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Posted

Hi guys ;D

/*

* This program is free software; you can redistribute it and/or modify

* it under the terms of the GNU General Public License as published by

* the Free Software Foundation; either version 2, or (at your option)

* any later version.

*

* This program is distributed in the hope that it will be useful,

* but WITHOUT ANY WARRANTY; without even the implied warranty of

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

* GNU General Public License for more details.

*

* You should have received a copy of the GNU General Public License

* along with this program; if not, write to the Free Software

* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA

* 02111-1307, USA.

*

* http://www.gnu.org/copyleft/gpl.html

*/

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

 

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

import net.sf.l2j.gameserver.serverpackets.SocialAction;

/**

* @author x.v3ndetta@yahoo.com / fixed: xAddytzu

*/

public class Hero implements IVoicedCommandHandler

{

    private static String[] _voicedCommands = { "iwanttobehero" };

 

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

    {   

if ( activeChar == null)

return false;

else if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead())

    return false;

else if (activeChar.isInOlympiadMode())

{

activeChar.sendMessage("You are in Olympiad!");

return false;

}

else if (activeChar.inObserverMode())

{

activeChar.sendMessage("You are in Observer mode.");

return false;

}

 

if(activeChar.isHero())

{

activeChar.sendMessage("You are already a Hero!.");

return false;

}

else

{

if (activeChar.getInventory().getInventoryItemCount(57, 0) >= 10000000)

{

activeChar.destroyItem("Consume", 57, 10000000, null, false);

activeChar.getInventory().addItem("Wings", 6842, 1, activeChar, null);

activeChar.sendMessage("You Are Now a Hero,You Are Granted With Hero Status , Skills ,Aura. This Effect Will Stop When You Restart.");

activeChar.setHero(true);

activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16));

activeChar.broadcastUserInfo();

}

else

{

activeChar.sendMessage("You do not have enough Adena to be a Hero.");

}

}     

        return true;

    }

 

    public String[] getVoicedCommandList()

    {

        return _voicedCommands;

    }

}

 

NOT TESTED :P

 

SRYY ! I THINKED THAT I WAS IN l2J DEVELOP SECTION ! F@CK ME  :-[ :-X :'(

Posted

this is one bad script..

what if player doesn't have that much adena? or what if player can't have any more items, because his inventory is full? then what?

Posted

package com.l2zone.gameserver.handler.voicedcommandhandlers;

 

import com.l2zone.Config;

import com.l2zone.gameserver.handler.IVoicedCommandHandler;

import com.l2zone.gameserver.model.actor.instance.L2ItemInstance; unnecessary cast

import com.l2zone.gameserver.model.actor.instance.L2PcInstance;

import com.l2zone.gameserver.model.actor.instance.L2PlayableInstance; unnecessary cast

import com.l2zone.gameserver.network.serverpackets.SocialAction;

 

 

/**

*

* @author x.v3ndetta@yahoo.com

*

*/

 

public class hero implements IVoicedCommandHandler

{

   private static final String[] VOICED_COMMANDS = { "iwanttobehero" };

 

   public boolean useVoicedCommand(L2PlayableInstance playable, L2ItemInstance item)

   {  

     

       {          

           if(!(playable instanceof L2PcInstance))

               return false;

 

           L2PcInstance activeChar = (L2PcInstance)playable;

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

* Simple way

           

           if(activeChar.isHero())

               activeChar.sendMessage("You Are Already A Hero!.");

*What happen ? Missing return statement

           else

           {

               activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16));

               activeChar.setHero(true);

               activeChar.sendMessage("You Are Now a Hero,You Are Granted With Hero Status , Skills ,Aura. This Effect Will Stop When You Restart.");

               activeChar.broadcastUserInfo();

               playable.destroyItem("Consume", 57, 10000000, null, false);

*If character have not adena what happen? :D

               activeChar.getInventory().addItem("Wings", 6842, 1, activeChar, null);

           }

        activeChar = null;

* activeChar = null for what ?

 

         }        

       return true;

   }

   public String[] getVoicedCommandList()

   {

       return VOICED_COMMANDS;

   }

  public boolean useVoicedCommand(String command, L2PcInstance activeChar,

        String target)

  {

     // TODO Auto-generated method stub

     return false;

  }

 

  * // TODO Auto-generated method stub

}

 

=========================================

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.serverpackets.SocialAction;
/**
* @author x.v3ndetta@yahoo.com / fixed: xAddytzu
*/
public class Hero implements IVoicedCommandHandler
{
   private static String[] _voicedCommands = { "iwanttobehero" };

   public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
   {    
	if ( activeChar == null)
		return false;
	else if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead())
	    return false;
	else if (activeChar.isInOlympiadMode())
	{
		activeChar.sendMessage("You are in Olympiad!");
		return false;
	}
	else if (activeChar.inObserverMode())
	{
		activeChar.sendMessage("You are in Observer mode.");
		return false;
	}

	if(activeChar.isHero())
	{
		activeChar.sendMessage("You are already a Hero!.");
		return false;
	}
	else
	{
		if (activeChar.getInventory().getInventoryItemCount(57, 0) >= 10000000)
		{
			activeChar.destroyItem("Consume", 57, 10000000, null, false);
			activeChar.getInventory().addItem("Wings", 6842, 1, activeChar, null);
			activeChar.sendMessage("You Are Now a Hero,You Are Granted With Hero Status , Skills ,Aura. This Effect Will Stop When You Restart.");
			activeChar.setHero(true);
			activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16));
			activeChar.broadcastUserInfo();
		}
		else
		{
			activeChar.sendMessage("You do not have enough Adena to be a Hero.");
		}
	}      
       return true;
   }
  
   public String[] getVoicedCommandList()
   {
       return _voicedCommands;
   }
}

Maybe working code

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