sess Posted August 13, 2007 Posted August 13, 2007 Taken from my friend Puppydog on the server im at. Since I found out how to do this, and I know a few others want to know how I will write out this little guide for it. The code for the augmentation effect is: LineageEffect.w_vari_b2_000_a The b in b2 stands for blue, this can either be b or r [for red] The number 2 can either be 1, 2, 3, or 4. They are slightly different animations. the following number states what weapon glow it is. 000 = 2 handed sword 001 = Fists 002 = Dagger 003 = Bow 004 = Sword 005 = Blunt 006 = Sword 007 = Polearm / Staff 008 = Bow So for example, say you wanted a blue effect, with the final animation, for a sword. You would use LineageEffect.w_vari_b4_004_a Now, to add it to a weapon, take a look at a weapon line: 0 6591 1 1 7 10 0 LineageWeapons.angel_slayer_m00_wp LineageWeaponsTex.angel_slayer_t00_wp icon.weapon_angel_slayer_i01 -1 950 47 1 0 7 1 1 LineageWeapons.angel_slayer_m00_wp 1 LineageWeaponsTex.angel_slayer_t00_wp 4 ItemSound.dagger_6 ItemSound.sword_small_2 ItemSound.sword_mid_2 ItemSound.public_sword_shing_7 ItemSound.itemdrop_dagger ItemSound.itemequip_dagger 5 246 132 3 5 12 -3 0 0 0 433 0 1 1 1000 0 -1 0 LineageEffect.c_u004 0.000000 0.000000 0.000000 0.600000 0.100000 LineageWeapons.rangesample 1.100000 0.700000 0.700000 7.000000 0.000000 0.000000 4 -1 -1 -1 icon.weapon_angel_slayer_i01 Find this part of the code: 0 LineageEffect.c_u004 0.000000 0.000000 0.000000 0.600000 0.100000 Change the LineageEffect.c_u004 to LineageEffect.w_vari_r4_004_a Note : Make sure there is 1 tab before that code, and 2 after or else you will cause an error. The 5 numbers after that define a few things. 1st number = position on the weapon [how close to the handle, or tip of the blade. 2nd number = vertical position relative to you [so it will move off the blade up or down] 3rd = horizontal position relative to you [so it will move off the blade side ways.] 4th = is how "fat" it will be. 5th = how long it will be. So just tweek those till you get what you like. You can even add the effect to weapons below A grade, just be careful about those tabs. Also, just like the flame effect, how intense this is depends on the opacity command in the Env.int file. To get this effect to show up even on +0 weapons on the code before the weapon enchant glow colors change the numbers of EnchantMeshShow and EnchantEffectShow to 0. Quote
JoKeR Posted August 13, 2007 Posted August 13, 2007 OMG :o I was looking for it ;D Thank you so much ;) Quote
ZEDN0R Posted August 13, 2007 Posted August 13, 2007 I love you sess ;D ;D ;D ;D ;D ;D ;D ;D I was looking forward to find it :P :P :P :P :P :P Quote
Mijuki Posted August 13, 2007 Posted August 13, 2007 Good Work sess, When a work is good, Congratulations for you, Thanks all people need this efects... In all forum serch it and you find.. Thanks. KARMA for he (admin) Quote
rooy Posted August 14, 2007 Posted August 14, 2007 sess if you enchant it 50+ he have glow?? i was playing to one server and i enchant +51 and i dont have any glow Quote
Ficabem Posted September 19, 2007 Posted September 19, 2007 Augmentation glow is only interlude right ? Quote
Jojo_ Posted September 19, 2007 Posted September 19, 2007 if you take lineage effet .utx and .int you can make it for c4/c5 (it's tested ^^) Quote
nigahz Posted September 23, 2007 Posted September 23, 2007 some one can upload file with agu on filefront or rapidshare? Quote
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