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Posted

L2j GoD Edition! When it's going to be released?

 

This question is made every year here on L2j and the answer is the same:

SOON©, NO ETA AVAILABLE...

it will probably take a while...

 

1V8Wd.gif

 

 

We will wait for the official NA GoD Release before doing anything, As you know there wont be PTS for GoD, so we will start to work from the retail release on this 30th of November

 

Some PROtips:

  Remind your players to DONT use the new NC Launcher to run the game, if they update their client they will be not able to log into your server.

    BE PATIENT, it usually takes a couple of weeks but it could take longer, remember that Devs work on their free time and this "time" is subject to changes.

    Dont try to annoy hurry us with new topics every day asking us for WHEN is going to be released, subscribe to our RSS Feed and stay tunned.

    First Public Release is always buggy take that into account, once the first release is launched you should monitor and wait for a couple of extra weeks while the open test is being done and any critical bugs fixed.

    If <insert l2j fork name here> released GoD before us, dont panic and refer to #3, we are working hard to get it done the right way, some other forks may hurry a release before us using unstable builds just to be the "first ones", our methodology is to release STABLE builds, so we ask a bit of your patience.

 

 

By the way, now that BETA branch is public everyone is invited to help us with the beta testing and bug fixing!

 

This is the biggest update ever on L2 and it will take a massive a-beep-t of work to get it done, starting with something so basic like the spawnlist that needs to be completely redone...

 

 

------------------------------------------------------------------------------------------------------------------------------------

Also, "YOU" the one reading this, feel free to link/copy/quote this reply to anyone else that ask about GoD on the next couple of weeks, your help is appreciated.

------------------------------------------------------------------------------------------------------------------------------------

Posted

Currently there is a huge skill rework to match official server. Hi5 development is still ongoing and GoD havent started yet until rework is done.

 

Hi5 will still receive fixes, but new content will be hard to implement due lack of retail information, even yet, some features could still be added.

 

But again, we lack some manpower to do this, community help to finish pending features would be welcome.

  • 2 weeks later...
Posted

Update with L2jServer BETA 8596

Fixed in this BETA:                   

- BETA: Updating FuncEnchant? (missing bonus for two-hand weapons and few improvements to reduce code).

- BETA: Disabled auto validation for HTML files due L2 HTML files don't follow standards.

- BETA: L2J Event Engine - managers unspawn and event dir fixes.

- BETA: Chance skills trigger on reflected damage fix.

- BETA: SpawnZones? now in a proper folder and with XSD file.

- BETA: Few missing XSD files.

- BETA: Empty XSD files for Items/Skills? to avoid warnings.

- BETA: L2J Event Engine - fixes, optimisations and html visual changes.

- BETA: Missing license in few quests, thanks nonom.

Posted

Update with L2jServer BETA 8600

Fixed in this BETA:                 

- BETA: In H5 for the Spear weapons of S84-Grade or higher, the stats for special abilities of Haste is increased from 9% to 11%.

- BETA: Missing bypass in magician-2.htm file, thanks u3games.

- BETA: Tax Zones for future usage. 

- BETA: Fixing problems at L2Event when DATAPACK_ROOT isnt set in the config. (thanks nonom)

Posted

iz  good and wirk verry nice iwas hawe problems to add ur buffer  i get  this error

  [Err] 1136 - Column count doesn't match value count at row 1 

  TY nice work

Posted

Update with L2jServer BETA 8607

Fixed in this BETA:                 

- BETA: Fixing "Three Bridges Arena" minZ.

- BETA: Fantasy Isle Chairs (for future usage).

- BETA: Collision, Height and type for some NPCs.

- BETA: Let's comment spawn type="entrance" in clan hall zones (until support is done), to avoid warnings during server startup.

- BETA: Fixing some "qn" in quests, thanks nonom.

- BETA: NPC shift action improvements:

    Heading is now displayed.

    Collision Radius is now displayed.

    Collision Height is now displayed.

Useful for debug new NPCs.

- BETA: Removed PeaceZone? sysmsg (is not used in H5 at least).

- BETA: Unhardcoded more things in Zones.

- BETA: Chairs should not require castle.

- BETA: Event Drop List OOP rework:

    Backward compatible.

    With support for one single item.

    Cleaner and formatted.

Now is possible to initialize all event drops statically for an event and keep them in one single array.

The old "constructor" is still present, but I'd recommend the use of the OOP form.

- BETA: Unhardcoded few things in Zones and Cleanup.

- BETA: L2TIntObjectHashMap updates. Fixes deadlock on server shutdown.

- BETA: Fixing Recommendation bonus to give bonus EXP/SP

Posted

- BETA: L2TIntObjectHashMap updates. Fixes deadlock on server shutdown.

 

And http://trac.l2jserver.com/changeset/5118

 

L2World's objects debug fix thanks nik for report.

 

Are the most performance-wise fixes from the last 30 days :D

 

Anyway you should update to 5121 a.s.a.p.

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    • +8? Isnt +5 max per one stat?
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