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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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Looks like work perfect, but one thing  :)

 

 

Why I got this?

errorx.jpg

 

I add access level in Navicat, but then I log in I got this note/error

 

 

 

EDIT: hmmm, looks I found problem. I don't know why, bus I set 1 access level for character and it's work :)

Just first time see that I must write 1, not 100  :)

 

 

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Looks like work perfect, but one thing  :)

 

 

Why I got this?

errorx.jpg

 

I add access level in Navicat, but then I log in I got this note/error

 

 

 

EDIT: hmmm, looks I found problem. I don't know why, bus I set 1 access level for character and it's work :)

Just first time see that I must write 1, not 100  :)

 

 

 

1 Admin

2 Head GM

3 Event GM

4 Support GM

5 General GM

6 Test GM

7 Chat Moderator

 

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Update with Revision 7756

Fixed in this Rev:   

- Does not allow unhide of the players in observer mode.

- New ConditionTargetPlayable?? (self-descriptive).

- Team-based game update, allowing variable number of participants (1-3).

- Optimization of broadcasting ExOlympiadUserInfo?? packet - precalculate most info in constructor.

- Fix new bunch of minions spawned each teleport. Added handling of the teleporting in MinionList??.

- Moving from L2FastList to the shared FastList??.

- Blocklist support for hero voice.

- XML: Beleth & Darion skills.

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can somebody pls tell me how can i update mysql database ?? but dont give me here links to l2jwiki etc...just tell me pls how can i overwrite old files and the rest will stay without any touch... thanks...

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Ahh, thanks  :) And one more qustion. If I wanna that join other peoples, where I must change IP address?

 

In gameserver/config/server.poperties

and

loginserver/config/loginserver.properties

 

and that's all?

 

and I find so where I must change something? :O

Sorry for newbie questions  :-[ (can you show it in different color?)

 

<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="127.0.0.0">

<!-- Localhost here -->

<define subnet="127.0.0.0/8" address="127.0.0.0" />

<!-- Internalhosts here (LANs IPs) -->

<define subnet="10.0.0.0/8" address="10.0.0.0" />

<define subnet="172.16.0.0/19" address="172.16.0.0" />

<define subnet="192.168.0.0/16" address="192.168.0.0" />

</gameserver>

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