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[help]critical error


Smok3BoY

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every server i play i get this:

Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file if this error prevents you from starting the game.

 

History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

what is this?

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if you delete option.ini you will cant conect to l2... So maybe you can try add an other option.ini from an other patch? or add one official?

 

i try from another patch and from official but got this:

 

Error setting display mode: CreateDevice failed (D3DERR_NOTAVAILABLE). Please delete your Option.ini file if this error prevents you from starting the game.

 

History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

Reboot again your  client..or check if your patch havent .ini

patch have ini... i will rebot client

 

/edit client rebboted but the same thig

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i cant play now ether but now i git this

 

IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE).

 

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

and i saw that the l2.exe come up with 298.000 kb !!! (ctrl+alt+del)

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i already use client and i checked the vga drivers and i got this now again:

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel PentiumPro-class processor @ 1808 MHz with 1023MB RAM

Video : NVIDIA GeForce 9500 GT (9107)

 

Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file if this error prevents you from starting the game.

 

History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- HandleBigChange <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

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done it but

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel PentiumPro-class processor @ 1808 MHz with 1023MB RAM

Video : NVIDIA GeForce 9500 GT (9107)

 

IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE).

 

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- DrawSection <- USubSkeletalMeshInstance::DrawSection <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawRadarBack <- NCRadarWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

maybe the card reader can't play l2?i dont know i have done everything

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