Jump to content

Recommended Posts

Posted

I played here for a while wasn't much ppl online, did it change? how many ppl online atm?

btw everything besides that was great :)

 

Yes more and more are joining these days but still we could need more!

 

Recent updates:

 

- added the divine inspiration skills and all skills obtained through forgotten scrolls to the autolearn skill list

 

- added spoils to the farm-mobs

 

- added new VoiceCommand (.info) for actual informations about the server-news

 

- added (more) sounds when more PvPs are achieved (update your client with our updater!)

 

- added announcements for achieved PvPs in a row

 

- added screen to giran (update your client with our updater!)

 

- added Clan Reputation Coin=500 clan reputation points

  • 2 weeks later...
Posted

h

 

 

???

 

Recent changes:

 

- added and boosted drops of the bigger raidbosses

 

- added and boosted drops of the bigger grandbosses

 

- completeley reworked the pvp-color-system and fixed several bugs according to the old pvp-color-system

 

- several code-cleanup and performance improvements

 

- added the needed quest items to enter the lair of baium/antharas and valakas to the gm-shop

 

- lowered the needed clan level in order to use the clan reputation coin (level 6 now and not level 7 needed anymore)

 

- added blessed scrolls (b, a and s grade) to the gm-shop (for golden apiga)

 

- several armor, skill, skill enchant, weapon fixes (thanks to the great work of the l2jfree team!)

  • 2 weeks later...
Posted

Again some updates!

 

- spawned gatekeeper, gm shop and buffer in all clan halls

 

- rework of queent ant and zaken AI (thanks to the great work of the l2jfree team!)

 

- raised tvt-reward to 100 golden apiga

 

- added an oly item enchant restriction of +6 (all items nevertheless if more enchanted as +6 count as +6 item in oly)

 

- added improved buffs to the npc buffer (again) - not in the auto-buff set!

 

- slightly changed the auto-buff set of the npc buffer

 

- added account-management-system

  • 2 weeks later...
Posted

It is dedicated (just tracert eternal-network.kicks-ass.net) but its bad setup.

 

Pfft nekys, srsly the only thing that has a bad setup here is your mind.

Posted

ROLF!

What is the need of mail server, SMTP server, Apache, FTP, Plesk panel, etc on a L2j Server?

Also no firewall installed.

That means bad setup.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..