Jump to content

Recommended Posts

Posted

Update with L2jServer BETA 8802 on April 28

Fixed in this BETA:     

- Ill post changelog later.

 

okay thanks dude, didnt mean to offend you or anything you doing a great job. Keep it up aprichate all your work. Cant wait for another stable release and a upgrade guide from this stable to next :D

Posted

The difference between Unstable and Stable is cause on unstable svn's are commited New Features what need Testing and Feedback.

Have Fun.

Posted

Changelog for Rev 8802:     

- BETA: Color for Master Access Level is 00CCFF.

- BETA: Replaced negateId with negateAbnormals in skills to match retail, and some more XSDs fixes.

- BETA: Fixed XSDs from [8795] & [8798].

- BETA: Moved 20120428 SQL Update to maintenance, because should be executed only one time manually by server admins, not in every update or it will screw all GM Access Levels.

- BETA: DP-Part for ​[L5293]

  Also Added new command script_unload id / script name

- BETA/OTHERS: Minor Changes in the Builders for Ant Zip Task.

- BETA: Enchant Routes for "Resist Earth" skill (thanks Battlecruiser), also fixed operateType.

- BETA: Support for Fishing Rods by nonom

    - Reeling and Pumping now get a proper damage per rod type.

    - Refactorized a couple of names* and added some javadocs.

    - Rewrited the method getFishingRod() thanks Zoey.

    - Reviewed the damage formula.

    - Improved penalty damage by Expertise skill, now is exactly 5 percent instead a fixed value.

- BETA: Faenor Engine rework (Thanks Tukune)

    - Removing zip support

    - Source format/cleanup

  Note: Requires DP Update

- BETA: AllianceInfoPacket? thanks afk5min

- BETA: Updating Party Matching system (Thanks to Tryskell and Gnacik)

  Also cleaned Packet handler from packets that should not be there and added some missing ones.

- BETA: Removing uselss data restore during \reload npcId <id> only Quests are enough

  - Also more FastList? => ArrayList?

  - And log.cfg update for [5291]

- BETA: Formatting:

    - Login server.

    - Status.

    - Tools

    - Util.

  Note: For those that will get conflicts with this changeset, think about it as one time trouble.

- BETA: Updating unloading method of Quest class

        - Now it will unload all quest events from L2NpcTemplate

        - Reworked many FastList/FastMap? to ArrayList/HashMap? where synchronization isn't required.

        - Reworked L2NpcTemplate

- BETA: EnchantItemTable? rework:

        - Renamed to EnchantItemData?

        - Using DocumentParser?

        - Using HashMap? instead of Troove map

        - Simplify loading methods

        - Removing double log in EffectHandler?

- BETA: Log classes rearranging and formatting.

- BETA: Misc fixes:

        - NPE vulnerability:

            - ValueSortMap?, suppressed for now.

            - L2Attackable

            - NpcBufferTable?

- BETA: Administration rework:

    - AdminTable? now contains:

        - GmListTable?

        - AdminCommandAccessRights?

        - AccessLevels?

    - Moved access_levels and admin_command_access_rights into data/accessLevels.xml, adminCommands.xml

    - Changed access levels now full root access level is 8 so 127 is no longer valid!

    - Replacing some FastList/FastMap? with ArrayList/HashMap? where synchronization isn't required in:

        - L2Character

        - L2World

- BETA: Misc fixes:

        - NPE vulnerability:

            - L2FortSiegeGuardAI

            - NpcBufferTable?

            - TerritoryWarManager?, not fixed, it should be managed in other way, check TODO task.

            - PcStatus?, rewrite is probably needed.

            - L2Character, _skills should be moved to FastMap? probably.

            - TvTManager

            - PcInventory?

            - AutoSpawnHandler?

            - RequestDuelStart?

            - FloodProtectedListener?, formatted.

            - SpringUtilities?, probably needs rewrite, should be simplified.

            - BaseGameServerRegister?

        - NPE vulnerability fixed using ARM:

            - Config

- BETA: Misc fixes:

        - Potential NPEs fixed using ARM

            - Announcements

            - GeoEngine?

            - CrestCache?, Unhardcoded Filters.

            - DoorTable?

            - UITable

            - FortSiegeManager?

            - SiegeManager?

            - GeoPathFinding?

            - L2ScriptEngineManager, FileOutputStream? creates the file if not present, is not required to check and create.

            - JarClassLoader?

            - L2LoginServer

            - GameStatusThread?

            - LoginStatusThread?

            - Base64

            - Log

        - Potential NPEs fixed in other way:

            - L2ControllableMobAI

            - PostBBSManager

            - L2EffectZone

            - RequestGMCommand

            - BlowFishKey?

            - DBInstallerConsole

        - Avoiding FastList/FastMap? where synchronization is not required:

            - SkillTreesData?

            - UITable

            - TerritoryWarManager?

            - L2CastleMagicianInstance

            - L2FishermanInstance

            - L2FortSupportCaptainInstance

            - L2NpcInstance

            - L2PcInstance

            - L2TrainerHealersInstance

            - L2TransformManagerInstance

            - L2VillageMasterInstance

            - Castle

            - Fort

        - Simplified code:

            - ConditionPlayerCanSweep?

            - Castle

            - DBInstallerConsole

            - Base64

        - Flagging code that need to be rewritten:

            - L2Attackable

- BETA: Minor Changes in the Builders for Ant Zip Task.

- BETA: Formatting Multisell related classes and minor changes.

- BETA: Misc fixes:

        - L2DatabaseFactory addressing the Double-Checked Locking problem.

            - ​Double-checked locking: Usage in Java

            - ​Double-Checked Locking

        - SevenSigns? writing to static field from instanced method.

        - SevenSignsFestival? unnecessary Math operation, NPE vulnerability.

        - Territory writing to static field from instanced method.

        - GeoEditorListener? writing to static field from instanced method.

        - HandysBlockCheckerManager? incorrect lazy initialization.

        - MercTicketManager? incorrect lazy initialization (double check and lock).

        - RaidBossSpawnManager? NPE vulnerability.

        - TerritoryWarManager? unnecessary Math operations.

        - WalkingManager? NPE vulnerability, shouldn't continue if document couldn't be parsed.

        - L2Character:

            - Addressing the Double-Checked Locking problem.

                - _attackByList

                - _chanceSkills

            - NPE vulnerability.

        - L2ClanHallDoormenInstance addressing the Double-Checked Locking problem.

        - L2PcInstance:

            - Addressing the Double-Checked Locking problem.

                - _teleportWatchdog

                - _notifyQuestOfDeathList

            - NPE vulnerability.

            - Unnecessary Math (should have been removed in [5268]).

        - L2TamedBeastInstance writing to static field from instanced method.

        - Castle NPE vulnerability.

        - L2SkillSummon unnecessary Math.

        - L2EffectZone addressing the Double-Checked Locking problem.

            - _task

            - _skills

        - CharacterRestore? exception not thrown.

        - RequestReplySurrenderPledgeWar? NPE vulnerability.

        - RequestRestartPoint? NPE vulnerability.

        - TaskManager? implements equals(Object) but not hashCode().

        - Point3D if set method is synchronized then get method should be synchronized.

        - GameServerRegister? NPE vulnerability.

        - LanguageControl? NPE vulnerability, now using ARM.

        - LocalizationParser? NPE vulnerability.

        - Base64 NPE vulnerability.

        - BaseRecievePacket? NPE vulnerability.

        - ​DateFormat is not thread-safe

            - ItemAuctionInstance? DateFormat? shouldn't be static, it's not thread safe.

            - FaenorParser? DateFormat? shouldn't be static, it's not thread safe.

            - GMAudit DateFormat? shouldn't be static, it's not thread safe.

            - Note: If the performance drops (memory leaks), FastDateFormat? from Apache Commons Lang could be used which is thread-safe.

 

  • Thanks 1
Posted

Update with L2jServer BETA 8804 on May 1

Fixed in this BETA:     

- BETA: Improvements for "database_installer.sh" (thanks nonom for testing), also some updates for "database_installer.bat".

- BETA: A minor typo fix for [5292]

- BETA: Targetable by default

- BETA: Implementing the rest of isTargetable thanks VlLight?

  Also a little bit cleanup.

- BETA: Formatting:

        - Server class.

        - L2DatabaseFactory formatting and JavaDocs?.

- BETA: Formatting:

    - Pathfinding related classes.

    -Script related classes.

    -Scripting related classes.

    - Faenor related classes.

    - Scriptengine (listeners) related classes.

    - Security related classes.

    - Game server util related classes.

  Note: As I said in previous commits, think about this formatting like one way ticket, and patches will be more readable and cleaner in future.

- BETA: Misc fixes:

        - Minor typo fix from [5284], thanks tukune for report.

        - Missing formatting in ConditionTargetWeight?, now all conditions are formatted.

        - More JavaDocs? fixes in Quest related classes by jurchiks!

- BETA: Increasing known list for walker npcs to prevent from seeing them on wrong positions or not seeing them at all.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • This update resaves 25_25 from the original (with sounds) (without the cave below) Some emitter fixes (removed waterfalls with high-poly meshes) The geodata is old, but it works Everything else is unchanged Download P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.  
    • GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
    • 我们感谢您的 反馈 并希望让服务变得更加 优秀! 如果您使用过我们的服务并愿意分享您的体验(任何体验——积极或建设性),请在Trustpilot上留下评价,并获得$1作为感谢。 链接: https://www.trustpilot.com/review/socnet.pro 如何获得奖励: 1. 前往Trustpilot并留下您的评价 2. 向我们发送发布确认截图,以及带有与评价用户名一致的授权账户截图。 3. 指定哪个商店应收到这 $1 奖励。根据商店不同,可能需要您的用户名/电子邮箱。 您的反馈帮助我们成长,并让项目对社区中的每一位成员变得更好。感谢您与我们同行! 条款: 此活动仅适用于一个唯一用户。不允许多账号行为。 项目有效链接: 数字商品商店(网站): 前往 商店 Telegram 机器人: 前往 – 通过 Telegram 方便访问商店。 虚拟号码服务: 前往 用于购买 Telegram Stars 的 Telegram 机器人: 前往 – 在 Telegram 中快捷且优惠地购买 Stars。 SMM 面板: 前往 – 推广您的社交媒体账户。 我们想向您展示当前的 促销和特别优惠列表 用于购买我们提供的产品与服务: 1. 您可在首次购买时使用优惠码:SOCNET(15% 折扣) 2. 获得 $1 商店余额或 10–20% 折扣——只需在我们网站注册后,按照模板填写您的用户名:“SEND ME BONUS, MY USERNAME IS...”并在我们的论坛主题中发布! 3. 首次启动 SMM 面板可获得 $1:只需在我们的网站(Support)提交主题为 “Get Trial Bonus” 的工单。 4. 我们的 Telegram 频道以及 Stars 购买机器人中每周都有 Telegram Stars 抽奖! 新闻: ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp 频道: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器: https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock