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This is a tutorial on how to make a material hack for Counter-Strike: Source which should work on most maps and servers unless the map is different or the server has a block on modifications of this type.

 

Introduction

 

A material hack is not actually a hack but a modification of game files (the same thing as a mod). It is a modification to the game files to allow you to see players and weapons through walls and easily see players and weapons when there are not walls in sight. It is basically a Chameleon Skin but justified as a modification instead of a hack so you should be able to get out of VAC bans.

 

Terminology

 

players = models of players

v_weapons = weapons that you see in your hands

w_weapons = weapons that are everywhere but in your hands

 

Tools

 

GCFScape (Nem's Tools [GCFScape - Download])

VTFEdit (Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full])

MSPaint (I will use it for tutorial because seriously, how many people on this forum have PhotoShop or have it cracked. If you really want to be fancy with your editting then go ahead and use PhotoShop or something else.)

Notepad (Quicker to open .vmt and edit than VTFEditor.)

 

Step 1: The Extraction

 

Open GCFScape

Ctrl + O

Go to Steam/steamapps

Double click "counter-strike source shared"

Open "cstrike"

Right click "materials" and select "Extract"

Choose a place to extract the folder "materials"

 

Step 2: The Deletion

 

Open the extracted "materials" folder

Delete the folders "console", "detail", "effects", "environment maps", "FX" and "particle".

 

Step 3: The Change

 

Copy this code

 

"LightmappedGeneric"

{

"$basetexture" "vgui/maps"

"$translucent" 1

}

 

Open every .vmt folder in "brick" with Notepad and replace all the text with the copied code

Do the same for "buildings", "cable", "carpet", "composite", "concrete", "cs_assault", "cs_havana", "cs_italy", "de_aztec", "de_cbble", "de_chateau", "de_dust", "de_nuke", "de_piranesi", "de_prodigy", "de_tides", "de_train", "decals", "dev", "glass", "ground", "halflife", "lights", "liquids", "metal", "nature", "plaster", "props", "stone", "test_speakers", "tile" and finally, "tools".

 

Step 4: The Players

 

Open VTFEdit

Ctrl + I

Open materials/models/player/ct_gign/ct_gign.vtf

Ctrl + E

Change the export place to an easy to access place

Change "Save as file type:" to "PNG Files (*.png)"

Open the exported file in MSPaint

Edit it (easiest way to edit players is to make the whole box 1 colour and keep that colour for CT and a choose different one for T)

Save it

Open VTFEdit again

Ctrl + I

Open .png file

Ctrl + Shift + S

Overwrite "ct_gign.vtf" in the materials/models/player/ct_gign/

Repeat for all models

 

Step 5: The V_Weapons

 

Open VTFEdit

Ctrl + I

Open materials/models/weapons/v_weapons/c4/c4.vtf

Ctrl + E

Change the export place to an easy to access place

Change "Save as file type:" to "PNG Files (*.png)"

Open the exported file in MSPaint

Edit it (easiest way to edit weapons is to make the whole box 1 colour and keep that colour for v_weapons and a choose different one for w_weapons)

Save it

Open VTFEdit again

Ctrl + I

Open .png file

Ctrl + Shift + S

Overwrite "c4.vtf" in the materials/models/weapons/v_weapons/c4/

Repeat for all v_weapons

 

Step 6: The W_Weapons

 

Open VTFEdit

Ctrl + I

Open materials/models/weapons/w_weapons/w_c4/c4.vtf

Ctrl + E

Change the export place to an easy to access place

Change "Save as file type:" to "PNG Files (*.png)"

Open the exported file in MSPaint

Edit it (easiest way to edit weapons is to make the whole box 1 colour and keep that colour for v_weapons and a choose different one for w_weapons)

Save it

Open VTFEdit again

Ctrl + I

Open .png file

Ctrl + Shift + S

Overwrite "c4.vtf" in the materials/models/weapons/w_weapons/w_c4/

Repeat for all w_weapons

 

Step 7: The Hostages

 

Open VTFEdit

Ctrl + I

Open materials/models/hostages/hostage_sheet.vtf

Ctrl + E

Change the export place to an easy to access place

Change "Save as file type:" to "PNG Files (*.png)"

Open the exported file in MSPaint

Edit it (easiest way to edit weapons is to make the whole box 1 colour)

Save it

Open VTFEdit again

Ctrl + I

Open .png file

Ctrl + Shift + S

Overwrite "hostage_sheet.vtf" in the materials/models/hostage/

Repeat for all .vtf files in materials/models/hostage/

 

 

Step 8: The Usage

 

Take your extracted "materials" folder and place it in Steam/steamapps/-insert username-/counter-strike source/cstrike/ and overwrite the original "materials" folder

Go ingame and search for servers where this modification will be accepted and work

Have fun!

 

The Shortcut

 

You can skip Step 1 - Step 3 and only do Step 4 - 7 by downloading an already made Material Hack and change the colours of everything to your liking.

 

Project Transperacy v0.3 can be found at [Material Wall Hack] Project Transparency v0.3. I did not make it nor did Juicy but if you use it give him some  and a thanks if you are too lazy to go onto the original post on Cheat Project and thank Bl1zzard.

 

The Credits

 

Me for making this guide.

D3Scene for housing this guide.

Shubham for getting me my hacked Steam account (mad creds to him, 18 games for free FTW).

Juicy for posting Project Transperacy v0.3 on D3Scene.

Bl1zzard for making Project Transperacy v0.3.

You for reading this guide.

 

Credits to D3scene

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