Good luck with your project - from the moment you take pleasure, it's the essential.
If you manage to improve performance over specific points compared to L2J (knownlist, geoengine, movement,...), don't hesitate to share back on your topic what/why you did it and the actual performance gain, if measured.
Question
papuna
My Next problem is proff cat.
Class master config look likes:
#-------------------------------------------------------------
# Class Master
#-------------------------------------------------------------
# Config for special Class Master npc that can change players occupation
# If you need change occupation only use quest then set this to False (Default)
# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...
# Examples:
#
# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
# 1st occupation change for 100.000 Adena (item id 57)
# 2nd occupation change for 1.000.0000 Adena (item id 57)
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
#
# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
# 1st, 2nd, 3rd occupation change for free, without rewards
ConfigClassMaster = False
# Spawn Class Master npc if you have any in spawnlist. Default = False
SpawnClassMaster = True
# Allows Strider Update
ClassMasterUpdateStrider = False
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