { parameter: int br_vitality2010_EVENT_ID = 20108888; handler: EventHandler CREATED() { } EventHandler TALKED(talker) { ShowPage(talker, "br_vi_stevu001.htm"); super; } EventHandler GIVE_EVENT_DATA(talker, i0, i1, i2, i3, i4) { i3 = i2 / 3600; i2 = i2 - i3 * 3600; i4 = i2 / 60; i2 = i2 - i4 * 60; if (i1 == 20108888) { if (i0 == 1) { CastBuffForQuestReward(talker, @s_br_vitality_day_1); CastBuffForQuestReward(talker, @s_br_vitality_day_2); ShowPage(talker, "br_vi_stevu002.htm"); } else { ShowPage(talker, "br_vi_stevu003.htm"); } } } EventHandler MENU_SELECTED(talker, ask, reply, c0) { if (ask == 50021) { select (reply) { case 1: CanGiveEventData(talker, 20108888); break; case 2: if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu005.htm"); } else if (IsInCategory(@fighter_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_body_for_newbie); CastBuffForQuestReward(talker, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(talker, @s_regeneration_for_newbie); CastBuffForQuestReward(talker, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu006.htm"); } else if (IsInCategory(@mage_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(talker, @s_acumen_for_newbie); CastBuffForQuestReward(talker, @s_concentration_for_newbie); CastBuffForQuestReward(talker, @s_empower_for_newbie); ShowPage(talker, "br_vi_stevu007.htm"); } break; case 3: c0 = GetSummon(talker); if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu011.htm"); } else if (IsNullCreature(c0) == 0 && IsInCategory(@summon_npc_group, c0.class_id) && IsInCategory(@pet_group, c0.class_id) == 0) { CastBuffForQuestReward(c0, @s_wind_walk_for_newbie); CastBuffForQuestReward(c0, @s_shield_for_newbie); CastBuffForQuestReward(c0, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(c0, @s_bless_the_body_for_newbie); CastBuffForQuestReward(c0, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(c0, @s_regeneration_for_newbie); CastBuffForQuestReward(c0, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(c0, @s_acumen_for_newbie); CastBuffForQuestReward(c0, @s_concentration_for_newbie); CastBuffForQuestReward(c0, @s_empower_for_newbie); CastBuffForQuestReward(c0, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu009.htm"); } else { ShowPage(talker, "br_vi_stevu010.htm"); } break; } } } } Another one is about the " br_vitality2010_event event".   GIVE_EVENT_DATA is likely the only one in the activity AI script that uses this handle.      
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock