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Lineage 2 CLASS USERBARS !!

 

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NOT FROM ME SRC IN GOOGLE..

If one of this share already exist or iam in wrong section one mod check it..!!Cya..!!

you can use everything you want for all this for sig ;)

  • 1 year later...
Posted

congratulations you won the 1 year and some months bump of the year ticket!

Posted

Nice one amigo! Good job..continue with new icons!

Really much ppl gonna use your bars.. (:

Continue?haha

 

I don't know why i never liked this kind of bars xd

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  • Posts

    • 31 Interlude Classes Reworked - Interested in Your Opinions One of the biggest challenges while developing L2 WARFRONT has been class balance. Interlude was never designed around continuous, fully buffed faction battles where players return to combat within seconds. Mechanics that work reasonably well in traditional PvP can behave very differently when entire groups are fighting over objectives. Over the past months, we've worked on all 31 playable classes, trying to give each a meaningful battlefield role without removing what makes them recognisable as Interlude classes. Some examples of what we've been experimenting with: Tanks: Chain Strike, Frontline Bulwark and adjustments aimed at making them more valuable in frontline combat. Titan: Frenzy, Zealot and Guts dynamically scale with current HP rather than simply being locked behind an activation threshold. Daggers: Shadow Step, Hide and other changes to mobility and close-range gameplay. Healers: Adjusted healing effectiveness and an offensive Inquisitor option, with the aim of preventing organised parties from becoming almost impossible to kill. Support classes: Additional combat and party-support mechanics to encourage more class diversity. The goal is not to make every class equally strong in a 1v1. A tank, a dagger, a nuker and a healer should have very different strengths. We're not claiming we've achieved perfect balance. We completed a Closed Beta with around 110 participants, collected feedback and have continued making adjustments. We've also published a breakdown of the changes to all 31 classes: https://l2warfront.com/guides/interlude-class-balance/   I'd genuinely be interested in hearing from experienced Interlude players: Which classes do you think are most overlooked in large-scale PvP? Are there any mechanics you believe become particularly problematic in continuous faction warfare? Criticism is welcome. Even when we disagree on a particular approach, a good discussion can help us make better decisions. L2 WARFRONT — Grand Opening: 30 October 2026.
    • I love seeing so much activity on Maxcheaters—users sharing things and all that. Honestly, I want to congratulate every single member of the Maxcheaters staff.   Keep it up! 🙂
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