anTiH3RO Posted December 22, 2009 Share Posted December 22, 2009 So i'm here again with a guide. First step:HTML We open a html file,and edit it. like as: <html> <title>Buffer by me</title> <body> </body> </html> Now we have Three choice -Classbuff -Normal buff -Midrate buffer(only choosed buffs) First we make a normal buffer,so we continue the HTML: <html> <title>Buffer by me</title> <body> <button value="Buffs" action="bypass -h npc_%objectId%_Chat 1" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dances" action="bypass -h npc_%objectId%_Chat 2" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Songs" action="bypass -h npc_%objectId%_Chat 3" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Customs" action="bypass -h npc_%objectId%_Chat 4" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </body> </html> Now we need to make other HTML-s for other chats. NPCID-1 example: 424242-1 (chat 1) 424242-2 (chat 2) Now we open the 1. chat and edit as: <html> <title>Buffers title</title> <body> <center>Buffs<br> <button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </body> </html> Now the class buffs. The first we open a HTML. <html> <title>Buffer's title</title> <body> </body> </html> And we put the buffs. <html> <title>Buffer's title</title> <body>___Dances&Songs___ <br><button action="bypass -h npc_%objectId%_Buff 271 272 273 274 275 276 277 307 309 310 311 365" value="Dances" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 264 265 266 267 268 269 270 304 305 308 349 363 364" value="Songs" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> ___Buffs___ <br><button action="bypass -h npc_%objectId%_Buff 1323 1040 1035 1043 1044 1073 1078 1085 1204 1032 1036 1045 1048 1240 1059 1189 1303 1392 1354 1460 1087 1413 830" value="Mage" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1323 1363 1068 1035 1043 1044 1073 1077 1204 1032 1036 1045 1048 1240 1242 1243 1059 1189 1268 1392 1354 1460 1087 1086 828" value="Fighter" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> ___Customs___ <br><button action="bypass -h npc_%objectId%_Buff 1062 " value="Berserker Spirit" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1388" value="Greater Might" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1389" value="Greater Shield" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><br><button action="bypass -h npc_%objectId%_Buff 1357" value="Prophecy of Wind" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1356" value="Prophecy Of Fire" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1323" value="Noblesse Blessing" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1363" value="Victory Chant" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1413" value="Magnus Chant" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 1414" value="Pa'agrio Victory" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 825" value="Sharp Edge(Sword)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 826" value="Spike(Blunt)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 827" value="Restring(Bow)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 828" value="Case Harden(Heavy)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 829" value="Hard Tanning(Light)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <br><button action="bypass -h npc_%objectId%_Buff 830" value="Embrioder" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </body> </html> Third choice: It's so easy after the other choices. HMTL: <html> <title>buffer</title> <body> <table> <tr> <td><a action="bypass -h npc_%objectId%_Chat 1">Buffs</td> </tr> <tr> <td><a action="bypass -h npc_%objectId%_Chat 1">Dances</td> </tr> <tr> <td><a action="bypass -h npc_%objectId%_Chat 1">Songs</td> </tr><br> ------------------------------------<br> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> <a action="bypass -h npc_%objectId%_Buff 1030">Buff</a> </body> </html> In this choice the table using is not requied,but i used it. So can u see we need 3 HTML's each. We make it,and copy the text,but we edit,it.(buff id,name stb) Second step: SQL So here we are. First we make the table,what have the buff ID-s. Like this: INSERT INTO `npc_buffer` VALUES ('36402', '4356', '3', '0', '0', '4356'); INSERT INTO `npc_buffer` VALUES ('36402', '4352', '2', '0', '0', '4352'); INSERT INTO `npc_buffer` VALUES ('36402', '4345', '3', '0', '0', '4345'); INSERT INTO `npc_buffer` VALUES ('36402', '4359', '3', '0', '0', '4359'); INSERT INTO `npc_buffer` VALUES ('36402', '4351', '6', '0', '0', '4351'); INSERT INTO `npc_buffer` VALUES ('36402', '4355', '3', '0', '0', '4355'); INSERT INTO `npc_buffer` VALUES ('36402', '4357', '2', '0', '0', '4357'); INSERT INTO `npc_buffer` VALUES ('36402', '4342', '2', '0', '0', '4342'); INSERT INTO `npc_buffer` VALUES ('36402', '4358', '3', '0', '0', '4358'); INSERT INTO `npc_buffer` VALUES ('36402', '4360', '3', '0', '0', '4360'); INSERT INTO `npc_buffer` VALUES ('50016', '264', '1', '0', '0', '264'); INSERT INTO `npc_buffer` VALUES ('50016', '265', '1', '0', '0', '265'); INSERT INTO `npc_buffer` VALUES ('50016', '266', '1', '0', '0', '266'); INSERT INTO `npc_buffer` VALUES ('50016', '267', '1', '0', '0', '267'); INSERT INTO `npc_buffer` VALUES ('50016', '268', '1', '0', '0', '268'); INSERT INTO `npc_buffer` VALUES ('50016', '269', '1', '0', '0', '269'); INSERT INTO `npc_buffer` VALUES ('50016', '270', '1', '0', '0', '270'); INSERT INTO `npc_buffer` VALUES ('50016', '271', '1', '0', '0', '271'); INSERT INTO `npc_buffer` VALUES ('50016', '272', '1', '0', '0', '272'); INSERT INTO `npc_buffer` VALUES ('50016', '273', '1', '0', '0', '273'); INSERT INTO `npc_buffer` VALUES ('50016', '274', '1', '0', '0', '274'); INSERT INTO `npc_buffer` VALUES ('50016', '275', '1', '0', '0', '275'); INSERT INTO `npc_buffer` VALUES ('50016', '276', '1', '0', '0', '276'); INSERT INTO `npc_buffer` VALUES ('50016', '277', '1', '0', '0', '277'); INSERT INTO `npc_buffer` VALUES ('50016', '304', '1', '0', '0', '304'); INSERT INTO `npc_buffer` VALUES ('50016', '305', '1', '0', '0', '305'); INSERT INTO `npc_buffer` VALUES ('50016', '306', '1', '0', '0', '306'); INSERT INTO `npc_buffer` VALUES ('50016', '307', '1', '0', '0', '307'); INSERT INTO `npc_buffer` VALUES ('50016', '308', '1', '0', '0', '308'); INSERT INTO `npc_buffer` VALUES ('50016', '309', '1', '0', '0', '309'); INSERT INTO `npc_buffer` VALUES ('50016', '310', '1', '0', '0', '310'); INSERT INTO `npc_buffer` VALUES ('50016', '311', '1', '0', '0', '311'); INSERT INTO `npc_buffer` VALUES ('50016', '349', '1', '0', '0', '349'); INSERT INTO `npc_buffer` VALUES ('50016', '363', '1', '0', '0', '363'); INSERT INTO `npc_buffer` VALUES ('50016', '364', '1', '0', '0', '364'); INSERT INTO `npc_buffer` VALUES ('50016', '365', '1', '0', '0', '365'); INSERT INTO `npc_buffer` VALUES ('50016', '366', '1', '0', '0', '366'); INSERT INTO `npc_buffer` VALUES ('50016', '367', '1', '0', '0', '367'); INSERT INTO `npc_buffer` VALUES ('50016', '529', '1', '0', '0', '529'); INSERT INTO `npc_buffer` VALUES ('50016', '530', '1', '0', '0', '530'); INSERT INTO `npc_buffer` VALUES ('50016', '825', '1', '0', '0', '825'); INSERT INTO `npc_buffer` VALUES ('50016', '826', '1', '0', '0', '826'); INSERT INTO `npc_buffer` VALUES ('50016', '827', '1', '0', '0', '827'); INSERT INTO `npc_buffer` VALUES ('50016', '828', '1', '0', '0', '828'); INSERT INTO `npc_buffer` VALUES ('50016', '829', '1', '0', '0', '829'); INSERT INTO `npc_buffer` VALUES ('50016', '830', '1', '0', '0', '830'); INSERT INTO `npc_buffer` VALUES ('50016', '1002', '3', '0', '0', '1002'); INSERT INTO `npc_buffer` VALUES ('50016', '1003', '3', '0', '0', '1003'); INSERT INTO `npc_buffer` VALUES ('50016', '1004', '3', '0', '0', '1004'); INSERT INTO `npc_buffer` VALUES ('50016', '1005', '3', '0', '0', '1005'); INSERT INTO `npc_buffer` VALUES ('50016', '1006', '3', '0', '0', '1006'); INSERT INTO `npc_buffer` VALUES ('50016', '1007', '3', '0', '0', '1007'); INSERT INTO `npc_buffer` VALUES ('50016', '1008', '3', '0', '0', '1008'); INSERT INTO `npc_buffer` VALUES ('50016', '1009', '3', '0', '0', '1009'); INSERT INTO `npc_buffer` VALUES ('50016', '1010', '3', '0', '0', '1010'); INSERT INTO `npc_buffer` VALUES ('50016', '1032', '3', '0', '0', '1032'); INSERT INTO `npc_buffer` VALUES ('50016', '1033', '3', '0', '0', '1033'); INSERT INTO `npc_buffer` VALUES ('50016', '1035', '4', '0', '0', '1035'); INSERT INTO `npc_buffer` VALUES ('50016', '1036', '2', '0', '0', '1036'); INSERT INTO `npc_buffer` VALUES ('50016', '1040', '3', '0', '0', '1040'); INSERT INTO `npc_buffer` VALUES ('50016', '1043', '1', '0', '0', '1043'); INSERT INTO `npc_buffer` VALUES ('50016', '1044', '3', '0', '0', '1044'); INSERT INTO `npc_buffer` VALUES ('50016', '1045', '6', '0', '0', '1045'); INSERT INTO `npc_buffer` VALUES ('50016', '1048', '6', '0', '0', '1048'); INSERT INTO `npc_buffer` VALUES ('50016', '1059', '3', '0', '0', '1059'); INSERT INTO `npc_buffer` VALUES ('50016', '1062', '1', '0', '0', '1062'); INSERT INTO `npc_buffer` VALUES ('50016', '1068', '3', '0', '0', '1068'); INSERT INTO `npc_buffer` VALUES ('50016', '1073', '2', '0', '0', '1073'); INSERT INTO `npc_buffer` VALUES ('50016', '1077', '3', '0', '0', '1077'); INSERT INTO `npc_buffer` VALUES ('50016', '1078', '6', '0', '0', '1078'); INSERT INTO `npc_buffer` VALUES ('50016', '1085', '3', '0', '0', '1085'); INSERT INTO `npc_buffer` VALUES ('50016', '1086', '2', '0', '0', '1086'); INSERT INTO `npc_buffer` VALUES ('50016', '1087', '3', '0', '0', '1087'); INSERT INTO `npc_buffer` VALUES ('50016', '1182', '3', '0', '0', '1182'); INSERT INTO `npc_buffer` VALUES ('50016', '1189', '3', '0', '0', '1189'); INSERT INTO `npc_buffer` VALUES ('50016', '1191', '3', '0', '0', '1191'); INSERT INTO `npc_buffer` VALUES ('50016', '1204', '2', '0', '0', '1204'); INSERT INTO `npc_buffer` VALUES ('50016', '1240', '3', '0', '0', '1240'); INSERT INTO `npc_buffer` VALUES ('50016', '1242', '3', '0', '0', '1242'); INSERT INTO `npc_buffer` VALUES ('50016', '1243', '3', '0', '0', '1243'); INSERT INTO `npc_buffer` VALUES ('50016', '1249', '3', '0', '0', '1249'); INSERT INTO `npc_buffer` VALUES ('50016', '1250', '3', '0', '0', '1250'); INSERT INTO `npc_buffer` VALUES ('50016', '1251', '2', '0', '0', '1251'); INSERT INTO `npc_buffer` VALUES ('50016', '1252', '3', '0', '0', '1252'); INSERT INTO `npc_buffer` VALUES ('50016', '1253', '3', '0', '0', '1253'); INSERT INTO `npc_buffer` VALUES ('50016', '1257', '3', '0', '0', '1257'); INSERT INTO `npc_buffer` VALUES ('50016', '1259', '4', '0', '0', '1259'); INSERT INTO `npc_buffer` VALUES ('50016', '1260', '3', '0', '0', '1260'); INSERT INTO `npc_buffer` VALUES ('50016', '1261', '2', '0', '0', '1261'); INSERT INTO `npc_buffer` VALUES ('50016', '1268', '4', '0', '0', '1268'); INSERT INTO `npc_buffer` VALUES ('50016', '1282', '2', '0', '0', '1282'); INSERT INTO `npc_buffer` VALUES ('50016', '1284', '3', '0', '0', '1284'); INSERT INTO `npc_buffer` VALUES ('50016', '1303', '2', '0', '0', '1303'); INSERT INTO `npc_buffer` VALUES ('50016', '1304', '3', '0', '0', '1304'); INSERT INTO `npc_buffer` VALUES ('50016', '1308', '3', '0', '0', '1308'); INSERT INTO `npc_buffer` VALUES ('50016', '1309', '3', '0', '0', '1309'); INSERT INTO `npc_buffer` VALUES ('50016', '1310', '4', '0', '0', '1310'); INSERT INTO `npc_buffer` VALUES ('50016', '1323', '1', '0', '0', '1323'); INSERT INTO `npc_buffer` VALUES ('50016', '1352', '1', '0', '0', '1352'); INSERT INTO `npc_buffer` VALUES ('50016', '1353', '1', '0', '0', '1353'); INSERT INTO `npc_buffer` VALUES ('50016', '1354', '1', '0', '0', '1354'); INSERT INTO `npc_buffer` VALUES ('50016', '1355', '1', '0', '0', '1355'); INSERT INTO `npc_buffer` VALUES ('50016', '1356', '1', '0', '0', '1356'); INSERT INTO `npc_buffer` VALUES ('50016', '1357', '1', '0', '0', '1357'); INSERT INTO `npc_buffer` VALUES ('50016', '1362', '1', '0', '0', '1362'); INSERT INTO `npc_buffer` VALUES ('50016', '1363', '1', '0', '0', '1363'); INSERT INTO `npc_buffer` VALUES ('50016', '1364', '1', '0', '0', '1364'); INSERT INTO `npc_buffer` VALUES ('50016', '1365', '1', '0', '0', '1365'); INSERT INTO `npc_buffer` VALUES ('50016', '1388', '3', '0', '0', '1388'); INSERT INTO `npc_buffer` VALUES ('50016', '1389', '3', '0', '0', '1389'); INSERT INTO `npc_buffer` VALUES ('50016', '1390', '3', '0', '0', '1390'); INSERT INTO `npc_buffer` VALUES ('50016', '1391', '3', '0', '0', '1391'); INSERT INTO `npc_buffer` VALUES ('50016', '1392', '3', '0', '0', '1392'); INSERT INTO `npc_buffer` VALUES ('50016', '1393', '3', '0', '0', '1393'); INSERT INTO `npc_buffer` VALUES ('50016', '1397', '3', '0', '0', '1397'); INSERT INTO `npc_buffer` VALUES ('50016', '1413', '1', '0', '0', '1413'); INSERT INTO `npc_buffer` VALUES ('50016', '1414', '1', '0', '0', '1414'); INSERT INTO `npc_buffer` VALUES ('50016', '1415', '1', '0', '0', '1415'); INSERT INTO `npc_buffer` VALUES ('50016', '1416', '1', '0', '0', '1416'); INSERT INTO `npc_buffer` VALUES ('50016', '1460', '1', '0', '0', '1460'); INSERT INTO `npc_buffer` VALUES ('50016', '1461', '1', '0', '0', '1461'); INSERT INTO `npc_buffer` VALUES ('50016', '21046', '1', '0', '0', '21046'); It works,but the '50016' is the NPC-s ID. So you need to change it,or need to the npc's ID 50016 And the NPC sql: INSERT INTO `custom_npc` VALUES ('50016', '4', 'NPC-Buffer', '1', 'MaxCheaters.com', '1', 'Monster2.baby_tiger', '13.00', '21.00', '80', 'male', 'L2NpcBuffer', '80', '3862', '1493', '0.00', '0.00', '10', '10', '10', '10', '10', '10', '0', '0', '500', '500', '500', '500', '282', '0', '2000', '0', '0', '0', '60', '80', 'NULL', '0', '0', '0', 'LAST_HIT', '0', '0', '0', 'balanced', 'false'); Other infos: [move] ::: Usefull linkl: ::: ::: How to make NPC? ::: ::: Credits to Me ::: ::: When something wrong plz write it to me :::[/move] Quote Link to comment Share on other sites More sharing options...
notfound Posted December 22, 2009 Share Posted December 22, 2009 A nice detailed guide for custom buffers. Very very good job keep it up m8! We expect more from you. Quote Link to comment Share on other sites More sharing options...
anTiH3RO Posted December 22, 2009 Author Share Posted December 22, 2009 Thanx :) Quote Link to comment Share on other sites More sharing options...
BS® Posted December 22, 2009 Share Posted December 22, 2009 Guide is pretty nice,keep making guides for newbies. @offtopic PS:300 posts!yesh mi have post Quote Link to comment Share on other sites More sharing options...
Captivator Posted December 22, 2009 Share Posted December 22, 2009 awesome guide for newbies, and very usefull for members who they can not use html. GG Quote Link to comment Share on other sites More sharing options...
Bleik Posted December 22, 2009 Share Posted December 22, 2009 That's a nice guide! Guide is pretty nice,keep making guides for newbies. @offtopic PS:300 posts!yesh mi have post Why do you need posts?You are a donator LOL Sorry for off-topic. Quote Link to comment Share on other sites More sharing options...
*ZwntanoiNekroi* Posted December 23, 2009 Share Posted December 23, 2009 nC but there is and a program from dragonhunter if you could add it it would be better :D Quote Link to comment Share on other sites More sharing options...
kas23 Posted December 23, 2009 Share Posted December 23, 2009 very nice man :D Quote Link to comment Share on other sites More sharing options...
Matim Posted April 3, 2010 Share Posted April 3, 2010 Thanks a lot Please, do not bumps quite old threads (last repy 3 months+ ago) Quote Link to comment Share on other sites More sharing options...
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