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[Help]Den boro na bo sto game


Vkouk

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Kalispera pedia.Etimazo ena pack.Eno exo ftiaksi ta config ola den boro na mpo.local panta.

GameServer Config:

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname= 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname= 127.0.0.1

# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Packet Handler Debug
# DO NOT CHANGE IT
PacketHandlerDebug = False

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999

 

LoginServer Config:

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname= 127.0.0.1

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname= 127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*

# The port on which login will listen for GameServers
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=10

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

 

Oso pio grhgora ginete apantise.Ty

 

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Ta configs sou einai mia xara . Den einai to problima ekei.

Alla?Kai sto l2.ini exo valei 127.0.0.1 ta panta ola(Alefantos :P )

den 3ero ti alo na kano

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Alla?Kai sto l2.ini exo valei 127.0.0.1 ta panta ola(Alefantos :P )

den 3ero ti alo na kano

 

Sou kolaei ekei pou epilegeis ton server i ekei pou sou zitaei username kai password?

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Sou kolaei ekei pou epilegeis ton server i ekei pou sou zitaei username kai password?

Exthes kolouse eki pou patages Ok gia na mpis na kanis char etc.Smr eki pou vazis username and pass

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Exthes kolouse eki pou patages Ok gia na mpis na kanis char etc.Smr eki pou vazis username and pass

 

Exeis kanena error sto gameserver console? Otan bazeis username/pass ?

 

Ta configs pantos eine mia xara . Den eine ekei to problima ..

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Exeis kanena error sto gameserver console? Otan bazeis username/pass ?

 

Ta configs pantos eine mia xara . Den eine ekei to problima ..

Oxi tpt kanena error.Ola eine mia xara

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# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime=15

 

kanto 0

To kana kai auto.Pali tpt.Kolaei eki p patao gia na emfanisti o char etc.Arxizi kai m thn dini agria.

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ego exo to idio akrivos provlima. X8es otan to eixa local itan mia xara. Simera me ta ports itan ola ok ekana kai ta configs swsta(opos m eipe enas filos ta ip) alla den mporw na mpo kolaei ekei p zitaei user kai pass.

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ego exo to idio akrivos provlima. X8es otan to eixa local itan mia xara. Simera me ta ports itan ola ok ekana kai ta configs swsta(opos m eipe enas filos ta ip) alla den mporw na mpo kolaei ekei p zitaei user kai pass.

dokimase na baleis anti gia tin 127.0.0.1  auto  *

pros leas :port forword ekanes ??

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akou.. sto gameserver.config sto ExternalHostname bale tin no-ip s kai sto kato.. pigene enarksi-ektelesi kai pata cmd 8a s aniksi 1 koutaki ekei pata ipconfig kai 8a s bgali 3 epiloges.. ekei p s lei ip kanto antigrafi to noumero p s lei kai balto sto InternalHostname.

Elpizw na boithisa.

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