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So i'm here again with a guide.

 

First step:HTML

We open a html file,and edit it.

like as:


<html>
  <title>Buffer by me</title>
 <body>
 </body>
</html>

 

Now we have Three choice

-Classbuff

-Normal buff

-Midrate buffer(only choosed buffs)

 

First we make a normal buffer,so we continue the HTML:


<html>
  <title>Buffer by me</title>
 <body>
<button value="Buffs" action="bypass -h npc_%objectId%_Chat 1" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<button value="Dances" action="bypass -h npc_%objectId%_Chat 2" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<button value="Songs" action="bypass -h npc_%objectId%_Chat 3" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<button value="Customs" action="bypass -h npc_%objectId%_Chat 4" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
 </body>
</html>

Now we need to make other HTML-s for other chats.

NPCID-1

example:

424242-1 (chat 1)

424242-2 (chat 2)

 

Now we open the 1. chat and edit as:


<html>
<title>Buffers title</title>
<body>
<center>Buffs<br>
<button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</body>
</html>

 

Now the class buffs.

The first we open a HTML.


<html>
<title>Buffer's title</title>
<body>
</body>
</html>

 

And we put the buffs.


<html>
<title>Buffer's title</title>
<body>___Dances&Songs___
<br><button action="bypass -h npc_%objectId%_Buff 271 272 273 274 275 276 277 307 309 310 311 365" value="Dances" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 264 265 266 267 268 269 270 304 305 308 349 363 364" value="Songs" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

___Buffs___
<br><button action="bypass -h npc_%objectId%_Buff 1323 1040 1035 1043 1044 1073 1078 1085 1204 1032 1036 1045 1048 1240 1059 1189 1303 1392 1354 1460 1087 1413 830" value="Mage" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 1323 1363 1068 1035 1043 1044 1073 1077 1204 1032 1036 1045 1048 1240 1242 1243 1059 1189 1268 1392 1354 1460 1087 1086 828" value="Fighter" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

___Customs___
<br><button action="bypass -h npc_%objectId%_Buff 1062 " value="Berserker Spirit" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 1388" value="Greater Might" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 1389" value="Greater Shield" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><br><button action="bypass -h npc_%objectId%_Buff 1357" value="Prophecy of Wind" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 1356" value="Prophecy Of Fire" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 1323" value="Noblesse Blessing" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 1363" value="Victory Chant" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 1413" value="Magnus Chant" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 1414" value="Pa'agrio Victory" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 825" value="Sharp Edge(Sword)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 826" value="Spike(Blunt)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 827" value="Restring(Bow)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 828" value="Case Harden(Heavy)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 829" value="Hard Tanning(Light)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br><button action="bypass -h npc_%objectId%_Buff 830" value="Embrioder" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</body>
</html>

 

Third choice:

It's so easy after the other choices.

HMTL:


<html>
<title>buffer</title>
<body>
<table>
<tr>
<td><a action="bypass -h npc_%objectId%_Chat 1">Buffs</td>
</tr>
<tr>
<td><a action="bypass -h npc_%objectId%_Chat 1">Dances</td>
</tr>
<tr>
<td><a action="bypass -h npc_%objectId%_Chat 1">Songs</td>
</tr><br>
------------------------------------<br>
<a action="bypass -h npc_%objectId%_Buff 1030">Buff</a>
<a action="bypass -h npc_%objectId%_Buff 1030">Buff</a>
<a action="bypass -h npc_%objectId%_Buff 1030">Buff</a>
<a action="bypass -h npc_%objectId%_Buff 1030">Buff</a>
<a action="bypass -h npc_%objectId%_Buff 1030">Buff</a>
<a action="bypass -h npc_%objectId%_Buff 1030">Buff</a>
<a action="bypass -h npc_%objectId%_Buff 1030">Buff</a>
</body>
</html>

 

In this choice the table using is not requied,but i used it.

So can u see we need 3 HTML's each. We make it,and copy the text,but we edit,it.(buff id,name stb)

 

Second step: SQL

 

So here we are.

First we make the table,what have the buff ID-s.

Like this:


INSERT INTO `npc_buffer` VALUES ('36402', '4356', '3', '0', '0', '4356');
INSERT INTO `npc_buffer` VALUES ('36402', '4352', '2', '0', '0', '4352');
INSERT INTO `npc_buffer` VALUES ('36402', '4345', '3', '0', '0', '4345');
INSERT INTO `npc_buffer` VALUES ('36402', '4359', '3', '0', '0', '4359');
INSERT INTO `npc_buffer` VALUES ('36402', '4351', '6', '0', '0', '4351');
INSERT INTO `npc_buffer` VALUES ('36402', '4355', '3', '0', '0', '4355');
INSERT INTO `npc_buffer` VALUES ('36402', '4357', '2', '0', '0', '4357');
INSERT INTO `npc_buffer` VALUES ('36402', '4342', '2', '0', '0', '4342');
INSERT INTO `npc_buffer` VALUES ('36402', '4358', '3', '0', '0', '4358');
INSERT INTO `npc_buffer` VALUES ('36402', '4360', '3', '0', '0', '4360');
INSERT INTO `npc_buffer` VALUES ('50016', '264', '1', '0', '0', '264');
INSERT INTO `npc_buffer` VALUES ('50016', '265', '1', '0', '0', '265');
INSERT INTO `npc_buffer` VALUES ('50016', '266', '1', '0', '0', '266');
INSERT INTO `npc_buffer` VALUES ('50016', '267', '1', '0', '0', '267');
INSERT INTO `npc_buffer` VALUES ('50016', '268', '1', '0', '0', '268');
INSERT INTO `npc_buffer` VALUES ('50016', '269', '1', '0', '0', '269');
INSERT INTO `npc_buffer` VALUES ('50016', '270', '1', '0', '0', '270');
INSERT INTO `npc_buffer` VALUES ('50016', '271', '1', '0', '0', '271');
INSERT INTO `npc_buffer` VALUES ('50016', '272', '1', '0', '0', '272');
INSERT INTO `npc_buffer` VALUES ('50016', '273', '1', '0', '0', '273');
INSERT INTO `npc_buffer` VALUES ('50016', '274', '1', '0', '0', '274');
INSERT INTO `npc_buffer` VALUES ('50016', '275', '1', '0', '0', '275');
INSERT INTO `npc_buffer` VALUES ('50016', '276', '1', '0', '0', '276');
INSERT INTO `npc_buffer` VALUES ('50016', '277', '1', '0', '0', '277');
INSERT INTO `npc_buffer` VALUES ('50016', '304', '1', '0', '0', '304');
INSERT INTO `npc_buffer` VALUES ('50016', '305', '1', '0', '0', '305');
INSERT INTO `npc_buffer` VALUES ('50016', '306', '1', '0', '0', '306');
INSERT INTO `npc_buffer` VALUES ('50016', '307', '1', '0', '0', '307');
INSERT INTO `npc_buffer` VALUES ('50016', '308', '1', '0', '0', '308');
INSERT INTO `npc_buffer` VALUES ('50016', '309', '1', '0', '0', '309');
INSERT INTO `npc_buffer` VALUES ('50016', '310', '1', '0', '0', '310');
INSERT INTO `npc_buffer` VALUES ('50016', '311', '1', '0', '0', '311');
INSERT INTO `npc_buffer` VALUES ('50016', '349', '1', '0', '0', '349');
INSERT INTO `npc_buffer` VALUES ('50016', '363', '1', '0', '0', '363');
INSERT INTO `npc_buffer` VALUES ('50016', '364', '1', '0', '0', '364');
INSERT INTO `npc_buffer` VALUES ('50016', '365', '1', '0', '0', '365');
INSERT INTO `npc_buffer` VALUES ('50016', '366', '1', '0', '0', '366');
INSERT INTO `npc_buffer` VALUES ('50016', '367', '1', '0', '0', '367');
INSERT INTO `npc_buffer` VALUES ('50016', '529', '1', '0', '0', '529');
INSERT INTO `npc_buffer` VALUES ('50016', '530', '1', '0', '0', '530');
INSERT INTO `npc_buffer` VALUES ('50016', '825', '1', '0', '0', '825');
INSERT INTO `npc_buffer` VALUES ('50016', '826', '1', '0', '0', '826');
INSERT INTO `npc_buffer` VALUES ('50016', '827', '1', '0', '0', '827');
INSERT INTO `npc_buffer` VALUES ('50016', '828', '1', '0', '0', '828');
INSERT INTO `npc_buffer` VALUES ('50016', '829', '1', '0', '0', '829');
INSERT INTO `npc_buffer` VALUES ('50016', '830', '1', '0', '0', '830');
INSERT INTO `npc_buffer` VALUES ('50016', '1002', '3', '0', '0', '1002');
INSERT INTO `npc_buffer` VALUES ('50016', '1003', '3', '0', '0', '1003');
INSERT INTO `npc_buffer` VALUES ('50016', '1004', '3', '0', '0', '1004');
INSERT INTO `npc_buffer` VALUES ('50016', '1005', '3', '0', '0', '1005');
INSERT INTO `npc_buffer` VALUES ('50016', '1006', '3', '0', '0', '1006');
INSERT INTO `npc_buffer` VALUES ('50016', '1007', '3', '0', '0', '1007');
INSERT INTO `npc_buffer` VALUES ('50016', '1008', '3', '0', '0', '1008');
INSERT INTO `npc_buffer` VALUES ('50016', '1009', '3', '0', '0', '1009');
INSERT INTO `npc_buffer` VALUES ('50016', '1010', '3', '0', '0', '1010');
INSERT INTO `npc_buffer` VALUES ('50016', '1032', '3', '0', '0', '1032');
INSERT INTO `npc_buffer` VALUES ('50016', '1033', '3', '0', '0', '1033');
INSERT INTO `npc_buffer` VALUES ('50016', '1035', '4', '0', '0', '1035');
INSERT INTO `npc_buffer` VALUES ('50016', '1036', '2', '0', '0', '1036');
INSERT INTO `npc_buffer` VALUES ('50016', '1040', '3', '0', '0', '1040');
INSERT INTO `npc_buffer` VALUES ('50016', '1043', '1', '0', '0', '1043');
INSERT INTO `npc_buffer` VALUES ('50016', '1044', '3', '0', '0', '1044');
INSERT INTO `npc_buffer` VALUES ('50016', '1045', '6', '0', '0', '1045');
INSERT INTO `npc_buffer` VALUES ('50016', '1048', '6', '0', '0', '1048');
INSERT INTO `npc_buffer` VALUES ('50016', '1059', '3', '0', '0', '1059');
INSERT INTO `npc_buffer` VALUES ('50016', '1062', '1', '0', '0', '1062');
INSERT INTO `npc_buffer` VALUES ('50016', '1068', '3', '0', '0', '1068');
INSERT INTO `npc_buffer` VALUES ('50016', '1073', '2', '0', '0', '1073');
INSERT INTO `npc_buffer` VALUES ('50016', '1077', '3', '0', '0', '1077');
INSERT INTO `npc_buffer` VALUES ('50016', '1078', '6', '0', '0', '1078');
INSERT INTO `npc_buffer` VALUES ('50016', '1085', '3', '0', '0', '1085');
INSERT INTO `npc_buffer` VALUES ('50016', '1086', '2', '0', '0', '1086');
INSERT INTO `npc_buffer` VALUES ('50016', '1087', '3', '0', '0', '1087');
INSERT INTO `npc_buffer` VALUES ('50016', '1182', '3', '0', '0', '1182');
INSERT INTO `npc_buffer` VALUES ('50016', '1189', '3', '0', '0', '1189');
INSERT INTO `npc_buffer` VALUES ('50016', '1191', '3', '0', '0', '1191');
INSERT INTO `npc_buffer` VALUES ('50016', '1204', '2', '0', '0', '1204');
INSERT INTO `npc_buffer` VALUES ('50016', '1240', '3', '0', '0', '1240');
INSERT INTO `npc_buffer` VALUES ('50016', '1242', '3', '0', '0', '1242');
INSERT INTO `npc_buffer` VALUES ('50016', '1243', '3', '0', '0', '1243');
INSERT INTO `npc_buffer` VALUES ('50016', '1249', '3', '0', '0', '1249');
INSERT INTO `npc_buffer` VALUES ('50016', '1250', '3', '0', '0', '1250');
INSERT INTO `npc_buffer` VALUES ('50016', '1251', '2', '0', '0', '1251');
INSERT INTO `npc_buffer` VALUES ('50016', '1252', '3', '0', '0', '1252');
INSERT INTO `npc_buffer` VALUES ('50016', '1253', '3', '0', '0', '1253');
INSERT INTO `npc_buffer` VALUES ('50016', '1257', '3', '0', '0', '1257');
INSERT INTO `npc_buffer` VALUES ('50016', '1259', '4', '0', '0', '1259');
INSERT INTO `npc_buffer` VALUES ('50016', '1260', '3', '0', '0', '1260');
INSERT INTO `npc_buffer` VALUES ('50016', '1261', '2', '0', '0', '1261');
INSERT INTO `npc_buffer` VALUES ('50016', '1268', '4', '0', '0', '1268');
INSERT INTO `npc_buffer` VALUES ('50016', '1282', '2', '0', '0', '1282');
INSERT INTO `npc_buffer` VALUES ('50016', '1284', '3', '0', '0', '1284');
INSERT INTO `npc_buffer` VALUES ('50016', '1303', '2', '0', '0', '1303');
INSERT INTO `npc_buffer` VALUES ('50016', '1304', '3', '0', '0', '1304');
INSERT INTO `npc_buffer` VALUES ('50016', '1308', '3', '0', '0', '1308');
INSERT INTO `npc_buffer` VALUES ('50016', '1309', '3', '0', '0', '1309');
INSERT INTO `npc_buffer` VALUES ('50016', '1310', '4', '0', '0', '1310');
INSERT INTO `npc_buffer` VALUES ('50016', '1323', '1', '0', '0', '1323');
INSERT INTO `npc_buffer` VALUES ('50016', '1352', '1', '0', '0', '1352');
INSERT INTO `npc_buffer` VALUES ('50016', '1353', '1', '0', '0', '1353');
INSERT INTO `npc_buffer` VALUES ('50016', '1354', '1', '0', '0', '1354');
INSERT INTO `npc_buffer` VALUES ('50016', '1355', '1', '0', '0', '1355');
INSERT INTO `npc_buffer` VALUES ('50016', '1356', '1', '0', '0', '1356');
INSERT INTO `npc_buffer` VALUES ('50016', '1357', '1', '0', '0', '1357');
INSERT INTO `npc_buffer` VALUES ('50016', '1362', '1', '0', '0', '1362');
INSERT INTO `npc_buffer` VALUES ('50016', '1363', '1', '0', '0', '1363');
INSERT INTO `npc_buffer` VALUES ('50016', '1364', '1', '0', '0', '1364');
INSERT INTO `npc_buffer` VALUES ('50016', '1365', '1', '0', '0', '1365');
INSERT INTO `npc_buffer` VALUES ('50016', '1388', '3', '0', '0', '1388');
INSERT INTO `npc_buffer` VALUES ('50016', '1389', '3', '0', '0', '1389');
INSERT INTO `npc_buffer` VALUES ('50016', '1390', '3', '0', '0', '1390');
INSERT INTO `npc_buffer` VALUES ('50016', '1391', '3', '0', '0', '1391');
INSERT INTO `npc_buffer` VALUES ('50016', '1392', '3', '0', '0', '1392');
INSERT INTO `npc_buffer` VALUES ('50016', '1393', '3', '0', '0', '1393');
INSERT INTO `npc_buffer` VALUES ('50016', '1397', '3', '0', '0', '1397');
INSERT INTO `npc_buffer` VALUES ('50016', '1413', '1', '0', '0', '1413');
INSERT INTO `npc_buffer` VALUES ('50016', '1414', '1', '0', '0', '1414');
INSERT INTO `npc_buffer` VALUES ('50016', '1415', '1', '0', '0', '1415');
INSERT INTO `npc_buffer` VALUES ('50016', '1416', '1', '0', '0', '1416');
INSERT INTO `npc_buffer` VALUES ('50016', '1460', '1', '0', '0', '1460');
INSERT INTO `npc_buffer` VALUES ('50016', '1461', '1', '0', '0', '1461');
INSERT INTO `npc_buffer` VALUES ('50016', '21046', '1', '0', '0', '21046');

 

It works,but the '50016' is the NPC-s ID. So you need to change it,or need to the npc's ID 50016

 

And the NPC sql:

 


INSERT INTO `custom_npc` VALUES ('50016', '4', 'NPC-Buffer', '1', 'MaxCheaters.com', '1', 'Monster2.baby_tiger', '13.00', '21.00', '80', 'male', 'L2NpcBuffer', '80', '3862', '1493', '0.00', '0.00', '10', '10', '10', '10', '10', '10', '0', '0', '500', '500', '500', '500', '282', '0', '2000', '0', '0', '0', '60', '80', 'NULL', '0', '0', '0', 'LAST_HIT', '0', '0', '0', 'balanced', 'false');

 

Other infos:

[move]

::: Usefull linkl: :::

::: How to make NPC? :::

::: Credits to Me :::

::: When something wrong plz write it to me :::[/move]

Posted

That's a nice guide!

 

Guide is pretty nice,keep making guides for newbies.

@offtopic PS:300 posts!yesh mi have post

 

Why do you need posts?You are a donator LOL

 

Sorry for off-topic.

  • 3 months later...

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    • I think u need https://adrenalinebot.com/en/script/anti-captcha/ But contact tech support to be sure it works on ur server
    • Hello everyone, Are you looking for a server where you can have fun with friends and relive the good old days of Lineage II? Join us for an enjoyable adventure, exciting battles, and a nostalgic old-school experience together with the community. Introducing a Gold-style fast progression gameplay experience — no more spending months in the same zone farming endlessly. Enjoy faster progress, more action, and a more rewarding adventure from the very beginning. For more information and updates, visit our Facebook page and join the community! Download patch:https://mega.nz/file/hEUAFIAY#8F5BMBRV_v-O1gjDTLsCkmFiWFMvT3hzVYSMdswm2rs
    • ⚡ PRIVATE L2 SOURCE CODE & CONTRACT BUILDS Essence / Classic / High Five / Main GOD Private enterprise-level Lineage 2 development for serious projects ENGLISH For many years our studio was known mostly for public Lineage 2 builds and public development services. However, for many years now our main focus has been private development for serious projects and investors. Over time we moved away from mass-market development and focused on quality, stability, deep detailing and long-term project support. This approach allowed us to create products of a completely different level designed for large live-projects and long-term operation. Today, in addition to our old public builds, we also offer private enterprise-level solutions developed by a full professional team with many years of Lineage 2 experience. We work only with serious teams, investors and projects that understand the value of quality private development. ◆ L2 Essence — Private Builds & Source Code Latest protocols: 557–559+ Available only on a long-term contract basis. Includes: • 100% official content implementation • Custom interface systems • Active protocol updates while the contract is active • Full access to the project source code • Full technical support for the project • Bug fixing and feature development • Help with launch and long-term server development • A full professional development team working on your project • Java developers, datapack developers and project management • Many years of experience with large live projects • Long-term private cooperation and support Contract terms: Start: 10,000 USD Monthly contract: 3,000 USD / month Older Essence source code available for direct purchase: • Protocols 507–520 — 10,000 USD • Protocols 474–502 — 7,000 USD • Protocols 447–464 Seven Signs — 5,000 USD • Protocol 388 Crusade — 2,500 USD Full details: https://mmore.dev/en/essense2.html ◆ L2 Classic — Private Builds & Source Code Latest protocols: 557–559+ Available only on a long-term contract basis. Includes: • 100% official content implementation • Custom interface systems • Active protocol updates while the contract is active • Full access to the project source code • Full technical support for the project • Bug fixing and feature development • Help with launch and long-term server development • A full professional development team working on your project • Java developers, datapack developers and project management • Many years of experience with large live projects • Long-term private cooperation and support Contract terms: Start: 10,000 USD Monthly contract: 3,000 USD / month Classic source code available for direct purchase: • Classic 542 protocol — 15,000 USD • Classic 520 protocol — 12,000 USD • Classic 507 protocol — 10,000 USD • Classic 286 protocol — 8,000 USD Negotiable. Contract support is available. Full details: https://mmore.dev/en/classic2.html ◆ High Five — Private Build Private High Five build with years of live-server experience. Includes: • 100% official content • Full access to the project source code • Full technical support for the project • Bug fixing and feature development • Help with launch and long-term server development • A full professional development team working on your project • Java developers, datapack developers and project management • Many years of experience with large live projects • Long-term private cooperation and support Contract terms: Start: 3,000 USD Monthly contract: 3,000 USD / month Full details: https://mmore.dev/en/hf2.html ◆ Main / GOD — In Development Development of the Main / GOD branch, protocol 559+, has started. Pre-orders and sponsorship discussions are open. We accept only a limited number of projects from different regions with maximum regional exclusivity for each partner. IMPORTANT The latest Essence and Classic protocols are available only through long-term private contracts. Direct source code sales are available only for older protocols. If you need the newest protocols, active development, updates and support — contract work is the correct option. РУССКИЙ Ранее наша студия в основном занималась публичными сборками Lineage 2 и массовыми услугами разработки. Однако уже много лет основное направление нашей работы — приватная разработка для серьёзных проектов и инвесторов. Со временем мы ушли от работы на массовость и сосредоточились на качестве, стабильности, глубокой детализации и долгосрочном развитии проектов. Именно такой подход позволил нам создать продукты совершенно другого уровня, рассчитанные на крупные live-проекты и долгосрочную эксплуатацию. Сегодня помимо наших старых публичных сборок мы также предлагаем приватные enterprise-level решения, над которыми работает полноценная команда профессиональных разработчиков с многолетним опытом работы в сфере Lineage 2. Мы работаем только с серьёзными командами, инвесторами и проектами, которые понимают ценность качественной приватной разработки. ◆ L2 Essence — приватные сборки и исходники Актуальные протоколы: 557–559+ Доступны только на контрактной основе. Входит: • 100% реализация официального контента • Кастомные интерфейсные системы • Обновления протоколов на время действия контракта • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 10,000 USD Ежемесячно: 3,000 USD / месяц Старые протоколы Essence для прямой покупки исходников: • Протоколы 507–520 — 10,000 USD • Протоколы 474–502 — 7,000 USD • Протоколы 447–464 Seven Signs — 5,000 USD • Протокол 388 Crusade — 2,500 USD Подробнее: https://mmore.dev/essense2.html ◆ L2 Classic — приватные сборки и исходники Актуальные протоколы: 557–559+ Доступны только на контрактной основе. Входит: • 100% реализация официального контента • Кастомные интерфейсные системы • Обновления протоколов на время действия контракта • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 10,000 USD Ежемесячно: 3,000 USD / месяц Исходники Classic для прямой покупки: • Classic 542 protocol — 15,000 USD • Classic 520 protocol — 12,000 USD • Classic 507 protocol — 10,000 USD • Classic 286 protocol — 8,000 USD Торг возможен. Контрактная поддержка доступна. Подробнее: https://mmore.dev/classic2.html ◆ High Five — приватная сборка Приватная High Five сборка с многолетним опытом работы на живых проектах. Входит: • 100% официальный контент • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 3,000 USD Ежемесячно: 3,000 USD / месяц Подробнее: https://mmore.dev/hf2.html ◆ Main / GOD — в разработке Мы начали разработку ветки Main / GOD, протокол 559+. Открыты предварительные обсуждения, предзаказы и спонсорские контракты. Принимается ограниченное количество проектов из разных регионов мира с максимальной региональной эксклюзивностью для каждого партнёра. ВАЖНО Самые актуальные протоколы Essence и Classic доступны только на долгосрочном контракте. Прямая продажа исходного кода доступна только для более старых протоколов. Если вам нужны самые свежие версии, развитие, обновления и поддержка — выбирайте контрактную работу с нашей командой. CONTACTS / КОНТАКТЫ Telegram:  @L2scripts Microsoft Teams:   l2-scripts.com@outlook.com      Old Skype account: Urchika E-mail:    L2scripts.com@gmail.com IMPORTANT All discussions, project details, examples, testing access, source code demonstrations, technical discussions and cooperation terms are discussed strictly in Telegram only. We do not discuss private development publicly on the forum. Telegram is the main and preferred communication platform for all serious inquiries. ВАЖНО Все обсуждения, детали проектов, примеры, предоставление тестирования, демонстрации исходников, технические вопросы и условия сотрудничества обсуждаются строго только в Telegram. Публично на форуме приватная разработка не обсуждается. Telegram — основная и приоритетная платформа для связи по всем серьёзным вопросам. All questions are discussable. We work for the best Lineage 2 projects in the world.
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