SySt3MGaM3RFr3aKs Posted December 30, 2009 Posted December 30, 2009 Retail-Like Bluff effect, for Interlude L2J Here is a simple diff file: Index: /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/serverpackets/BeginRotation.java =================================================================== --- /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/serverpackets/BeginRotation.java (revision 12) +++ /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/serverpackets/BeginRotation.java (revision 159) @@ -19,18 +19,15 @@ package net.sf.l2j.gameserver.network.serverpackets; -import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; - public class BeginRotation extends L2GameServerPacket { private static final String _S__77_BEGINROTATION = "[s] 62 BeginRotation"; - private int _charObjId; - private int _degree; - private int _side; + private int _charObjId, _degree, _side, _speed; - public BeginRotation(L2PcInstance player, int degree, int side) + public BeginRotation(int objectId, int degree, int side, int speed) { - _charObjId = player.getObjectId(); + _charObjId = objectId; _degree = degree; _side = side; + _speed = speed; } @@ -42,4 +39,5 @@ writeD(_degree); writeD(_side); + writeD(_speed); } Index: /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/serverpackets/StopRotation.java =================================================================== --- /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/serverpackets/StopRotation.java (revision 12) +++ /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/serverpackets/StopRotation.java (revision 159) @@ -19,6 +19,4 @@ package net.sf.l2j.gameserver.network.serverpackets; -import net.sf.l2j.gameserver.model.L2Character; - /** * This class ... @@ -29,11 +27,11 @@ { private static final String _S__78_STOPROTATION = "[s] 63 StopRotation"; - private int _charObjId; - private int _degree; + private int _charObjId, _degree, _speed; - public StopRotation(L2Character player, int degree) + public StopRotation(int objectId, int degree, int speed) { - _charObjId = player.getObjectId(); + _charObjId = objectId; _degree = degree; + _speed = speed; } @@ -44,4 +42,6 @@ writeD(_charObjId); writeD(_degree); + writeD(_speed); + writeC(0); // ? } Index: /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/clientpackets/FinishRotating.java =================================================================== --- /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/clientpackets/FinishRotating.java (revision 12) +++ /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/clientpackets/FinishRotating.java (revision 159) @@ -46,5 +46,5 @@ if (getClient().getActiveChar() == null) return; - StopRotation sr = new StopRotation(getClient().getActiveChar(), _degree); + StopRotation sr = new StopRotation(getClient().getActiveChar().getObjectId(), _degree, 0); getClient().getActiveChar().broadcastPacket(sr); } Index: /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/clientpackets/StartRotating.java =================================================================== --- /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/clientpackets/StartRotating.java (revision 12) +++ /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/network/clientpackets/StartRotating.java (revision 159) @@ -46,5 +46,5 @@ if (getClient().getActiveChar() == null) return; - BeginRotation br = new BeginRotation(getClient().getActiveChar(), _degree, _side); + BeginRotation br = new BeginRotation(getClient().getActiveChar().getObjectId(), _degree, _side, 0); getClient().getActiveChar().broadcastPacket(br); } Index: /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/skills/effects/EffectBluff.java =================================================================== --- /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/skills/effects/EffectBluff.java (revision 12) +++ /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/skills/effects/EffectBluff.java (revision 159) @@ -19,10 +19,10 @@ package net.sf.l2j.gameserver.skills.effects; -import net.sf.l2j.gameserver.ai.CtrlIntention; -import net.sf.l2j.gameserver.model.L2CharPosition; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance; import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance; +import net.sf.l2j.gameserver.network.serverpackets.BeginRotation; +import net.sf.l2j.gameserver.network.serverpackets.StopRotation; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.skills.Env; @@ -33,5 +33,6 @@ * Implementation of the Bluff Effect */ -final class EffectBluff extends L2Effect { +final class EffectBluff extends L2Effect +{ public EffectBluff(Env env, EffectTemplate template) @@ -50,6 +51,5 @@ public void onStart() { - getEffected().startFear(); - if(getEffected() instanceof L2FolkInstance) return; + if(getEffected() instanceof L2FolkInstance) return; // if(getEffected() instanceof L2SiegeGuardInstance) return; // Cannot be used on Headquarters Flag. @@ -58,33 +58,12 @@ if(getEffected() instanceof L2SiegeSummonInstance) - { return; - } - int posX = getEffected().getX(); - int posY = getEffected().getY(); - int posZ = getEffected().getZ(); - int signx=-1; - int signy=-1; - if (getEffected().getX()>getEffector().getX()) - signx=1; - if (getEffected().getY()>getEffector().getY()) - signy=1; - - //posX += signx*40; //distance less than melee attacks (40) - //posY += signy*40; - - getEffected().setRunning(); - getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, - new L2CharPosition(posX +(signx*40),posY + (signy*40),posZ,0)); - getEffected().sendPacket(SystemMessage.sendString("You can feel Bluff's effect")); - getEffected().setTarget(null); + + getEffected().broadcastPacket(new BeginRotation(getEffected().getObjectId(), getEffected().getHeading(), 1, 65535)); + getEffected().broadcastPacket(new StopRotation(getEffected().getObjectId(), getEffector().getHeading(), 65535)); + getEffected().setHeading(getEffector().getHeading()); onActionTime(); } - @Override - public void onExit() - { - getEffected().stopFear(this); - - } + @Override public boolean onActionTime() Index: /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/skills/effects/EffectRemoveTarget.java =================================================================== --- /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/skills/effects/EffectRemoveTarget.java (revision 12) +++ /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/skills/effects/EffectRemoveTarget.java (revision 159) @@ -18,4 +18,5 @@ package net.sf.l2j.gameserver.skills.effects; +import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.model.L2Effect; import net.sf.l2j.gameserver.skills.Env; @@ -44,4 +45,5 @@ getEffected().abortAttack(); getEffected().abortCast(); + getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, getEffector()); } Index: /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/ai/AbstractAI.java =================================================================== --- /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/ai/AbstractAI.java (revision 12) +++ /trunk/Eclipse-Game/java/net/sf/l2j/gameserver/ai/AbstractAI.java (revision 159) @@ -624,5 +624,5 @@ { // Send a Server->Client packet StopRotation to the actor and all L2PcInstance in its _knownPlayers - StopRotation sr = new StopRotation(_actor, pos.heading); + StopRotation sr = new StopRotation(_actor.getObjectId(), pos.heading, 0); _actor.sendPacket(sr); _actor.broadcastPacket(sr); Credits: L2JForum, and ŚyśţęmƒяәдҚς ( For many modifications i did here ) Quote
SySt3MGaM3RFr3aKs Posted January 11, 2010 Author Posted January 11, 2010 credits to setekh from l2j-archid I saw it from L2JForum Quote
Sillent Posted January 13, 2010 Posted January 13, 2010 can you tell me what you have exactly edit? Quote
Łighto™ Posted January 14, 2010 Posted January 14, 2010 can you tell me what you have exactly edit? Nothing. He realized that we know that none of what he have shared is his work, so he started to c/p shares from other forums and give credits to the modification he did (But actually he didn't changed anything). Quote
SySt3MGaM3RFr3aKs Posted January 14, 2010 Author Posted January 14, 2010 Nothing. He realized that we know that none of what he have shared is his work, so he started to c/p shares from other forums and give credits to the modification he did (But actually he didn't changed anything). Actually i did some modifications, not a fix, just a big clean up changing some lines and etc. Quote
SySt3MGaM3RFr3aKs Posted January 14, 2010 Author Posted January 14, 2010 However,its useful :P And working ^^ Quote
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