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[HELP] Dances level 2


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Posted

Hello!

 

I have a l2j interlude server and i want to know how can i create lvl 2 dances and autolearn them on bladedancer...

If you know... please say it like for newbies....because i understrand very hard...

 

 

TY!

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  • 0
Posted

well i think,because i never did it,that u must insert first in navicat(or whatever database u use) lines for lv 2 of the dances u want to lv up,then u must make a new skill(lv 2 dance) with attributes etc then insert it on skill tree and u are done.I think u must do that,wait for a dev^^

  • 0
Posted

1) data/stats/skills/ create new xml with your id, create new dance with your id, add better stats...

2) Go to system, find all skills blabalbal and add your new dance there...

3) navicat open skill_trees.sql add skills to blade dancer.

 

Dadam... You have dance 2 lvl, wow its amazing :O :D

  • 0
Posted

i created new skill(i dont know if is good)... and put in skill tree...after i edited skillgrp and skillname-e from system

 

i restarted the server and don't work...

 

some1 who knows for sure how i must do please tell :D

 

 

edit1: aaa u posted when i write my pots omg :))

 

 

edit2:  bauwbas i did like u said first time and doesn't work :|

 

  • 0
Posted

in my database doesn't exist table name skills... just skill_learn, skill_spellbook, skill_trees

 

 

edit1: i restarted the server and the skill does not apear to bladedancer skills...

  • 0
Posted

no, no...

1) Go to your skill folder, my default (c:/server/gameserver/data/skills), then create new xml, for example 9000-9900.xml

open it, add create new dance lvl 2 from id 9000...

2) Go to system and add new dances into skillname-e, skillgrp

3) open navicat, ant open skill_tees table, add your new dance to blade dancer...

 

Done.

  • 0
Posted

no, no...

1) Go to your skill folder, my default (c:/server/gameserver/data/skills), then create new xml, for example 9000-9900.xml

open it, add create new dance lvl 2 from id 9000...

2) Go to system and add new dances into skillname-e, skillgrp

3) open navicat, ant open skill_tees table, add your new dance to blade dancer...

 

Done.

 

+1

  • 0
Posted

i did like this:

 

First i created the xml file

 

9900-9999

<?xml version='1.0' encoding='utf-8'?>

<list>

<skill id="9906" levels="2" name="Dance of the Warrior" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  3600 3600 3600 3600 3600 153 158 164 169 175

  180 186 191 197 202 208 213 219 224 230

  235 241 246 252 257 263 268 274 279 285

  </table>

  <table name="#ench2MpConsume">

  1 1 1 55 53 52 51 50 48 47

  46 45 43 42 41 40 39 37 36 35

  34 32 31 30 29 27 26 25 24 22

  </table>

  <set name="mpConsume" val="1"/>

  <set name="nextDanceCost" val="30"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillRadius" val="1000"/>

  <set name="reuseDelay" val="10000"/>

  <set name="hitTime" val="0"/>

  <set name="skillType" val="BUFF"/>

  <set name="isDance" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="523"/>

  <enchant1 name="aggroPoints" val="655"/>

  <enchant2 name="aggroPoints" val="655"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect name="Buff" time="3600" count="1" val="0">

      <mul order="0x30" stat="pAtk" val="1.24"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" count="1" val="0">

      <mul order="0x30" stat="pAtk" val="1.24"/>

    </effect>

  </enchant1for>

</skill>

<skill id="9907" levels="2" name="Dance of Inspiration" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  125 131 136 142 147 153 158 164 169 175

  180 186 191 197 202 208 213 219 224 230

  235 241 246 252 257 263 268 274 279 285

  </table>

  <table name="#ench2MpConsume">

  1 57 56 55 53 52 51 50 48 47

  46 45 43 42 41 40 39 37 36 35

  34 32 31 30 29 27 26 25 24 22

  </table>

  <set name="mpConsume" val="1"/>

  <set name="nextDanceCost" val="30"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillRadius" val="1000"/>

  <set name="reuseDelay" val="10000"/>

  <set name="hitTime" val="2500"/>

  <set name="skillType" val="BUFF"/>

  <set name="isDance" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="438"/>

  <enchant1 name="aggroPoints" val="655"/>

  <enchant2 name="aggroPoints" val="655"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect name="Buff" time="3600" count="1" val="0">

      <add order="0x40" stat="accCombat" val="8"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" count="1" val="0">

      <add order="0x40" stat="accCombat" val="8"/>

    </effect>

  </enchant1for>

</skill>

<skill id="9908" levels="2" name="Dance of the Mystic" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  125 131 136 142 147 153 158 164 169 175

  180 186 191 197 202 208 213 219 224 230

  235 241 246 252 257 263 268 274 279 285

  </table>

  <table name="#ench2MpConsume">

  1 57 56 55 53 52 51 50 48 47

  46 45 43 42 41 40 39 37 36 35

  34 32 31 30 29 27 26 25 24 22

  </table>

  <set name="mpConsume" val="1"/>

  <set name="nextDanceCost" val="30"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillRadius" val="1000"/>

  <set name="reuseDelay" val="10000"/>

  <set name="hitTime" val="0"/>

  <set name="skillType" val="BUFF"/>

  <set name="isDance" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="467"/>

  <enchant1 name="aggroPoints" val="655"/>

  <enchant2 name="aggroPoints" val="655"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect name="Buff" time="3600" count="1" val="0">

      <mul order="0x30" stat="mAtk" val="1.4"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" count="1" val="0">

      <mul order="0x30" stat="mAtk" val="1.4"/>

    </effect>

  </enchant1for>

</skill>

<skill id="9909" levels="2" name="Dance of Fire" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  125 131 136 142 147 153 158 164 169 175

  180 186 191 197 202 208 213 219 224 230

  235 241 246 252 257 263 268 274 279 285

  </table>

  <table name="#ench2MpConsume">

  1 57 56 55 53 52 51 50 48 47

  46 45 43 42 41 40 39 37 36 35

  34 32 31 30 29 27 26 25 24 22

  </table>

  <set name="mpConsume" val="1"/>

  <set name="nextDanceCost" val="30"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillRadius" val="1000"/>

  <set name="reuseDelay" val="10000"/>

  <set name="hitTime" val="0"/>

  <set name="skillType" val="BUFF"/>

  <set name="isDance" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="379"/>

  <enchant1 name="aggroPoints" val="655"/>

  <enchant2 name="aggroPoints" val="655"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect name="Buff" time="3600" count="1" val="0">

      <mul order="0x30" stat="cAtk" val="1.8"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" count="1" val="0">

      <mul order="0x30" stat="cAtk" val="1.8"/>

    </effect>

  </enchant1for>

</skill>

<skill id="9910" levels="2" name="Dance of Fury" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  125 131 136 142 147 153 158 164 169 175

  180 186 191 197 202 208 213 219 224 230

  235 241 246 252 257 263 268 274 279 285

  </table>

  <table name="#ench2MpConsume">

  1 57 56 55 53 52 51 50 48 47

  46 45 43 42 41 40 39 37 36 35

  34 32 31 30 29 27 26 25 24 22

  </table>

  <set name="mpConsume" val="1"/>

  <set name="nextDanceCost" val="30"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillRadius" val="1000"/>

  <set name="reuseDelay" val="10000"/>

  <set name="hitTime" val="0"/>

  <set name="skillType" val="BUFF"/>

  <set name="isDance" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="549"/>

  <enchant1 name="aggroPoints" val="655"/>

  <enchant2 name="aggroPoints" val="655"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect name="Buff" time="3600" count="1" val="0">

      <mul order="0x30" stat="pAtkSpd" val="1.30"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" count="1" val="0">

      <mul order="0x30" stat="pAtkSpd" val="1.30"/>

    </effect>

  </enchant1for>

</skill>

<skill id="9911" levels="2" name="Dance of Concentration" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  125 131 136 142 147 153 158 164 169 175

  180 186 191 197 202 208 213 219 224 230

  235 241 246 252 257 263 268 274 279 285

  </table>

  <table name="#ench2MpConsume">

  1 57 56 55 53 52 51 50 48 47

  46 45 43 42 41 40 39 37 36 35

  34 32 31 30 29 27 26 25 24 22

  </table>

  <set name="mpConsume" val="1"/>

  <set name="nextDanceCost" val="30"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillRadius" val="1000"/>

  <set name="reuseDelay" val="10000"/>

  <set name="hitTime" val="0"/>

  <set name="skillType" val="BUFF"/>

  <set name="isDance" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="495"/>

  <enchant1 name="aggroPoints" val="655"/>

  <enchant2 name="aggroPoints" val="655"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect name="Buff" time="3600" count="1" val="0">

      <mul order="0x30" stat="mAtkSpd" val="1.6"/>

      <sub order="0x40" stat="cancel" val="80"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" count="1" val="0">

      <mul order="0x30" stat="mAtkSpd" val="1.6"/>

      <sub order="0x40" stat="cancel" val="80"/>

    </effect>

  </enchant1for>

</skill>

<skill id="9912" levels="2" name="Dance of the Vampire" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench1time">

  125 131 136 142 147 153 158 164 169 175

  180 186 191 197 202 208 213 219 224 230

  235 241 246 252 257 263 268 274 279 285

  </table>

  <table name="#ench2MpConsume">

  1 57 56 55 53 52 51 50 48 47

  46 45 43 42 41 40 39 37 36 35

  34 32 31 30 29 27 26 25 24 22

  </table>

  <set name="mpConsume" val="1"/>

  <set name="nextDanceCost" val="30"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillRadius" val="1000"/>

  <set name="reuseDelay" val="10000"/>

  <set name="hitTime" val="0"/>

  <set name="skillType" val="BUFF"/>

  <set name="isDance" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="aggroPoints" val="655"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect name="Buff" time="3600" count="1" val="0">

      <add stat="absorbDam" val="16" order="0x60"/>

    </effect>

  </for>

  <enchant1for>

    <effect name="Buff" time="#ench1time" count="1" val="0">

      <add stat="absorbDam" val="16" order="0x60"/>

    </effect>

  </enchant1for>

</skill>

</list>

 

Tell me if is any error...

 

 

After that i edited my skillgrp and i put this:

9906 2 1 60 -1 1 2.500000 3 N skill.phenomenon.271 icon.skill0271 0 0 0 0 8 10

9907 2 1 60 -1 1 2.500000 3 N skill.phenomenon.272 icon.skill0272 0 0 0 0 8 10

9908 2 1 60 -1 1 2.500000 3 N skill.phenomenon.273 icon.skill0273 0 0 0 0 8 10

9909 2 1 60 -1 1 2.500000 3 N skill.phenomenon.274 icon.skill0274 0 0 0 0 8 10

9910 2 1 60 -1 1 2.500000 3 N skill.phenomenon.275 icon.skill0275 0 0 0 0 8 10

9911 2 1 60 -1 1 2.500000 3 N skill.phenomenon.276 icon.skill0276 0 0 0 0 8 10

9912 2 1 60 -1 1 2.500000 3 N icon.skill0310 0 0 0 0 8 10

 

tell me if is any errot..

 

 

after that i edited my skillname-e i added this:

9906 2 Dance of the Warrior Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. none none

9907 2 Dance of Inspiration Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. none none

9908 2 Dance of the Mystic Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. none none

9909 2 Dance of Fire Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. none none

9910 2 Dance of Fury Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. none none

9911 2 Dance of Concentration Temporarily decreases party members' magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. none none

9912 2 Dance of the Vampire Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill. none none

 

and at last i added to skill_tree this:

 

INSERT INTO `skill_trees` VALUES (107, 9906, 2, 'Dance of Warrior', 170000, 77);

INSERT INTO `skill_trees` VALUES (107, 9907, 2, 'Dance of Inspiration', 67000, 77);

INSERT INTO `skill_trees` VALUES (107, 9908, 2, 'Dance of Mystic', 89000, 77);

INSERT INTO `skill_trees` VALUES (107, 9909, 2, 'Dance of Fire', 43000, 77);

INSERT INTO `skill_trees` VALUES (107, 9910, 2, 'Dance of Fury', 200000, 77);

INSERT INTO `skill_trees` VALUES (107, 9911, 2, 'Dance of Concentration', 167000, 77);

INSERT INTO `skill_trees` VALUES (107, 9912, 2, 'Dance of Vampire', 2170000, 77);

 

 

 

And doesn't work...I restart the server and its no error in gameserver or anywhere ... i create char bladedancer... update classes and i dont see any dance lvl 2....WHAT'S WRONG?

 

 

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