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Posted

Taken from my friend Puppydog on the server im at.

Since I found out how to do this, and I know a few others want to know how I will write out this little guide for it.

 

The code for the augmentation effect is: LineageEffect.w_vari_b2_000_a

The b in b2 stands for blue, this can either be b or r [for red]

The number 2 can either be 1, 2, 3, or 4.  They are slightly different animations.

the following number states what weapon glow it is.

000 = 2 handed sword

001 = Fists

002 = Dagger

003 = Bow

004 = Sword

005 = Blunt

006 = Sword

007 = Polearm / Staff

008 = Bow

 

So for example, say you wanted a blue effect, with the final animation,  for a sword.  You would use LineageEffect.w_vari_b4_004_a

 

Now, to add it to a weapon, take a look at a weapon line:

0	6591	1	1	7	10	0	LineageWeapons.angel_slayer_m00_wp			LineageWeaponsTex.angel_slayer_t00_wp			icon.weapon_angel_slayer_i01					-1	950	47	1	0	7	1	1	LineageWeapons.angel_slayer_m00_wp		1	LineageWeaponsTex.angel_slayer_t00_wp			4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.public_sword_shing_7	ItemSound.itemdrop_dagger	ItemSound.itemequip_dagger		5	246	132	3	5	12	-3	0	0	0	433	0	1	1	1000	0	-1	0	LineageEffect.c_u004		0.000000	0.000000	0.000000	0.600000	0.100000						LineageWeapons.rangesample		1.100000	0.700000	0.700000	7.000000	0.000000	0.000000							4	-1	-1	-1	icon.weapon_angel_slayer_i01			

Find this part of the code:

0	LineageEffect.c_u004		0.000000	0.000000	0.000000	0.600000	0.100000

Change the LineageEffect.c_u004 to LineageEffect.w_vari_r4_004_a

Note : Make sure there is 1 tab before that code, and 2 after or else you will cause an error.

 

The 5 numbers after that define a few things.

1st number = position on the weapon [how close to the handle, or tip of the blade.

2nd number = vertical position relative to you [so it will move off the blade up or down]

3rd = horizontal position relative to you [so it will move off the blade side ways.]

4th = is how "fat" it will be.

5th = how long it will be.

 

So just tweek those till you get what you like.  You can even add the effect to weapons below A grade, just be careful about those tabs.

 

Also, just like the flame effect, how intense this is depends on the opacity command in the Env.int file.  To get this effect to show up even on +0 weapons on the code before the weapon enchant glow colors change the numbers of EnchantMeshShow and EnchantEffectShow to 0.

Posted

Good Work sess, When a work is good, Congratulations for you, Thanks all people need this efects... In all forum serch it and you find.. Thanks.

 

KARMA for he (admin)

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