Kalispera Exo To Pack L2jArchid Rev1285 Kai Exo Prob Me Tin Buffer Otan Patao Tin Arxiki Epilogi Mou Petai Ayto...
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__init__ :
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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Kalispera Exo To Pack L2jArchid Rev1285 Kai Exo Prob Me Tin Buffer Otan Patao Tin Arxiki Epilogi Mou Petai Ayto...
Pick:
__init__ :
Link For __init__ : http://www.4shared.com/file/184674348/67ded0c0/__init__.html
An Ine Ayto To Prob Me To __init__ Opios Mpori Na To Fix Kai Na To Kani Upload Tha Me Ipoxreone :P
Episis O Server Den Exi Fakelo jscript Exi scripts...
Elipizo Na Sas Edosa Na Katalavete Sto Ti Thelo Gia Help... Ty Gia Ton Xrono Sas !!!
Plz No Spamm... !!!
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