Jump to content

se pion server exete akousei oti exoune ginei ta perisotera Hacks  

43 members have voted

  1. 1. se pion server exete akousei oti exoune ginei ta perisotera Hacks

    • L2DeathWhisper
      4
    • L2Mafia
      11
    • L2Core
      21
    • L2Nemesis
      2
    • L2Smiles
      0
    • L2Rivals
      1
    • L2Pride
      0
    • L2Crew
      3
    • L2Eminence
      0
    • L2Emerland
      1


Recommended Posts

Posted

gia mena core..alla ayto pou lete gia ton mafia kata tin gnwmi mou..!! den exei bug's (pola) apla eixe polu donate me trela stats kai p.x emena me full dynasty ir8e i SerreaOrea kai mou ekase 1,789,325 dmg(kapou eky )....ayta den ine bug's apla skato donator's {milaw panta gia ton KvN pou exw pezei gia tous alous den xerw...}

Posted

 

asto o dw apotixia pliros..

Ama o DW itan apotuxia  oloi oi alloi ti itane(k einai)?Server san to dw den 8a ksananoiksei(osoi asxoli8ikan me ton server 8a katalavoune).Apla sto telos ton vare8ikane oi admins.
Posted

koita o pio bugarismenos server einai o mafia me tn core... oi pio buggarismenoi.. egw aftous tous dio lew pio bugariesmenous...

Posted

dn pisteuo  o core na einai toso oso o mafia

 

eno ton mafia ton leme os enan apo tous kaliterous server xoris bug kai tetia [dld tetia akougontai] douleuei ena bug apo ta pio geleia gia apiro hp eleos dld

Posted

vsk o mafia eixe polla bug...twra o core htan sto 10000% full bug...alla o mafia ta fixare k auto ti 3erw k o core ta fixare ...

o mafia eixe kai exei bugs kai exei kati bug ... ase... o core toulaxiston ta fixare kapia stigmi o mafia dn kanei tpt gt dn exei admin na ta diorthosei.. o admin tou pia einai sto ipourgeio oikonomias
Posted

ti na aksizi na peksis se server pou pianoun hack mwre :S eleos na poume kai opios dn kserei apo hack na katsi na ti gamiete oli mera gia na farm kanonika kai pali ton hacker dn tha ton ftasi pote :S kai giafto prospathisa kai piga kai egw stin katigoria ton hack kai twra se opion server mpenw ksenerono pezo 1-2 wres kai bb :)

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Dude, seriously , how are you okay with publishing something like this as a public repo? I spent just 30 minutes reviewing your source code and already managed to bypass your API wall on the admin routes. You really need to rethink your server to client logic. What's the point of saving data both to your API and to the user's database? You first fetch the servers from your API and then save them to the database. What’s stopping someone from simply fetching their server data directly from the database and bypassing all the API logic? The client you provide as a public repo should only act as a wrapper around your service API and that's it. The API should handle all the logic, including connecting to the corresponding servers based on  authentication key requests and so on. I don't even want to get started on the fact that your codebase is a complete mess...... unused variables  everywhere, empty classes, and zero input validation. Anyone can pass whatever payload they want without restrictions. You seriously need to fix these issues before some poor guy who has no idea ends up buying your service. And don’t even start with "I'm still waiting for my server to get hacked" because  no one is going to waste time trying to hack something that's not even worth the effort. just by checking this im 90% confident someone can find something.  Also, you claim that 250 domains are already using your service? I seriously doubt that.   also LOL   
    • 🌟 Arena Fights – PvP System for Lineage II servers 📋 Overview The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards). It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention. Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.   ⚙️ Features ✅ Full Automation Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE). Reschedules every day at 23:59 for the next day's tournaments. Server restarts during an event? No problem — the system self-detects and continues! ✅ Matchmaking System Smart queue system for 1v1 match creation. Automatic pairing: when two players are queued, a match is instantly created. Validation checks to remove disconnected or invalid players from the queue. ✅ Dynamic PvP Arenas Predefined player teleport locations for fair 1v1 battles. Spectator mode available: players can view live battles through the event interface. ✅ NPC Manager Control Spawns special Arena Manager NPCs during event times. NPCs are deleted when the event finishes to keep the world clean. Multiple Managers can be placed easily. ✅ Robust Player Handling Handles disconnects gracefully: Saves disconnected players. Restores them to a safe location on reconnection. Removes them from the queue or match without crashes or bugs. Players receive a system message upon restoration. ✅ Clean Coding Practices Fully integrated with ThreadPool tasks for efficient, non-blocking performance. Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players). Singleton Pattern ensures only one Arena Manager instance exists. ✅ Visual Enhancements World Announcements during important event phases ("Arena Fights have started!", "Battles are over!"). Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere. ✅ Admin-Friendly Commands Allows NPC broadcast announcements. Easy to check current running matches and spectate them. Display list of ongoing matches dynamically.   📦 Technical Highlights Built with a modular and clean structure. Zero dependency on hardcoded values — everything configurable via the server Config. Handles dynamic spawning and safe deletion of NPCs through SpawnTable. Utilizes InstanceManager to safely handle player instances.   🎯 Why Choose This Arena System? Feature Other           Arena Fights Disconnection handling ❌ ✅ Fully automatic scheduling ❌ ✅ Daily rescheduling ❌ ✅ Manager NPC auto-spawn/despawn ❌ ✅ Queue matchmaking without GMs ❌ ✅ Clean code with thread-safety ❌ ✅ Integrated visual effects (Red Sky) ❌ ✅ Instant spectating capabilities ❌ ✅ 📈 Expandability Can be adapted to reward players with custom currencies (e.g., Arena Trophy). Could integrate ranking systems based on wins/loses. Room to add betting systems for spectators!   🔥 Screenshots / Preview (Optional) Lobby NPC screenshots Battle happening Spectator UI Disconnection restoration notification   💬 Final Words The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost: Player activity Server competitiveness Community engagement   It’s optimized for performance, designed for smoothness, and built for growth.   🛒 Available for purchase! Interested? Contact me and let's make your server shine.   PM me directly for inquiries and purchases. Discord: @Luminous   Pricing: Full License: 70e (One-time payment) Support & Updates: included on full licence
    • As if he's dead? Jesus christ  
  • Topics

×
×
  • Create New...