DominiQue Posted December 28, 2009 Share Posted December 28, 2009 Hi guys ;D /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.serverpackets.SocialAction; /** * @author x.v3ndetta@yahoo.com / fixed: xAddytzu */ public class Hero implements IVoicedCommandHandler { private static String[] _voicedCommands = { "iwanttobehero" }; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if ( activeChar == null) return false; else if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead()) return false; else if (activeChar.isInOlympiadMode()) { activeChar.sendMessage("You are in Olympiad!"); return false; } else if (activeChar.inObserverMode()) { activeChar.sendMessage("You are in Observer mode."); return false; } if(activeChar.isHero()) { activeChar.sendMessage("You are already a Hero!."); return false; } else { if (activeChar.getInventory().getInventoryItemCount(57, 0) >= 10000000) { activeChar.destroyItem("Consume", 57, 10000000, null, false); activeChar.getInventory().addItem("Wings", 6842, 1, activeChar, null); activeChar.sendMessage("You Are Now a Hero,You Are Granted With Hero Status , Skills ,Aura. This Effect Will Stop When You Restart."); activeChar.setHero(true); activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16)); activeChar.broadcastUserInfo(); } else { activeChar.sendMessage("You do not have enough Adena to be a Hero."); } } return true; } public String[] getVoicedCommandList() { return _voicedCommands; } } NOT TESTED :P SRYY ! I THINKED THAT I WAS IN l2J DEVELOP SECTION ! F@CK ME :-[ :-X :'( Quote Link to comment Share on other sites More sharing options...
fdLP. Posted December 28, 2009 Share Posted December 28, 2009 wrong section Quote Link to comment Share on other sites More sharing options...
SySt3MGaM3RFr3aKs Posted December 28, 2009 Share Posted December 28, 2009 Someone " PRO " Move it to right Section. Quote Link to comment Share on other sites More sharing options...
Rin4a Posted December 28, 2009 Share Posted December 28, 2009 this is one bad script.. what if player doesn't have that much adena? or what if player can't have any more items, because his inventory is full? then what? Quote Link to comment Share on other sites More sharing options...
mfausb Posted December 28, 2009 Share Posted December 28, 2009 Never! :D Quote Link to comment Share on other sites More sharing options...
Kяaσh Posted December 28, 2009 Share Posted December 28, 2009 you can use the command in olympiad mode?xaax Quote Link to comment Share on other sites More sharing options...
xAddytzu Posted December 29, 2009 Share Posted December 29, 2009 package com.l2zone.gameserver.handler.voicedcommandhandlers; import com.l2zone.Config; import com.l2zone.gameserver.handler.IVoicedCommandHandler; import com.l2zone.gameserver.model.actor.instance.L2ItemInstance; unnecessary cast import com.l2zone.gameserver.model.actor.instance.L2PcInstance; import com.l2zone.gameserver.model.actor.instance.L2PlayableInstance; unnecessary cast import com.l2zone.gameserver.network.serverpackets.SocialAction; /** * * @author x.v3ndetta@yahoo.com * */ public class hero implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "iwanttobehero" }; public boolean useVoicedCommand(L2PlayableInstance playable, L2ItemInstance item) { { if(!(playable instanceof L2PcInstance)) return false; L2PcInstance activeChar = (L2PcInstance)playable; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) * Simple way if(activeChar.isHero()) activeChar.sendMessage("You Are Already A Hero!."); *What happen ? Missing return statement else { activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16)); activeChar.setHero(true); activeChar.sendMessage("You Are Now a Hero,You Are Granted With Hero Status , Skills ,Aura. This Effect Will Stop When You Restart."); activeChar.broadcastUserInfo(); playable.destroyItem("Consume", 57, 10000000, null, false); *If character have not adena what happen? :D activeChar.getInventory().addItem("Wings", 6842, 1, activeChar, null); } activeChar = null; * activeChar = null for what ? } return true; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { // TODO Auto-generated method stub return false; } * // TODO Auto-generated method stub } ========================================= /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.serverpackets.SocialAction; /** * @author x.v3ndetta@yahoo.com / fixed: xAddytzu */ public class Hero implements IVoicedCommandHandler { private static String[] _voicedCommands = { "iwanttobehero" }; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if ( activeChar == null) return false; else if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead()) return false; else if (activeChar.isInOlympiadMode()) { activeChar.sendMessage("You are in Olympiad!"); return false; } else if (activeChar.inObserverMode()) { activeChar.sendMessage("You are in Observer mode."); return false; } if(activeChar.isHero()) { activeChar.sendMessage("You are already a Hero!."); return false; } else { if (activeChar.getInventory().getInventoryItemCount(57, 0) >= 10000000) { activeChar.destroyItem("Consume", 57, 10000000, null, false); activeChar.getInventory().addItem("Wings", 6842, 1, activeChar, null); activeChar.sendMessage("You Are Now a Hero,You Are Granted With Hero Status , Skills ,Aura. This Effect Will Stop When You Restart."); activeChar.setHero(true); activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16)); activeChar.broadcastUserInfo(); } else { activeChar.sendMessage("You do not have enough Adena to be a Hero."); } } return true; } public String[] getVoicedCommandList() { return _voicedCommands; } } Maybe working code Quote Link to comment Share on other sites More sharing options...
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