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ΠΑΙΔΙΑ ΕΧΩ ΜΑΖΕΨΕΙ ΚΑΠΟΥ ΣΤΑ 3,500 ΕΥΡΩ ΑΠΟ ΤΟ ΣΤΟΙΧΗΜΑ :P ΚΑΙ ΣΚΕΦΤΟΜΑΙ ΝΑ ΔΩΣΩ ΑΡΚΕΤΑ ΧΡΗΜΑΤΑ ΓΙΑ ΕΝΑΝ ΟFF ΕPILOGUE/FINAL ΣΕΡΒΕΡ...ΑΚΟΥΣΤΕ ΠΩΣ ΕΧΩ ΣΚΕΦΤΕΙ ΤΗΝ ΦΙΛΟΣΟΦΙΑ ΤΟΥ SERVER!

ΚΑΤΑΡΧΗΝ,ΠΟΤΕ ΔΕΝ ΘΑ ΕΙΝΑΙ ΚΑΝΕΝΑΣ 100% ΕΤΟΙΜΟΣ ΟΥΤΕ ΑΠΟ ENCHANT ΟΥΤΕ ΑΠΟ ΟΠΛΑ!ΜΙΑΣ ΚΑΙ ΤΟ ENCHANT ΘΑ ΕΙΝΑΙ ΠΟΛΥ ΧΑΜΗΛΟ ΑΛΛΑ ΜΕ ΜΑΞ ENCHANT 65535...ΜΕ SAFE 3 MAX 65535 KAI RATES:

Normal 45%

Crystal 50%

Blessed 60%

 

ΩΣΤΕ ΝΑ ΤΟ ΣΚΕΦΤΕΤΑΙ ΚΑΛΑ ΚΑΠΟΙΟΣ ΠΡΙΝ ΚΑΝΕΙ ENCHANT ΚΑΙ ΝΑ ΜΗΝ ΦΤΑΣΕΙ ΠΟΤΕ ΤΟ MAX ΚΑΙ ΒΑΡΕΘΕΙ ΤΟΝ SERVER...ΣΑΦΕΣΤΑΤΑ ΤΑ BLESSED ΘΑ ΕΙΝΑΙ ΠΙΟ ΔΥΣΚΟΛΑ ΕΝΩ ΤΑ  CRYSTAL ΙΣΩΣ ΠΟΥΛΟΥΝΤΑΙ ΜΕ ΑΝΤΙΚΕΙΜΕΝΑ ΠΟΥ ΦΑΡΜΑΡΟΝΤΑΙ!ΤΑ ΒLESSED ΕΠΕΙΣΗΣ ΑΛΛΑ ΣΑΦΩΣ ΠΙΟ ΔΥΣΚΟΛΑ....

 

ΤΩΡΑ ΤΟ CUSTOM ΤΟΥ SERVER ΘΑ ΕΙΝΑΙ ΟΤΙ ΘΑ ΑΛΛΑΖΟΥΜΕ ΟΠΛΑ ΚΑΘΕ ΕΒΔΟΜΑΔΑ Η ΚΑΘΕ ΜΗΝΑ ΜΙΑΣ ΚΑΙ ΤΑ ΟΠΛΑ ΘΑ ΕΙΝΑΙ ΟΛΑ <<COMMON ITEMS>>ΚΑΙ ΘΑ ΕΞΑΦΑΝΙΖΟΝΤΑΙ ΜΕΤΑ ΑΠΟ ΕΝΑ ΔΙΑΣΤΗΜΑ ΚΑΙ ΘΑ ΠΑΙΡΝΟΥΝ ΤΗΝ ΘΕΣΗ ΤΟΥΣ ΑΛΛΑ CUSTOMS...

Αrmors CUSTOMS ΘΑ ΥΠΑΡΧΟΥΝ ΑΛΛΑ ΘΑ ΕΧΟΥΝ ΠΙΟ ΩΡΑΙΟ DESIGN ΚΑΙ ΕΛΑΧΙΣΤΟ BONUS ΑΠΟ ΤΙΣ VESPER...ΑΥΤΕΣ ΕΙΝΑΙ ΟΙ ΑΡΧΙΚΕΣ ΙΔΕΕΣ ΕΣΑΣ ΠΩΣ ΘΑ ΣΑΣ ΦΑΙΝΟΤΑΝ?

 

sorry k apo mena alla  /fail.

 

gt dn kaneis enan x7 san ton extreme Tempest

Posted

prota apolla me kamia panagia dn xreiazesai 3k euro gia na ftiakseis l2 server. Pes 200 euro (TO POLY) gia to pack. pes kai 1000 euro k proplirwneis pollous mines gia to dedi. Ta alla 2300 ti tha ta kaneis? Egw eimai ts apopsis an thes na anoikseis l2 server aksiopoihse kapio pososto ton xrimatwn s (mikro pantws) kai ta ipoloipa krata ta. lol

Posted

εγώ σου λέω κράτα τα λεφτά και ferrari να έχεις πάντα χρειάζονται. πάρε ένα super pc στήσε το με τα καλύτερα κομμάτια τι να το κάνεις το l2 <.< με το ζόρι 100 ευρώ θα άξιζε να δώσεις

 

αφού αμάξι έχεις πάρε super pc με ξεχοριστά κομμάτια διαλεγμένα από εσένα

 

PISTEYW oti to pc mou einai toumpano hdh :P

genika eimai se kalh oikonomikh katastash!

Posted

emena m arese etc pws to akousa..

 

to enchant to pires apo ton elite sigoura....

 

episis an ta custom eksafanizonte apo tous paiktes kai einai akriva kaneis dn 8a 8elei na ta parei k dn 8a aksizei..

 

kata ta alla m arese :p 8a embena na paiksw

 

sto l2 elite ta enchant prepei na einai kapws etsi:

weapon: 58 - 60%

armor: 52 - 54%

jewels: 45-48%

Posted

PISTEYW oti to pc mou einai toumpano hdh :P

 

no way =)

 

Όταν λέμε top λέμε...

 

 

Kάρτα γραφικών

http://www.amd.com/us/products/desktop/graphics/ati-radeon-hd-5000/hd-5970/Pages/ati-radeon-hd-5970-overview.aspx

 

Solid State Disk

http://www.e-shop.gr/show_per.phtml?id=PER.320677

 

CPU

http://www.e-shop.gr/show_per.phtml?id=PER.559976

 

Οθόνη

http://www.e-shop.gr/show_per.phtml?id=PER.168079

 

 

 

 

και άλλα  :D

Posted

 

Οτι να ναι μιλαμε.... Ε-Λ-Ε-Ο-Σ

Posted

Οτι να ναι μιλαμε.... Ε-Λ-Ε-Ο-Σ

Sovara milas palikari?
Posted

 

 

 

Sumfwnw apolita me to palikari!!

Πλάκα κάνεις ; Υπάρχει κάτι πιο σημαντικό από το l2 στη ζωή ;

Posted

GTP ise agori m, o alos 9a boukoni mexri na kani ena kalo + k ola 9a spane k 9a figi apo tn srvr, klasikos elinas high rater

k adi na kanis srvr ego leo pare ena kalo pc i kratata g otan pas 18 na paris autokinito

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    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? 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