Smok3BoY Posted January 10, 2010 Posted January 10, 2010 every server i play i get this: Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file if this error prevents you from starting the game. History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop what is this?
Angel Of Death Posted January 10, 2010 Posted January 10, 2010 It says: "Please delete your Option.ini file if this error prevents you from starting the game." Have you deleted Option.ini ?
Smok3BoY Posted January 11, 2010 Author Posted January 11, 2010 yea i have deleted that but it saw the same
Coolis® Posted January 11, 2010 Posted January 11, 2010 if you delete option.ini you will cant conect to l2... So maybe you can try add an other option.ini from an other patch? or add one official?
RedmanFTW Posted January 11, 2010 Posted January 11, 2010 Reboot again your client..or check if your patch havent .ini
Smok3BoY Posted January 11, 2010 Author Posted January 11, 2010 if you delete option.ini you will cant conect to l2... So maybe you can try add an other option.ini from an other patch? or add one official? i try from another patch and from official but got this: Error setting display mode: CreateDevice failed (D3DERR_NOTAVAILABLE). Please delete your Option.ini file if this error prevents you from starting the game. History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Reboot again your client..or check if your patch havent .ini patch have ini... i will rebot client /edit client rebboted but the same thig
Intrepid Posted January 11, 2010 Posted January 11, 2010 thats a video card issue maybe try to run l2 first in lowest graphics
Smok3BoY Posted January 11, 2010 Author Posted January 11, 2010 i cant play now ether but now i git this IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE). History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop and i saw that the l2.exe come up with 298.000 kb !!! (ctrl+alt+del)
Smok3BoY Posted January 11, 2010 Author Posted January 11, 2010 i already use client and i checked the vga drivers and i got this now again: OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel PentiumPro-class processor @ 1808 MHz with 1023MB RAM Video : NVIDIA GeForce 9500 GT (9107) Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file if this error prevents you from starting the game. History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Intrepid Posted January 11, 2010 Posted January 11, 2010 wrong display mode try to setup the l2 resolution to the same like your desktop
Smok3BoY Posted January 11, 2010 Author Posted January 11, 2010 done it but OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel PentiumPro-class processor @ 1808 MHz with 1023MB RAM Video : NVIDIA GeForce 9500 GT (9107) IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE). History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- DrawSection <- USubSkeletalMeshInstance::DrawSection <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawRadarBack <- NCRadarWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop maybe the card reader can't play l2?i dont know i have done everything
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