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Well, a guy here was asking for this code (I explained at the title) and, since I decided to rework on Vago's one, I said "why don't I share it here, in case somebody else needs it too?"

And that's what I'm gonna do.

 

Explanation: Well, this is Vago's Color System but I have: Fixed his bugs, Fixed the patch (by creating a new one), Reworked on the second part by adding PvP settings instead of pk.

So now the whole system works with PvPs.

 

The following code is a rework at l2jteon's color system (as the guy in the topic requested), but of course you can add it in any project without errors.

 

Index: L2JTeon/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- L2JTeon/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 526)
+++ L2JTeon/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -3655,23 +3655,23 @@
	{
		if (Config.PVP_COLOR_SYSTEM_ENABLED)
		{
-			// Check if the character has GM access and if so, let them be.
+			//Check if the character has GM access and if so, let them be.
			if (isGM())
				return;
			{
-				if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT2)))
+				if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2)))
				{
					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1);
				}
-				else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount < (Config.PVP_AMOUNT3)))
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3)))
				{
					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2);
				}
-				else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount < (Config.PVP_AMOUNT4)))
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4)))
				{
					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3);
				}
-				else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount < (Config.PVP_AMOUNT5)))
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5)))
				{
					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4);
				}
@@ -3682,43 +3682,42 @@
			}
		}
	}
-
-	// Custom PVP Color System - End
-	// Custom Pk Color System - Start
-	public void updatePkColor(int pkKillAmount)
+	//Custom PVP Color System - End
+	
+	// Custom PVP Title Color System - Start
+	public void updatePvPTitleColor(int pvpKillAmount)
	{
		if (Config.PK_COLOR_SYSTEM_ENABLED)
		{
-			// Check if the character has GM access and if so, let them be, like above.
+			//Check if the character has GM access and if so, let them be, like above.
			if (isGM())
				return;
			{
-				if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount < (Config.PVP_AMOUNT2)))
+				if ((pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2)))
				{
-					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1);
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT1);
				}
-				else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount < (Config.PVP_AMOUNT3)))
+				else if ((pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3)))
				{
-					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2);
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT2);
				}
-				else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount < (Config.PVP_AMOUNT4)))
+				else if ((pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4)))
				{
-					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3);
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT3);
				}
-				else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount < (Config.PVP_AMOUNT5)))
+				else if ((pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5)))
				{
-					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4);
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT4);
				}
-				else if (pkKillAmount >= (Config.PK_AMOUNT5))
+				else if (pvpKillAmount >= (Config.TITLE_COLOR_FOR_PVP_AMOUNT5))
				{
-					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5);
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT5);
				}
			}
		}
	}
+	//Custom PVP Title Color System - End

-	// Custom Pk Color System - End
-
	/**
	 * Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers.<BR>
	 * <B><U> Concept</U> :</B><BR>
@@ -4727,7 +4726,10 @@
         
		// Add to attacker and increase its PK counter
		setPvpKills(getPvpKills() + 1);
+		
		updatePvPColor(getPvpKills());
+		updatePvPTitleColor(getPvpKills());
+		
		// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
		sendPacket(new UserInfo(this));
	}
@@ -4894,7 +4896,7 @@
		// Add karma to attacker and increase its PK counter
		setPkKills(getPkKills() + 1);
		setKarma(getKarma() + newKarma);
-		updatePkColor(getPkKills());
+		
		// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
		sendPacket(new UserInfo(this));
	}
Index: L2JTeon/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- L2JTeon/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java	(revision 526)
+++ L2JTeon/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java	(working copy)
@@ -267,14 +267,14 @@
		activeChar.checkBanChat(false);
		// restore info about auto herbs loot

-		// Color System checks - Start =====================================================
-		// Check if the custom PvP and PK color systems are enabled and if so ==============
-		// check the character's counters and apply any color changes that must be done. ===
-		if (activeChar.getPvpKills() >= (Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED))
-			activeChar.updatePvPColor(activeChar.getPvpKills());
-		if (activeChar.getPkKills() >= (Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED))
-			activeChar.updatePkColor(activeChar.getPkKills());
-		// Color System checks - End =======================================================
+		// ==========================================================================================================================================================
+        // Color System checks - Start ==============================================================================================================================
+        // Check if the custom PvP color systems are enabled and if so ==============================================================================================
+        // check the character's counters and apply any color changes that must be done. ============================================================================
+        if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills());
+        if (activeChar.getPvpKills()>=(Config.PVP_TITLE_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPTitleColor(activeChar.getPvpKills());
+        // Color System checks - End =================================================================================================================================
+        // ===========================================================================================================================================================

		if (Config.ALLOW_AUTOHERBS_CMD)
			activeChar.getAutoLootHerbs();
Index: L2JTeon/java/net/sf/l2j/Config.java
===================================================================
--- L2JTeon/java/net/sf/l2j/Config.java	(revision 526)
+++ L2JTeon/java/net/sf/l2j/Config.java	(working copy)
@@ -814,50 +814,29 @@
	public static int PK_REWARD_COUNT;

	// ** Colored pvp name system ** //
-	public static boolean PVP_COLOR_SYSTEM_ENABLED;
+	public static boolean		PVP_COLOR_SYSTEM_ENABLED;
+	public static int			PVP_AMOUNT1;
+	public static int			PVP_AMOUNT2;
+	public static int			PVP_AMOUNT3;
+	public static int			PVP_AMOUNT4;
+	public static int			PVP_AMOUNT5;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT1;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT2;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT3;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT4;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT5;
+	public static boolean		PK_COLOR_SYSTEM_ENABLED;
+	public static int			PVP_TITLE_AMOUNT1;
+	public static int			PVP_TITLE_AMOUNT2;
+	public static int			PVP_TITLE_AMOUNT3;
+	public static int			PVP_TITLE_AMOUNT4;
+	public static int			PVP_TITLE_AMOUNT5;
+	public static int			TITLE_COLOR_FOR_PVP_AMOUNT1;
+	public static int			TITLE_COLOR_FOR_PVP_AMOUNT2;
+	public static int			TITLE_COLOR_FOR_PVP_AMOUNT3;
+	public static int			TITLE_COLOR_FOR_PVP_AMOUNT4;
+	public static int			TITLE_COLOR_FOR_PVP_AMOUNT5;
	/** Colored pvp name system */
-	public static int PVP_AMOUNT1;
-	/** Colored pvp name system */
-	public static int PVP_AMOUNT2;
-	/** Colored pvp name system */
-	public static int PVP_AMOUNT3;
-	/** Colored pvp name system */
-	public static int PVP_AMOUNT4;
-	/** Colored pvp name system */
-	public static int PVP_AMOUNT5;
-	/** Colored pvp name system */
-	public static int NAME_COLOR_FOR_PVP_AMOUNT1;
-	/** Colored pvp name system */
-	public static int NAME_COLOR_FOR_PVP_AMOUNT2;
-	/** Colored pvp name system */
-	public static int NAME_COLOR_FOR_PVP_AMOUNT3;
-	/** Colored pvp name system */
-	public static int NAME_COLOR_FOR_PVP_AMOUNT4;
-	/** Colored pvp name system */
-	public static int NAME_COLOR_FOR_PVP_AMOUNT5;
-	/** Colored pvp name system */
-	public static boolean PK_COLOR_SYSTEM_ENABLED;
-	/** Colored pk name system */
-	public static int PK_AMOUNT1;
-	/** Colored pk name system */
-	public static int PK_AMOUNT2;
-	/** Colored pk name system */
-	public static int PK_AMOUNT3;
-	/** Colored pk name system */
-	public static int PK_AMOUNT4;
-	/** Colored pk name system */
-	public static int PK_AMOUNT5;
-	/** Colored pk name system */
-	public static int TITLE_COLOR_FOR_PK_AMOUNT1;
-	/** Colored pk name system */
-	public static int TITLE_COLOR_FOR_PK_AMOUNT2;
-	/** Colored pk name system */
-	public static int TITLE_COLOR_FOR_PK_AMOUNT3;
-	/** Colored pk name system */
-	public static int TITLE_COLOR_FOR_PK_AMOUNT4;
-	/** Colored pk name system */
-	public static int TITLE_COLOR_FOR_PK_AMOUNT5;
-	/** Colored pk name system */

	// * Baby Pets Customizations *//
	/** Can Baby Pets Grow Up? * */
@@ -2659,30 +2638,30 @@
				BANKING_SYSTEM_ADENA = Integer.parseInt(L2JTeonCustom.getProperty("BankingSystemAdena", "0"));
				BANKING_SYSTEM_GOLDBARS = Integer.parseInt(L2JTeonCustom.getProperty("BankingSystemGoldBars", "0"));
				// ************************//
-				/* PvP E Pk Color System */
+				/* PvP Color System       */
				// **********************//
-				PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JTeonCustom.getProperty("EnablePvPColorSystem", "False"));
-				PVP_AMOUNT1 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount1", "500"));
-				PVP_AMOUNT2 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount2", "1000"));
-				PVP_AMOUNT3 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount3", "1500"));
-				PVP_AMOUNT4 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount4", "2500"));
-				PVP_AMOUNT5 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount5", "5000"));
-				NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount1", "00FF00"));
-				NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount2", "00FF00"));
-				NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount3", "00FF00"));
-				NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount4", "00FF00"));
-				NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount4", "00FF00"));
-				PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JTeonCustom.getProperty("EnablePkColorSystem", "False"));
-				PK_AMOUNT1 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount1", "500"));
-				PK_AMOUNT2 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount2", "1000"));
-				PK_AMOUNT3 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount3", "1500"));
-				PK_AMOUNT4 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount4", "2500"));
-				PK_AMOUNT5 = Integer.parseInt(L2JTeonCustom.getProperty("PkAmount5", "5000"));
-				TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount1", "00FF00"));
-				TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount2", "00FF00"));
-				TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount3", "00FF00"));
-				TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount4", "00FF00"));
-				TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount5", "00FF00"));
+				PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JTeonCustom.getProperty("EnablePvPColorSystem", "false"));
+    			PVP_AMOUNT1 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount1", "500"));
+    			PVP_AMOUNT2 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount2", "1000"));
+    			PVP_AMOUNT3 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount3", "1500"));
+    			PVP_AMOUNT4 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount4", "2500"));
+    			PVP_AMOUNT5 = Integer.parseInt(L2JTeonCustom.getProperty("PvpAmount5", "5000"));
+    			NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount1", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount2", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount3", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount4", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JTeonCustom.getProperty("ColorForAmount4", "00FF00"));
+    			PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JTeonCustom.getProperty("EnablePvPTitleColorSystem", "false"));
+    			PVP_TITLE_AMOUNT1 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount1", "500"));
+    			PVP_TITLE_AMOUNT2 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount2", "1000"));
+    			PVP_TITLE_AMOUNT3 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount3", "1500"));
+    			PVP_TITLE_AMOUNT4 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount4", "2500"));
+    			PVP_TITLE_AMOUNT5 = Integer.parseInt(L2JTeonCustom.getProperty("PvPTitleAmount5", "5000"));
+    			TITLE_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount1", "00FF00"));
+    			TITLE_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount2", "00FF00"));
+    			TITLE_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount3", "00FF00"));
+    			TITLE_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount4", "00FF00"));
+    			TITLE_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JTeonCustom.getProperty("TitleForAmount5", "00FF00"));
				// PvP and PK Reward
				ALLOW_PVP_REWARD = Boolean.parseBoolean(L2JTeonCustom.getProperty("AllowPvpRewardSystem", "False"));
				PVP_REWARD_ITEM = Integer.parseInt(L2JTeonCustom.getProperty("PvpRewardItem", "57"));
Index: L2JTeon/java/config/Custom/L2JTeonCustom.properties
===================================================================
--- L2JTeon/java/config/Custom/L2JTeonCustom.properties	(revision 526)
+++ L2JTeon/java/config/Custom/L2JTeonCustom.properties	(working copy)
@@ -528,62 +528,62 @@
L2WalkerProtection = False

# ---------------------------------------
-# Change Name's Color Via PvP's
+# PvP Name Color Change System by VaGo
# ---------------------------------------
# Each Amount will change the name color to the values defined here.
# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
# according to the ColorForAmount value.
-# Note: Colors Must Use RGB format
-EnablePvPColorSystem = False
+# Note: Colors Must Use RBG format
+EnablePvPColorSystem = false

# Pvp Amount & Name color level 1.
-PvpAmount1 = 50
-ColorForAmount1 = B5B5B5
+PvpAmount1 = 500
+ColorForAmount1 = CCFF00

# Pvp Amount & Name color level 2.
-PvpAmount2 = 100
-ColorForAmount2 = B5B5B5
+PvpAmount2 = 1000
+ColorForAmount2 = 00FF00

# Pvp Amount & Name color level 3.
-PvpAmount3 = 200
-ColorForAmount3 = B5B5B5
+PvpAmount3 = 1500
+ColorForAmount3 = 00FF00

# Pvp Amount & Name color level 4.
-PvpAmount4 = 300
-ColorForAmount4 = B5B5B5
+PvpAmount4 = 2500
+ColorForAmount4 = 00FF00

# Pvp Amount & Name color level 5.
-PvpAmount5 = 400
-ColorForAmount5 = B5B5B5
+PvpAmount5 = 5000
+ColorForAmount5 = 00FF00

# ---------------------------------------
-# Change Title's Color Via Pk's
+# PvP Title Color System Reworked by Coyote
# ---------------------------------------
# Same as above, with the difference that the PK counter changes the title color.
# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
# according to the Title For Amount
-# WAN: Colors Must Use RGB format
-EnablePkColorSystem = False
+# WAN: Colors Must Use RBG format
+EnablePvPTitleColorSystem = false

-# Pk Amount & Title color level 1.
-PkAmount1 = 50
-TitleForAmount1 = B5B5B5
+# PvP Amount & Title color level 1.
+PvPTitleAmount1 = 500
+TitleForAmount1 = 00FF00

-# Pk Amount & Title color level 2.
-PkAmount2 = 100
-TitleForAmount2 = B5B5B5
+# PvP Amount & Title color level 2.
+PvPTitleAmount2 = 1000
+TitleForAmount2 = 00FF00

-# Pk Amount & Title color level 3.
-PkAmount3 = 200
-TitleForAmount3 = B5B5B5
+# PvP Amount & Title color level 3.
+PvPTitleAmount3 = 1500
+TitleForAmount3 = 00FF00

-# Pk Amount & Title color level 4.
-PkAmount4 = 300
-TitleForAmount4 = B5B5B5
+# PvP Amount & Title color level 4.
+PvPTitleAmount4 = 2500
+TitleForAmount4 = 00FF00

-# Pk Amount & Title color level 5.
-PkAmount5 = 400
-TitleForAmount5 = B5B5B5
+# PvP Amount & Title color level 5.
+PvPTitleAmount5 = 5000
+TitleForAmount5 = 00FF00

# -------------------------------------------------------------
# Custom PVP/PK settings									  -

 

 

DO NOT ASK ME HOW TO PUT THIS IN YOUR SERVER! THERE HAVE BEEN MADE TONS OF GUIDES!

 

Status: Tested and works w/o compile errors. hf.

 

Credits: Vago for the starting erroneous code, and Coyote for fixing it, and reworking the other part.

 

 

Bye bye.

Posted

Edit: Compile Ok

 

Edit 2: Fixed for the client?? i dont know i will try tomorrow GOOD NIGHT OR DAY

 

What do you mean the client?

I do not touch the client for this modification..

Posted

what bugs did you found and fix?

coz isnt so hard to add pvp title system (when you take it from one other)

 

a/w thank you!

 

well, if you ever be able to read java (no need to be able to code it, im a "beginner" too), then you'll see that it's not something that I took from another =]

and btw the patch that vago had given, showed to put everything at enterworld, lol.

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    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
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