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Posted

every server i play i get this:

Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file if this error prevents you from starting the game.

 

History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

what is this?

Posted

if you delete option.ini you will cant conect to l2... So maybe you can try add an other option.ini from an other patch? or add one official?

Posted

if you delete option.ini you will cant conect to l2... So maybe you can try add an other option.ini from an other patch? or add one official?

 

i try from another patch and from official but got this:

 

Error setting display mode: CreateDevice failed (D3DERR_NOTAVAILABLE). Please delete your Option.ini file if this error prevents you from starting the game.

 

History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

Reboot again your  client..or check if your patch havent .ini

patch have ini... i will rebot client

 

/edit client rebboted but the same thig

Posted

i cant play now ether but now i git this

 

IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE).

 

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

and i saw that the l2.exe come up with 298.000 kb !!! (ctrl+alt+del)

Posted

i already use client and i checked the vga drivers and i got this now again:

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel PentiumPro-class processor @ 1808 MHz with 1023MB RAM

Video : NVIDIA GeForce 9500 GT (9107)

 

Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file if this error prevents you from starting the game.

 

History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Posted

done it but

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel PentiumPro-class processor @ 1808 MHz with 1023MB RAM

Video : NVIDIA GeForce 9500 GT (9107)

 

IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE).

 

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- DrawSection <- USubSkeletalMeshInstance::DrawSection <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawRadarBack <- NCRadarWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

maybe the card reader can't play l2?i dont know i have done everything

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