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AION APOCALYPSE - Client 1.9 25x-35x Progressive XP/Drops/Kinah


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Posted

01/25/10

-------------------------

* Update of NPC Templates ( XP / HP / NPC Titles )

* Increased monster difficulty for Elites, Heroic and Legendary monsters

* Added Inventory View of other players

* Support for Block trigger skills for Templar class

* Monster attack animation should be a bit better now

* A bind animation has been added

* Fixed Critical, Attack, Accuracy Mana Stones

* Stumble effect wont push back so far ;)

* Few ranger skills added ( the self-buffs for ranger still need correct implementation )

* Updated drops for Morheim

* Fixed stats bug exploit

* Droplist update for Eltnen

* Fixed packet overflow with inventory packet ( it will no longer crash your client when you have 100+ items in the inventory )

* Several quest added for altgard, heiron, and poeta

Posted

01/27/10

-------------------------------

* Several new gladiator skills

* Spawn Engine reworked

* A lot of spawn fixes in Eltnen & Morheim

* Announce will be shown on middle of player's screen now.

* Some Templar skills

* Tradelists update [1.5.1.9]

Posted

01/30/10

----------------------

* Rework of creature states

* Powershards will no longer loose their animation

* This will fix all animation issues regarding seeing a new player which for example rests or is in combat mode.

* Passive skills stats won't be lost during level up

*Heiron and Belusian rifts, all rifts are done now.

 

Posted

02/01/10

--------------------------

* Client support 1.5.1.10

* Support for casting break condition for certain skills ex. Steel Defense

* Improved performance and handling of DOT / HOT Effects.

Posted

 

 

" NCSoft has recently released a new client update. DO NOT update your client. They have changed several opcodes and therefore we must modify our code to get the core up to par with the latest update. We will announce when this process is complete. At the moment we only support 1.5.1.4 and 1.5.1.5 clients."

 

[table][tr][td] I think you better check your website as you don't seem to know what client you  support

good  luck .[/td][/tr][/table]

============================================================================

aionbanner.jpg

http://www.aionapocalypse.com

 

 

 

Here's a list of features and what's being worked on:

 

Servers:

 

- Apocalypse (3x) Open Beta Server 1:

- OS: Windows Server 2003 R2 x64

- CPU: Quad Core Xeon 3220 - 2.40GHz (Kentsfield) - 2 x 4MB cache (x64)

- RAM: 8 GB DDR2 667

- HDDs: 250GB SATA II

- HDDs: 250GB SATA II

- HDDs: 150GB 10,000 RPM Raptor

- Connection: 1000(Mbps)

 

Rates: 3x xp /3x drop

Aion Apocalypse uses the Aion-Reactor server engine.

 

• Aion client version 1.5.1.9/1.5.1.10 support.

• NA Client Support.

• Characters creation.

• All basic chat types.

• Group/party

• Power Shards

• Player inventory.

• Player cube expansion (inventory).

• Monsters move and attack normally.

• Merchant npc sale & buy items.

• Normal & Flight Teleports 100% for both sides (missing abyss)

• Trade between players.

• Player duel system.

• Players friend system.

• Whisper system.

• Other npcs <> players interaction.

• Basic damage skills.

• Items stats attributes, attack, defense, etc.

• Bow with arrow consumption and range.

• Quests system.(We have about 200 quests fully operational!)

• Skill books

• Gathering.

• Dueling.

• Damage and attacks system formulas

• Mob aggression and hate system

• Skill engine about 80% complete including stigma skills

• Hp/Mp Regeneration

• Dp Bar

• Proper character stats for classes.

• Able to change to second class (ascension) at level 9.

• Basic leveling and complete EXP requirements for each level up to 50.

• Basic Combat System

• Npc Decay and Respawn

• Gathering Decay and Respawn

• Quest use item Decay and Respawn

• Basic NPC interaction

• Loot system with loot priority.

• Hot-bar/options/macro saving

• Basic NPC Shops

• Dual Wielding

• Proper equipment restrictions

• Weapon hand switching

• Consumable Items

• Soul Bound Items

• About 80 item skills added

• New item engine now in use

• All bind points fixed

• DP Bars working

• Gathering system updated

• Flying timers now working.

• Zone Manager Added

• All emotes working

• All flight paths added

• Updated drop data, they no longer contain doubled quest drops, also they should match retail.

• correct drops and spawns added for ishalgen, poeta, verteron, morheim, altgard, eltnen although there may be some double spawns

• root working correctly

• skill use delay fixed

• player search working

• shop buy/sell working properly

• Quest reward items fixed. (Any quest which auto-rewards 1 or more item will give that item now)

• Quest reward choice item support added.

• Rift system implemented! (yay! atm only eltnen and morheim rifts have been added)

• Implementation of Abyss Gates, Teleport Towers and Teleport Devices( STILL CLOSED - needs more work inside abyss before it is playable )

• Monsters now give up pursuit after exceeding 80 meter range from spawn, they also have increased regen

• Added base hp regen to monsters which will make them a bit harder to kill

• Implementation of toggle skills

• Implementation of mantra effects (Also prevention of using more than 3 mantra effects at once)

• PvP is now possible

• Added Morheim named mobs spawnlist

• Added Morheim correct droplist

• Fixed socketing on armors

• Manastones implementation ( they're fully working now, you can socket, unsocket - and yes stats work too )

• Added named monsters spawns & drops to Eltnen

• Some Quest Engine extending to support some looonger quests :)

• Private Stores implementation

• Update of NPC Templates ( XP / HP / NPC Titles )

• Increased monster difficulty for Elites, Heroic and Legendary monsters

• Added Inventory View of other players

• Support for Block trigger skills for Templar class

• Monster attack animation should be a bit better now

• A bind animation has been added

• Fixed Critical, Attack, Accuracy Mana Stones

• Tradelists update [1.5.1.9]

• Support for casting break condition for certain skills ex. Steel Defense

• Improved performance and handling of DOT / HOT Effects.

 

Some Missing Features:

 

• Legion system

• Player vs Player (pvp) in the Abyss.

 

The server undergoes daily updates, and is constantly worked on. If a feature is not present in this list, it probably is not completed yet.

 

Guys we are definately looking to grow! we are in late open beta right now, and are NOT planning to wipe when server goes live.

 

Posted

02/17/10

----------------------

* Warehouse and account warehouse now working

* Legions now working

* Abyss points working for pvp

* Cross-faction partying and cross-faction language speech enabled.

  • 1 month later...
Posted

Woah. This team works fast, i see a nice future in this server, will give a look and play a bit, too much Lineage 2, im missing Aion graphics, thanks! :P

  • 3 weeks later...
Posted

WE ARE NOW LIVE!!!

Now, ONTO the news. The first thing I have to be upfront about is, since we went through a major engine rework, the open-beta database had to be wiped. Sorry guys, but it was a sacrifice for the greater good. We have much more features working over all, and the good well out weighs the bad. At the moment there are no donations setup, and in the future you can expect simple things such as adena and services and other small items as donation gifts, nothing like majorly overpowered gear. We are aiming for this to be a retail-esque server, so we want to keep the balance for everyone and make the game more entertaining.

 

Secondly, we've UPGRADED our server machine to one with a whopping 16gb of ram, and 4 hard disks on RAID 10.. yeah that thing is a beast, we're hoping to gain plenty of people and provide the best experience possible.

Posted

• Progressive XP ADDED: NEW RATES:

 

lvl 1-30: 1x xp/1x Kinah/ 1x Drop

lvl 31-50: 3x xp/3x Kinah/ 1x Drop

 

 

• Cross-Faction Speech

• Cross-Faction Legion invitation

• Cross-Faction Binding

• Cross-Faction Group invitation

• Summons are working!

Posted

Updates: 05/13/2010

 

-Fall damage and fall death/respawn implemented

-Summons adjusted

-Group disband fixed

-Player in group disconnect fixed, player will be autokicked from group within 5 minutes if they do not reconnect

---player will also auto-pass leadership if he is leader and disconnects.

---player will still stay dormant in group while disconnected, and will regain group activity if reconnected within 5 minutes

-lots of mob/spawn/zone fixes

-whisper under level 10 allowed.

-automated announcements added

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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