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Posted

It could be nice if you could add a file inside of the latest changelog of this revs you share!

 

So we can see the changes.

 

Really Job anyway

Posted

Update with Revision 6913

This Revision fixes:

-Npe fix.

-Some debug info.

-Fix for cubic npe.

-Private store restriction update.

-Change quest despawn task to NPC despawn.

-Commented unused variable in MSU.

-XML: Transform skills update.

-XML: Frost/Flame/Hurricane Armor trigger skills

-JAVA: Fix for summoning pet broadcast

-JYTHON: Little fix for Ketra/Varka alliance.

-SQL: Little update

 

 

Posted

Update with Revision 6928

This Revision fixes:

-More configurable ClassMaster.

-Little oop fix.

-JYTHON: Lidia's Heart quest fix.

-SQL: Lidia's Heart one more fix.

-SQL: Giran Castle NPC update.

-JAVA: ChatTell update.

-JYTHON: Fate's Whisper quest fix.

-XML: Fishing skill fix.

-JYTHON: Grave Robber Member Rescue fix.

-Core support for female character geometry.

-HTML: Datapack support for more configurable ClassMaster.

Posted

Update with Revision 6935

Fixed in this Rev:

-Preventing concurrency issues on CharNameTable? plus a little fix

-toString() update.

-HANDLERS: admin recall npc bug-fix

-HANDLERS: PetInfo? rework (ShiftClick?) & BanChat? for offline characters

-JAVA/HTML: Admin panel little rework

-XML: Updating "base land rate" in "Turn Undead".

-JAVA/HTML: Admin panel few more 'tweaks'

-HTM: Fixed some html

-HTM: Updating some teleports

Posted

Update with Revision 6940

Fixed in this Rev:

-system messages are not used any more.

-Fixed ClassMasters.

-Gm Room/Jail are not pvp zones in retail, at least not by default.

-Hair accessories are hair2 slot.

-JAVA/HTML: Admin panel few more 'tweaks'

-SQL: NPC table corrections.

-HTM: Some more 7s htm updates.

-HTM: Typo fix in Warehouse Mia.

Posted

One Question, how remove this message:

""This server uses L2J, a projet founded by L2Chet and developed by the L2J Dev Team at

l2jserver.com""

 

I searched but only remove the message version, this can not remove it. Any way? thx

Posted

Update with Revision 6952

Fixed in this Rev:

-XML/SQL: Event weapons and skills

-JAVA: Removed skill 5491 from Inquisitor & Vanguard transformations.

-DP support for two new voice commands: .banchat and .unbanchat

-Core support (config only) for two new voice commands: .banchat and .unbanchat

-HTM: When you click ask how to fish from fishermans the fishing tutorian opens in a new window

-HTM: Some typo fixes

-SQL: Bottle of Souls corrections

-XML: Cleanup & Fixes in some skills.

-XML: Skill "Phoenix Rush".

-SQL: Sir Gustav Athebaldt corrections

-NpcId? sync for NpcAiData?

-Remove un-used passive for 2 Npc's

-Masterwork A & S Weapons Stats

-SQL part for Masterwork A & S Weapons Stats

-New condition <player souls=".." />

-Use item id instead of count.

-Fix for pet buff task.

-Fix for Pet lvl social - only when is increased.

-Moving spoil functions from L2Npc to L2Attackable

-Config option for fame in offline trade mode.

-Allow change of the onKill() call delay (default is 5s) for L2Attackable.

-NPE fix

 

Posted

Update with Revision 6958

Fixed in this Rev:

-Fix for rift respawn.

-Support for config enchant skill w/o book.

-Core: support for .java scripts in global_tasks

-DP: support for .java scripts in global_tasks

-Support for canMove column in NpcAiData?. Set 1 to disable movement. Format + cleanup.

-Fixed racing condition on subclass change if items unequipped: checkItemRestriction() call in call.

-Preliminary support for new skill type EXTRACTABLE_FISH (same as EXTRACTABLE but use fish extract rate).

-PvP armor sets missing skills

-Admin panel tweaks, Also more descriptive 'Zone Check'

-Fix for Ultimate Defence Enchant: Recycle

-SQL: Moving AI from npc.sql ----> npcAIData.sql

-Update for Ultimate Defence Enchantment

Posted

Update with Revision 6968

Fixed in this Rev:

-GmViewItemList? support for pet inventory.

Core: Support for GM View Pet Inventory.

-DP: Support for GM View Pet Inventory.

-Core: NpcAiData? Soulshots/Spiritshots/Chance Sync .

-DP: NpcAiData? Soulshots/Spiritshots/Chance Sync.

-Removing unnecessary field from retrieved result set,

-Remove another getAllEffects() from fishing code.

-Core support for new skill parameter pvpPower (by default same value as power).

-Yet another removing of getAllEffects().

-NPE fix.

-Core support for new AiData?. Rework + cleanup some parts.

-Fixed wrong enchant values for skills: Ultimate Evasion, Tribunal, Backstab.

-Potions.java handler removed. ItemSkills? handler reworked: if itemConsumeId not set - consume currently used item.

-SQL: Cleanup & new custom tables for future usage.

-reuseDelay for Scroll of Recovery.

-HTM: Bypass talisman is more used.

-JAVA/SQL: Updating "Ice Fairy Sirra".

-JAVA: AdminEditNpc? update.

 

Any mod can stick this topic?

Posted

Update with Revision 6980

Fixed in this Rev:

-few tweaks & fixes.

-Debug info about missing items.

-default title color is blue if title_color is -1 in access_levels table

-SQL: Etcitem update

-JAVA: Little tweaks. //partyinfo command

-SQL: Clan lvl 11 skills

-HTML: PartyInfo? in shift-click window.

-SQL: Fixing two typos for clan lvl 11 skils.

-XML: Armor/Weapon update

-SQL: Removing monsters spawned inside Forts.

-XML: Fix for Changeset[6961], some items are handled by Elixir handler

-SQL/XML: Fort zones fix

-SQL: After Changeset [6979] few more monsters in Forts

 

Posted

keep it up its good for newbies that dont know how to compiled although i dont think its too hard to do it and have the ability to apply your own java modifications

Posted

Update with Revision 6984

Fixed in this Rev:

-Core support for new custom tables.

-Fix for pet shots.

-Some Npe fix.

-Remove cp check from character regeneration.

-JAVA: Fix for potions used from pet inventory.

-SQL/HTML: Fix for Quest SagasSuperclass?.

-JAVA: Fix for pet shots.

-SQL: Fenrir stats update.

Posted

Update with Revision 6986

Fixed in this Rev:

-Effect TargetMe? should not break attack or cast in any case.

-Trade and private store code format.

-New events for effect ChanceSkillTrigger?:

ON_START - called once when effect started,

ON_ACTION_TIME - called on each effect tick if effect still in use.

ON_EXIT - called once on successful exit (effect in use and not aborted).

New default value for "activationChance": 100% (activated always).

-XML: Some multisell fixes.

-XML: Fix for Dynasty Sigil.

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