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Posted

L2J Edelvez Rev 121 [interlude]

 

Sistema de Anti PHX

Sistema de Casamiento

Away system

Mobs Champions

Sistema de Facciones (el famoso sistema de Full PvP)

Grand Bosses (En proceso de trabajo)

Eventos como: Capture The Flag (CTF), Team Vs Team (TVT), Death Match (DM), Evento VIP

Custom Start Title

Custom Start Level

Skill 100% trabajado, hasta los de lvl 80

Flood Protectors

Sistema de limite para el Speed, P.Crate, M.Crate  y Evasion.

Clan Leader Color

Admin/GM Title Color

Sistema de Enchant

Sistema de diferenciar a los Donadores

Sistema de item reward por PvP PK

Sistema de Color por PvP PK

Olympiadas trabajadas

Geodata Completa

PathNode

Fix Bluff

Fix Customs.

Zonas de Paz Fix

Offline Trade

Announce Castle Lord

Party Fix

Friend List Fix

Info Pet Fix

Pet Pop up fix

Clan Hall Asediable 100%

Ai_Gruops Retrabajados.

Fortalezas al 100%

Nuevo Mensaje de Entrada

 

Forum project: http://www.L2JEdelvez.com.ar/

 

 

SVN: http://svn6.assembla.com/svn/L2J-Edelvez/

 

 

Stream: http://www.assembla.com/spaces/L2J-Edelvez/stream

 

 

 

Downloadr:

L2J Edelvez Rev. 155

Posted

Anti System PHX

Marriage System

Away system

Champions Mobs

System Features (the famous Full system PvP)

Grand Bosses (work in process)

Events such as: Capture The Flag (CTF), Team vs Team (TVT), Death Match (DM), VIP Event

Start Custom Title

Start Custom Level

Skill 100% working, even for lvl 80

Flood Protectors

System Speed limit for P. Crate, M. Crate and Evasion.

Clan Leader Color

Admin / GM Title Color

Enchant System

Differentiating system Donors

Item reward system for PvP PK

Color System by PK PvP

Olympiads worked

Full Geodata

PathNode

Fix Bluff

Fix Customs.

Fix Peace Zones

Trade Offline

Lord Castle Announce

Party Fix

Friend List Fix

Pet Info Fix

Pet Pop up fix

Clan Hall besiege him 100%

Ai_Gruops rework.

Strengths 100%

New Message Input

 

- Google translate power! ;)

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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