Jump to content

Recommended Posts

Posted

Update with Revision 7301

Fixed in this Rev:

- GMAudit: Forget about item drop.

- Fix CREATE_ITEM work with L2Pet.

- Wrong parent object

- Added support for new effect type AbortCast?.

- Do not send system message about failure if effect does not have icon.

- Support for using effectPower without effectType (just plain Rnd(), analog of ignoreResists for effects)

- Experimental: clearing of the known attackers on region shutdown and on full HP/MP (with some probability).

- JAVA: Cwh fix

- JAVA: ItemSkills?  fix.

- SQL/HTM: Narsell Fortress teleports.

- XML: Wolf Skills.

- XML: Talisman skills - Yellow

- XML: Talisman skills - Orange, also some etcitem update

- XML: Protection Instinct 2 enchant route fix

- XML: Talisman skills - Grey, also little transformations update.

Posted

Update with Revision 7313

Fixed in this Rev:

- XML: Talisman skills - Blue

- XML: Talisman skills - Red

- XML: Skill "Spell Turning".

- XML: Dynasty Breastplate skill corrections

- XML: Missing aggroPoints in some skills.

- XML/SQL: Missing Some Items Passive Skills.

- XML: Spell Turning skill should land always.

- XML: Typo fix, thanks Lion for report.

- XML: Talisman skills - White, and some cleanup

- Fix olympiad user info packet

Posted

is this sure for gracia epilogue??? i have test the final rev and i cant log with the epilogue client why??? if its gracia final and not epilogue???

Posted

Update with Revision 7315

Fixed in this Rev:

- Olympiad buff display for observers is back. It was removed because not functioning properly on PTS.

- Olympiad teleport time configurable.

- Forced buff icon update on oly start.

- Cleanup Olympiad buff packet.

- Fix for memory leak in LS thread.

- XML: Correct reuse time for Spring CP Potion

Posted

Thx Florin

[RO] OFF TOPIC

Auzi mane, am hoster beton, dar imi tre niste chesti fixate pe pack, ma poti ajuta?

Sa fac un midrate. 20mb upload, 4gb ram, quad core procesor.

Te rog frumos. add twitty_kryss@yahoo.com

 

 

Nus niste html-uri, si mai multe skiluri.

 

 

 

Posted

florin...u can fix the meteor/rain arrow and star fall skills? i mean to make something at them to do dmg all the hits...because inside off this skills write that we need core for this...please an answer...sorry for bad english, but if you don't understand pm me:P

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...